Rebrand 'map object' and 'field object' to 'event object'

This commit is contained in:
Marcus Huderle
2018-06-11 19:11:48 -05:00
parent ed245b677a
commit aa9a45c16f
2157 changed files with 12673 additions and 12675 deletions

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@@ -51,8 +51,8 @@ void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainer(void);
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerMapObjId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerMapObjId, const u8 *trainerScript);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void sub_80B16D8(void);

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@@ -23,7 +23,7 @@ enum
#define NUM_BERRIES 44
extern const u8 *const gBerryTreeFieldObjectGraphicsIdTablePointers[];
extern const u8 *const gBerryTreeEventObjectGraphicsIdTablePointers[];
extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
extern const u8 *const gBerryTreePaletteSlotTablePointers[];
@@ -33,7 +33,7 @@ u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
bool32 IsEnigmaBerryValid(void);
const struct Berry *GetBerryInfo(u8 berry);
struct BerryTree *GetBerryTreeInfo(u8 id);
bool32 FieldObjectInteractionWaterBerryTree(void);
bool32 EventObjectInteractionWaterBerryTree(void);
bool8 IsPlayerFacingPlantedBerryTree(void);
bool8 TryToWaterBerryTree(void);
void ClearBerryTrees(void);
@@ -54,10 +54,10 @@ u8 CalcBerryYield(struct BerryTree *tree);
u8 GetBerryCountByBerryTreeId(u8 id);
u16 GetStageDurationByBerryType(u8);
void Bag_ChooseBerry(void);
void FieldObjectInteractionGetBerryTreeData(void);
void FieldObjectInteractionPlantBerryTree(void);
void FieldObjectInteractionPickBerryTree(void);
void FieldObjectInteractionRemoveBerryTree(void);
void EventObjectInteractionGetBerryTreeData(void);
void EventObjectInteractionPlantBerryTree(void);
void EventObjectInteractionPickBerryTree(void);
void EventObjectInteractionRemoveBerryTree(void);
u8 PlayerHasBerries(void);
void ResetBerryTreeSparkleFlags(void);

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@@ -0,0 +1,263 @@
#ifndef GUARD_CONSTANTS_EVENT_OBJECTS_H
#define GUARD_CONSTANTS_EVENT_OBJECTS_H
#define EVENT_OBJ_GFX_BRENDAN_NORMAL 0
#define EVENT_OBJ_GFX_BRENDAN_MACH_BIKE 1
#define EVENT_OBJ_GFX_BRENDAN_SURFING 2
#define EVENT_OBJ_GFX_BRENDAN_FIELD_MOVE 3
#define EVENT_OBJ_GFX_QUINTY_PLUMP 4
#define EVENT_OBJ_GFX_LITTLE_BOY_1 5
#define EVENT_OBJ_GFX_LITTLE_GIRL_1 6
#define EVENT_OBJ_GFX_BOY_1 7
#define EVENT_OBJ_GFX_GIRL_1 8
#define EVENT_OBJ_GFX_BOY_2 9
#define EVENT_OBJ_GFX_GIRL_2 10
#define EVENT_OBJ_GFX_LITTLE_BOY_2 11
#define EVENT_OBJ_GFX_LITTLE_GIRL_2 12
#define EVENT_OBJ_GFX_BOY_3 13
#define EVENT_OBJ_GFX_GIRL_3 14
#define EVENT_OBJ_GFX_BOY_4 15
#define EVENT_OBJ_GFX_WOMAN_1 16
#define EVENT_OBJ_GFX_FAT_MAN 17
#define EVENT_OBJ_GFX_WOMAN_2 18
#define EVENT_OBJ_GFX_MAN_1 19
#define EVENT_OBJ_GFX_WOMAN_3 20
#define EVENT_OBJ_GFX_OLD_MAN_1 21
#define EVENT_OBJ_GFX_OLD_WOMAN_1 22
#define EVENT_OBJ_GFX_MAN_2 23
#define EVENT_OBJ_GFX_WOMAN_4 24
#define EVENT_OBJ_GFX_MAN_3 25
#define EVENT_OBJ_GFX_WOMAN_5 26
#define EVENT_OBJ_GFX_COOK 27
#define EVENT_OBJ_GFX_WOMAN_6 28
#define EVENT_OBJ_GFX_OLD_MAN_2 29
#define EVENT_OBJ_GFX_OLD_WOMAN_2 30
#define EVENT_OBJ_GFX_CAMPER 31
#define EVENT_OBJ_GFX_PICNICKER 32
#define EVENT_OBJ_GFX_MAN_4 33
#define EVENT_OBJ_GFX_WOMAN_7 34
#define EVENT_OBJ_GFX_YOUNGSTER 35
#define EVENT_OBJ_GFX_BUG_CATCHER 36
#define EVENT_OBJ_GFX_PSYCHIC_M 37
#define EVENT_OBJ_GFX_SCHOOL_KID_M 38
#define EVENT_OBJ_GFX_MANIAC 39
#define EVENT_OBJ_GFX_HEX_MANIAC 40
#define EVENT_OBJ_GFX_RAYQUAZA_1 41
#define EVENT_OBJ_GFX_SWIMMER_M 42
#define EVENT_OBJ_GFX_SWIMMER_F 43
#define EVENT_OBJ_GFX_BLACK_BELT 44
#define EVENT_OBJ_GFX_BEAUTY 45
#define EVENT_OBJ_GFX_SCIENTIST_1 46
#define EVENT_OBJ_GFX_LASS 47
#define EVENT_OBJ_GFX_GENTLEMAN 48
#define EVENT_OBJ_GFX_SAILOR 49
#define EVENT_OBJ_GFX_FISHERMAN 50
#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_M 51
#define EVENT_OBJ_GFX_RUNNING_TRIATHLETE_F 52
#define EVENT_OBJ_GFX_TUBER_F 53
#define EVENT_OBJ_GFX_TUBER_M 54
#define EVENT_OBJ_GFX_HIKER 55
#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_M 56
#define EVENT_OBJ_GFX_CYCLING_TRIATHLETE_F 57
#define EVENT_OBJ_GFX_NURSE 58
#define EVENT_OBJ_GFX_ITEM_BALL 59
#define EVENT_OBJ_GFX_BERRY_TREE 60
#define EVENT_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
#define EVENT_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
#define EVENT_OBJ_GFX_BRENDAN_ACRO_BIKE 63
#define EVENT_OBJ_GFX_PROF_BIRCH 64
#define EVENT_OBJ_GFX_MAN_5 65
#define EVENT_OBJ_GFX_MAN_6 66
#define EVENT_OBJ_GFX_REPORTER_M 67
#define EVENT_OBJ_GFX_REPORTER_F 68
#define EVENT_OBJ_GFX_BARD 69
#define EVENT_OBJ_GFX_ANABEL 70
#define EVENT_OBJ_GFX_TUCKER 71
#define EVENT_OBJ_GFX_GRETA 72
#define EVENT_OBJ_GFX_SPENSER 73
#define EVENT_OBJ_GFX_NOLAND 74
#define EVENT_OBJ_GFX_LUCY 75
#define EVENT_OBJ_GFX_UNUSED_NATU_DOLL 76
#define EVENT_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
#define EVENT_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
#define EVENT_OBJ_GFX_UNUSED_WOOPER_DOLL 79
#define EVENT_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
#define EVENT_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
#define EVENT_OBJ_GFX_CUTTABLE_TREE 82
#define EVENT_OBJ_GFX_MART_EMPLOYEE 83
#define EVENT_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
#define EVENT_OBJ_GFX_TEALA 85
#define EVENT_OBJ_GFX_BREAKABLE_ROCK 86
#define EVENT_OBJ_GFX_PUSHABLE_BOULDER 87
#define EVENT_OBJ_GFX_MR_BRINEYS_BOAT 88
#define EVENT_OBJ_GFX_MAY_NORMAL 89
#define EVENT_OBJ_GFX_MAY_MACH_BIKE 90
#define EVENT_OBJ_GFX_MAY_ACRO_BIKE 91
#define EVENT_OBJ_GFX_MAY_SURFING 92
#define EVENT_OBJ_GFX_MAY_FIELD_MOVE 93
#define EVENT_OBJ_GFX_TRUCK 94
#define EVENT_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
#define EVENT_OBJ_GFX_VIGAROTH_FACING_AWAY 96
#define EVENT_OBJ_GFX_BIRCHS_BAG 97
#define EVENT_OBJ_GFX_ZIGZAGOON_1 98
#define EVENT_OBJ_GFX_ARTIST 99
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
#define EVENT_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
#define EVENT_OBJ_GFX_RIVAL_MAY_NORMAL 105
#define EVENT_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
#define EVENT_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
#define EVENT_OBJ_GFX_RIVAL_MAY_SURFING 108
#define EVENT_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
#define EVENT_OBJ_GFX_CAMERAMAN 110
#define EVENT_OBJ_GFX_BRENDAN_UNDERWATER 111
#define EVENT_OBJ_GFX_MAY_UNDERWATER 112
#define EVENT_OBJ_GFX_MOVING_BOX 113
#define EVENT_OBJ_GFX_CABLE_CAR 114
#define EVENT_OBJ_GFX_SCIENTIST_2 115
#define EVENT_OBJ_GFX_MAN_7 116
#define EVENT_OBJ_GFX_AQUA_MEMBER_M 117
#define EVENT_OBJ_GFX_AQUA_MEMBER_F 118
#define EVENT_OBJ_GFX_MAGMA_MEMBER_M 119
#define EVENT_OBJ_GFX_MAGMA_MEMBER_F 120
#define EVENT_OBJ_GFX_SIDNEY 121
#define EVENT_OBJ_GFX_PHOEBE 122
#define EVENT_OBJ_GFX_GLACIA 123
#define EVENT_OBJ_GFX_DRAKE 124
#define EVENT_OBJ_GFX_ROXANNE 125
#define EVENT_OBJ_GFX_BRAWLY 126
#define EVENT_OBJ_GFX_WATTSON 127
#define EVENT_OBJ_GFX_FLANNERY 128
#define EVENT_OBJ_GFX_NORMAN 129
#define EVENT_OBJ_GFX_WINONA 130
#define EVENT_OBJ_GFX_LIZA 131
#define EVENT_OBJ_GFX_TATE 132
#define EVENT_OBJ_GFX_WALLACE 133
#define EVENT_OBJ_GFX_STEVEN 134
#define EVENT_OBJ_GFX_WALLY 135
#define EVENT_OBJ_GFX_LITTLE_BOY_3 136
#define EVENT_OBJ_GFX_BRENDAN_FISHING 137
#define EVENT_OBJ_GFX_MAY_FISHING 138
#define EVENT_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
#define EVENT_OBJ_GFX_SS_TIDAL 140
#define EVENT_OBJ_GFX_SUBMARINE_SHADOW 141
#define EVENT_OBJ_GFX_PICHU_DOLL 142
#define EVENT_OBJ_GFX_PIKACHU_DOLL 143
#define EVENT_OBJ_GFX_MARILL_DOLL 144
#define EVENT_OBJ_GFX_TOGEPI_DOLL 145
#define EVENT_OBJ_GFX_CYNDAQUIL_DOLL 146
#define EVENT_OBJ_GFX_CHIKORITA_DOLL 147
#define EVENT_OBJ_GFX_TOTODILE_DOLL 148
#define EVENT_OBJ_GFX_JIGGLYPUFF_DOLL 149
#define EVENT_OBJ_GFX_MEOWTH_DOLL 150
#define EVENT_OBJ_GFX_CLEFAIRY_DOLL 151
#define EVENT_OBJ_GFX_DITTO_DOLL 152
#define EVENT_OBJ_GFX_SMOOCHUM_DOLL 153
#define EVENT_OBJ_GFX_TREECKO_DOLL 154
#define EVENT_OBJ_GFX_TORCHIC_DOLL 155
#define EVENT_OBJ_GFX_MUDKIP_DOLL 156
#define EVENT_OBJ_GFX_DUSKULL_DOLL 157
#define EVENT_OBJ_GFX_WYNAUT_DOLL 158
#define EVENT_OBJ_GFX_BALTOY_DOLL 159
#define EVENT_OBJ_GFX_KECLEON_DOLL 160
#define EVENT_OBJ_GFX_AZURILL_DOLL 161
#define EVENT_OBJ_GFX_SKITTY_DOLL 162
#define EVENT_OBJ_GFX_SWABLU_DOLL 163
#define EVENT_OBJ_GFX_GULPIN_DOLL 164
#define EVENT_OBJ_GFX_LOTAD_DOLL 165
#define EVENT_OBJ_GFX_SEEDOT_DOLL 166
#define EVENT_OBJ_GFX_PIKA_CUSHION 167
#define EVENT_OBJ_GFX_ROUND_CUSHION 168
#define EVENT_OBJ_GFX_KISS_CUSHION 169
#define EVENT_OBJ_GFX_ZIGZAG_CUSHION 170
#define EVENT_OBJ_GFX_SPIN_CUSHION 171
#define EVENT_OBJ_GFX_DIAMOND_CUSHION 172
#define EVENT_OBJ_GFX_BALL_CUSHION 173
#define EVENT_OBJ_GFX_GRASS_CUSHION 174
#define EVENT_OBJ_GFX_FIRE_CUSHION 175
#define EVENT_OBJ_GFX_WATER_CUSHION 176
#define EVENT_OBJ_GFX_BIG_SNORLAX_DOLL 177
#define EVENT_OBJ_GFX_BIG_RHYDON_DOLL 178
#define EVENT_OBJ_GFX_BIG_LAPRAS_DOLL 179
#define EVENT_OBJ_GFX_BIG_VENUSAUR_DOLL 180
#define EVENT_OBJ_GFX_BIG_CHARIZARD_DOLL 181
#define EVENT_OBJ_GFX_BIG_BLASTOISE_DOLL 182
#define EVENT_OBJ_GFX_BIG_WAILMER_DOLL 183
#define EVENT_OBJ_GFX_BIG_REGIROCK_DOLL 184
#define EVENT_OBJ_GFX_BIG_REGICE_DOLL 185
#define EVENT_OBJ_GFX_BIG_REGISTEEL_DOLL 186
#define EVENT_OBJ_GFX_LATIAS 187
#define EVENT_OBJ_GFX_LATIOS 188
#define EVENT_OBJ_GFX_BOY_5 189
#define EVENT_OBJ_GFX_CONTEST_JUDGE 190
#define EVENT_OBJ_GFX_BRENDAN_WATERING 191
#define EVENT_OBJ_GFX_MAY_WATERING 192
#define EVENT_OBJ_GFX_BRENDAN_DECORATING 193
#define EVENT_OBJ_GFX_MAY_DECORATING 194
#define EVENT_OBJ_GFX_ARCHIE 195
#define EVENT_OBJ_GFX_MAXIE 196
#define EVENT_OBJ_GFX_KYOGRE_1 197
#define EVENT_OBJ_GFX_GROUDON_1 198
#define EVENT_OBJ_GFX_FOSSIL 199
#define EVENT_OBJ_GFX_REGIROCK 200
#define EVENT_OBJ_GFX_REGICE 201
#define EVENT_OBJ_GFX_REGISTEEL 202
#define EVENT_OBJ_GFX_SKITTY 203
#define EVENT_OBJ_GFX_KECLEON_1 204
#define EVENT_OBJ_GFX_KYOGRE_2 205
#define EVENT_OBJ_GFX_GROUDON_2 206
#define EVENT_OBJ_GFX_RAYQUAZA_2 207
#define EVENT_OBJ_GFX_ZIGZAGOON_2 208
#define EVENT_OBJ_GFX_PIKACHU 209
#define EVENT_OBJ_GFX_AZUMARILL 210
#define EVENT_OBJ_GFX_WINGULL 211
#define EVENT_OBJ_GFX_KECLEON_2 212
#define EVENT_OBJ_GFX_TUBER_M_SWIMMING 213
#define EVENT_OBJ_GFX_AZURILL 214
#define EVENT_OBJ_GFX_MOM 215
#define EVENT_OBJ_GFX_LINK_BRENDAN 216
#define EVENT_OBJ_GFX_LINK_MAY 217
#define EVENT_OBJ_GFX_JUAN 218
#define EVENT_OBJ_GFX_SCOTT 219
#define EVENT_OBJ_GFX_POOCHYENA 220
#define EVENT_OBJ_GFX_KYOGRE_3 221
#define EVENT_OBJ_GFX_GROUDON_3 222
#define EVENT_OBJ_GFX_MYSTERY_GIFT_MAN 223
#define EVENT_OBJ_GFX_TRICK_HOUSE_STATUE 224
#define EVENT_OBJ_GFX_KIRLIA 225
#define EVENT_OBJ_GFX_DUSCLOPS 226
#define EVENT_OBJ_GFX_UNION_ROOM_NURSE 227
#define EVENT_OBJ_GFX_SUDOWOODO 228
#define EVENT_OBJ_GFX_MEW 229
#define EVENT_OBJ_GFX_RED 230
#define EVENT_OBJ_GFX_LEAF 231
#define EVENT_OBJ_GFX_DEOXYS 232
#define EVENT_OBJ_GFX_DEOXYS_TRIANGLE 233
#define EVENT_OBJ_GFX_BRANDON 234
#define EVENT_OBJ_GFX_LINK_RS_BRENDAN 235
#define EVENT_OBJ_GFX_LINK_RS_MAY 236
#define EVENT_OBJ_GFX_LUGIA 237
#define EVENT_OBJ_GFX_HOOH 238
#define EVENT_OBJ_GFX_BARD_2 239
#define EVENT_OBJ_GFX_HIPSTER 240
#define EVENT_OBJ_GFX_TRADER 241
#define EVENT_OBJ_GFX_STORYTELLER 242
#define EVENT_OBJ_GFX_GIDDY 243
#define EVENT_OBJ_GFX_PLACEHOLDER_1 244
#define EVENT_OBJ_GFX_PLACEHOLDER_2 245
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
#define SHADOW_SIZE_L 2
#define SHADOW_SIZE_XL 3
#define F_INANIMATE (1 << 6)
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
#define TRACKS_NONE 0
#define TRACKS_FOOT 1
#define TRACKS_BIKE_TIRE 2
#endif // GUARD_CONSTANTS_EVENT_OBJECTS_H

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@@ -1,263 +0,0 @@
#ifndef GUARD_CONSTANTS_MAP_OBJECTS_H
#define GUARD_CONSTANTS_MAP_OBJECTS_H
#define MAP_OBJ_GFX_BRENDAN_NORMAL 0
#define MAP_OBJ_GFX_BRENDAN_MACH_BIKE 1
#define MAP_OBJ_GFX_BRENDAN_SURFING 2
#define MAP_OBJ_GFX_BRENDAN_FIELD_MOVE 3
#define MAP_OBJ_GFX_QUINTY_PLUMP 4
#define MAP_OBJ_GFX_LITTLE_BOY_1 5
#define MAP_OBJ_GFX_LITTLE_GIRL_1 6
#define MAP_OBJ_GFX_BOY_1 7
#define MAP_OBJ_GFX_GIRL_1 8
#define MAP_OBJ_GFX_BOY_2 9
#define MAP_OBJ_GFX_GIRL_2 10
#define MAP_OBJ_GFX_LITTLE_BOY_2 11
#define MAP_OBJ_GFX_LITTLE_GIRL_2 12
#define MAP_OBJ_GFX_BOY_3 13
#define MAP_OBJ_GFX_GIRL_3 14
#define MAP_OBJ_GFX_BOY_4 15
#define MAP_OBJ_GFX_WOMAN_1 16
#define MAP_OBJ_GFX_FAT_MAN 17
#define MAP_OBJ_GFX_WOMAN_2 18
#define MAP_OBJ_GFX_MAN_1 19
#define MAP_OBJ_GFX_WOMAN_3 20
#define MAP_OBJ_GFX_OLD_MAN_1 21
#define MAP_OBJ_GFX_OLD_WOMAN_1 22
#define MAP_OBJ_GFX_MAN_2 23
#define MAP_OBJ_GFX_WOMAN_4 24
#define MAP_OBJ_GFX_MAN_3 25
#define MAP_OBJ_GFX_WOMAN_5 26
#define MAP_OBJ_GFX_COOK 27
#define MAP_OBJ_GFX_WOMAN_6 28
#define MAP_OBJ_GFX_OLD_MAN_2 29
#define MAP_OBJ_GFX_OLD_WOMAN_2 30
#define MAP_OBJ_GFX_CAMPER 31
#define MAP_OBJ_GFX_PICNICKER 32
#define MAP_OBJ_GFX_MAN_4 33
#define MAP_OBJ_GFX_WOMAN_7 34
#define MAP_OBJ_GFX_YOUNGSTER 35
#define MAP_OBJ_GFX_BUG_CATCHER 36
#define MAP_OBJ_GFX_PSYCHIC_M 37
#define MAP_OBJ_GFX_SCHOOL_KID_M 38
#define MAP_OBJ_GFX_MANIAC 39
#define MAP_OBJ_GFX_HEX_MANIAC 40
#define MAP_OBJ_GFX_RAYQUAZA_1 41
#define MAP_OBJ_GFX_SWIMMER_M 42
#define MAP_OBJ_GFX_SWIMMER_F 43
#define MAP_OBJ_GFX_BLACK_BELT 44
#define MAP_OBJ_GFX_BEAUTY 45
#define MAP_OBJ_GFX_SCIENTIST_1 46
#define MAP_OBJ_GFX_LASS 47
#define MAP_OBJ_GFX_GENTLEMAN 48
#define MAP_OBJ_GFX_SAILOR 49
#define MAP_OBJ_GFX_FISHERMAN 50
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_M 51
#define MAP_OBJ_GFX_RUNNING_TRIATHLETE_F 52
#define MAP_OBJ_GFX_TUBER_F 53
#define MAP_OBJ_GFX_TUBER_M 54
#define MAP_OBJ_GFX_HIKER 55
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_M 56
#define MAP_OBJ_GFX_CYCLING_TRIATHLETE_F 57
#define MAP_OBJ_GFX_NURSE 58
#define MAP_OBJ_GFX_ITEM_BALL 59
#define MAP_OBJ_GFX_BERRY_TREE 60
#define MAP_OBJ_GFX_BERRY_TREE_EARLY_STAGES 61
#define MAP_OBJ_GFX_BERRY_TREE_LATE_STAGES 62
#define MAP_OBJ_GFX_BRENDAN_ACRO_BIKE 63
#define MAP_OBJ_GFX_PROF_BIRCH 64
#define MAP_OBJ_GFX_MAN_5 65
#define MAP_OBJ_GFX_MAN_6 66
#define MAP_OBJ_GFX_REPORTER_M 67
#define MAP_OBJ_GFX_REPORTER_F 68
#define MAP_OBJ_GFX_BARD 69
#define MAP_OBJ_GFX_ANABEL 70
#define MAP_OBJ_GFX_TUCKER 71
#define MAP_OBJ_GFX_GRETA 72
#define MAP_OBJ_GFX_SPENSER 73
#define MAP_OBJ_GFX_NOLAND 74
#define MAP_OBJ_GFX_LUCY 75
#define MAP_OBJ_GFX_UNUSED_NATU_DOLL 76
#define MAP_OBJ_GFX_UNUSED_MAGNEMITE_DOLL 77
#define MAP_OBJ_GFX_UNUSED_SQUIRTLE_DOLL 78
#define MAP_OBJ_GFX_UNUSED_WOOPER_DOLL 79
#define MAP_OBJ_GFX_UNUSED_PIKACHU_DOLL 80
#define MAP_OBJ_GFX_UNUSED_PORYGON2_DOLL 81
#define MAP_OBJ_GFX_CUTTABLE_TREE 82
#define MAP_OBJ_GFX_MART_EMPLOYEE 83
#define MAP_OBJ_GFX_ROOFTOP_SALE_WOMAN 84
#define MAP_OBJ_GFX_TEALA 85
#define MAP_OBJ_GFX_BREAKABLE_ROCK 86
#define MAP_OBJ_GFX_PUSHABLE_BOULDER 87
#define MAP_OBJ_GFX_MR_BRINEYS_BOAT 88
#define MAP_OBJ_GFX_MAY_NORMAL 89
#define MAP_OBJ_GFX_MAY_MACH_BIKE 90
#define MAP_OBJ_GFX_MAY_ACRO_BIKE 91
#define MAP_OBJ_GFX_MAY_SURFING 92
#define MAP_OBJ_GFX_MAY_FIELD_MOVE 93
#define MAP_OBJ_GFX_TRUCK 94
#define MAP_OBJ_GFX_VIGAROTH_CARRYING_BOX 95
#define MAP_OBJ_GFX_VIGAROTH_FACING_AWAY 96
#define MAP_OBJ_GFX_BIRCHS_BAG 97
#define MAP_OBJ_GFX_ZIGZAGOON_1 98
#define MAP_OBJ_GFX_ARTIST 99
#define MAP_OBJ_GFX_RIVAL_BRENDAN_NORMAL 100
#define MAP_OBJ_GFX_RIVAL_BRENDAN_MACH_BIKE 101
#define MAP_OBJ_GFX_RIVAL_BRENDAN_ACRO_BIKE 102
#define MAP_OBJ_GFX_RIVAL_BRENDAN_SURFING 103
#define MAP_OBJ_GFX_RIVAL_BRENDAN_FIELD_MOVE 104
#define MAP_OBJ_GFX_RIVAL_MAY_NORMAL 105
#define MAP_OBJ_GFX_RIVAL_MAY_MACH_BIKE 106
#define MAP_OBJ_GFX_RIVAL_MAY_ACRO_BIKE 107
#define MAP_OBJ_GFX_RIVAL_MAY_SURFING 108
#define MAP_OBJ_GFX_RIVAL_MAY_FIELD_MOVE 109
#define MAP_OBJ_GFX_CAMERAMAN 110
#define MAP_OBJ_GFX_BRENDAN_UNDERWATER 111
#define MAP_OBJ_GFX_MAY_UNDERWATER 112
#define MAP_OBJ_GFX_MOVING_BOX 113
#define MAP_OBJ_GFX_CABLE_CAR 114
#define MAP_OBJ_GFX_SCIENTIST_2 115
#define MAP_OBJ_GFX_MAN_7 116
#define MAP_OBJ_GFX_AQUA_MEMBER_M 117
#define MAP_OBJ_GFX_AQUA_MEMBER_F 118
#define MAP_OBJ_GFX_MAGMA_MEMBER_M 119
#define MAP_OBJ_GFX_MAGMA_MEMBER_F 120
#define MAP_OBJ_GFX_SIDNEY 121
#define MAP_OBJ_GFX_PHOEBE 122
#define MAP_OBJ_GFX_GLACIA 123
#define MAP_OBJ_GFX_DRAKE 124
#define MAP_OBJ_GFX_ROXANNE 125
#define MAP_OBJ_GFX_BRAWLY 126
#define MAP_OBJ_GFX_WATTSON 127
#define MAP_OBJ_GFX_FLANNERY 128
#define MAP_OBJ_GFX_NORMAN 129
#define MAP_OBJ_GFX_WINONA 130
#define MAP_OBJ_GFX_LIZA 131
#define MAP_OBJ_GFX_TATE 132
#define MAP_OBJ_GFX_WALLACE 133
#define MAP_OBJ_GFX_STEVEN 134
#define MAP_OBJ_GFX_WALLY 135
#define MAP_OBJ_GFX_LITTLE_BOY_3 136
#define MAP_OBJ_GFX_BRENDAN_FISHING 137
#define MAP_OBJ_GFX_MAY_FISHING 138
#define MAP_OBJ_GFX_HOT_SPRINGS_OLD_WOMAN 139
#define MAP_OBJ_GFX_SS_TIDAL 140
#define MAP_OBJ_GFX_SUBMARINE_SHADOW 141
#define MAP_OBJ_GFX_PICHU_DOLL 142
#define MAP_OBJ_GFX_PIKACHU_DOLL 143
#define MAP_OBJ_GFX_MARILL_DOLL 144
#define MAP_OBJ_GFX_TOGEPI_DOLL 145
#define MAP_OBJ_GFX_CYNDAQUIL_DOLL 146
#define MAP_OBJ_GFX_CHIKORITA_DOLL 147
#define MAP_OBJ_GFX_TOTODILE_DOLL 148
#define MAP_OBJ_GFX_JIGGLYPUFF_DOLL 149
#define MAP_OBJ_GFX_MEOWTH_DOLL 150
#define MAP_OBJ_GFX_CLEFAIRY_DOLL 151
#define MAP_OBJ_GFX_DITTO_DOLL 152
#define MAP_OBJ_GFX_SMOOCHUM_DOLL 153
#define MAP_OBJ_GFX_TREECKO_DOLL 154
#define MAP_OBJ_GFX_TORCHIC_DOLL 155
#define MAP_OBJ_GFX_MUDKIP_DOLL 156
#define MAP_OBJ_GFX_DUSKULL_DOLL 157
#define MAP_OBJ_GFX_WYNAUT_DOLL 158
#define MAP_OBJ_GFX_BALTOY_DOLL 159
#define MAP_OBJ_GFX_KECLEON_DOLL 160
#define MAP_OBJ_GFX_AZURILL_DOLL 161
#define MAP_OBJ_GFX_SKITTY_DOLL 162
#define MAP_OBJ_GFX_SWABLU_DOLL 163
#define MAP_OBJ_GFX_GULPIN_DOLL 164
#define MAP_OBJ_GFX_LOTAD_DOLL 165
#define MAP_OBJ_GFX_SEEDOT_DOLL 166
#define MAP_OBJ_GFX_PIKA_CUSHION 167
#define MAP_OBJ_GFX_ROUND_CUSHION 168
#define MAP_OBJ_GFX_KISS_CUSHION 169
#define MAP_OBJ_GFX_ZIGZAG_CUSHION 170
#define MAP_OBJ_GFX_SPIN_CUSHION 171
#define MAP_OBJ_GFX_DIAMOND_CUSHION 172
#define MAP_OBJ_GFX_BALL_CUSHION 173
#define MAP_OBJ_GFX_GRASS_CUSHION 174
#define MAP_OBJ_GFX_FIRE_CUSHION 175
#define MAP_OBJ_GFX_WATER_CUSHION 176
#define MAP_OBJ_GFX_BIG_SNORLAX_DOLL 177
#define MAP_OBJ_GFX_BIG_RHYDON_DOLL 178
#define MAP_OBJ_GFX_BIG_LAPRAS_DOLL 179
#define MAP_OBJ_GFX_BIG_VENUSAUR_DOLL 180
#define MAP_OBJ_GFX_BIG_CHARIZARD_DOLL 181
#define MAP_OBJ_GFX_BIG_BLASTOISE_DOLL 182
#define MAP_OBJ_GFX_BIG_WAILMER_DOLL 183
#define MAP_OBJ_GFX_BIG_REGIROCK_DOLL 184
#define MAP_OBJ_GFX_BIG_REGICE_DOLL 185
#define MAP_OBJ_GFX_BIG_REGISTEEL_DOLL 186
#define MAP_OBJ_GFX_LATIAS 187
#define MAP_OBJ_GFX_LATIOS 188
#define MAP_OBJ_GFX_BOY_5 189
#define MAP_OBJ_GFX_CONTEST_JUDGE 190
#define MAP_OBJ_GFX_BRENDAN_WATERING 191
#define MAP_OBJ_GFX_MAY_WATERING 192
#define MAP_OBJ_GFX_BRENDAN_DECORATING 193
#define MAP_OBJ_GFX_MAY_DECORATING 194
#define MAP_OBJ_GFX_ARCHIE 195
#define MAP_OBJ_GFX_MAXIE 196
#define MAP_OBJ_GFX_KYOGRE_1 197
#define MAP_OBJ_GFX_GROUDON_1 198
#define MAP_OBJ_GFX_FOSSIL 199
#define MAP_OBJ_GFX_REGIROCK 200
#define MAP_OBJ_GFX_REGICE 201
#define MAP_OBJ_GFX_REGISTEEL 202
#define MAP_OBJ_GFX_SKITTY 203
#define MAP_OBJ_GFX_KECLEON_1 204
#define MAP_OBJ_GFX_KYOGRE_2 205
#define MAP_OBJ_GFX_GROUDON_2 206
#define MAP_OBJ_GFX_RAYQUAZA_2 207
#define MAP_OBJ_GFX_ZIGZAGOON_2 208
#define MAP_OBJ_GFX_PIKACHU 209
#define MAP_OBJ_GFX_AZUMARILL 210
#define MAP_OBJ_GFX_WINGULL 211
#define MAP_OBJ_GFX_KECLEON_2 212
#define MAP_OBJ_GFX_TUBER_M_SWIMMING 213
#define MAP_OBJ_GFX_AZURILL 214
#define MAP_OBJ_GFX_MOM 215
#define MAP_OBJ_GFX_LINK_BRENDAN 216
#define MAP_OBJ_GFX_LINK_MAY 217
#define MAP_OBJ_GFX_JUAN 218
#define MAP_OBJ_GFX_SCOTT 219
#define MAP_OBJ_GFX_POOCHYENA 220
#define MAP_OBJ_GFX_KYOGRE_3 221
#define MAP_OBJ_GFX_GROUDON_3 222
#define MAP_OBJ_GFX_MYSTERY_GIFT_MAN 223
#define MAP_OBJ_GFX_TRICK_HOUSE_STATUE 224
#define MAP_OBJ_GFX_KIRLIA 225
#define MAP_OBJ_GFX_DUSCLOPS 226
#define MAP_OBJ_GFX_UNION_ROOM_NURSE 227
#define MAP_OBJ_GFX_SUDOWOODO 228
#define MAP_OBJ_GFX_MEW 229
#define MAP_OBJ_GFX_RED 230
#define MAP_OBJ_GFX_LEAF 231
#define MAP_OBJ_GFX_DEOXYS 232
#define MAP_OBJ_GFX_DEOXYS_TRIANGLE 233
#define MAP_OBJ_GFX_BRANDON 234
#define MAP_OBJ_GFX_LINK_RS_BRENDAN 235
#define MAP_OBJ_GFX_LINK_RS_MAY 236
#define MAP_OBJ_GFX_LUGIA 237
#define MAP_OBJ_GFX_HOOH 238
#define MAP_OBJ_GFX_BARD_2 239
#define MAP_OBJ_GFX_HIPSTER 240
#define MAP_OBJ_GFX_TRADER 241
#define MAP_OBJ_GFX_STORYTELLER 242
#define MAP_OBJ_GFX_GIDDY 243
#define MAP_OBJ_GFX_PLACEHOLDER_1 244
#define MAP_OBJ_GFX_PLACEHOLDER_2 245
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
#define SHADOW_SIZE_L 2
#define SHADOW_SIZE_XL 3
#define F_INANIMATE (1 << 6)
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
#define TRACKS_NONE 0
#define TRACKS_FOOT 1
#define TRACKS_BIKE_TIRE 2
#endif // GUARD_CONSTANTS_MAP_OBJECTS_H

View File

@@ -27,7 +27,7 @@
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
// See VarGetFieldObjectGraphicsId().
// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012

View File

@@ -464,183 +464,183 @@ const u16 DecorGfx_KISS_POSTER[] = {
};
const u16 DecorGfx_PICHU_DOLL[] = {
MAP_OBJ_GFX_PICHU_DOLL
EVENT_OBJ_GFX_PICHU_DOLL
};
const u16 DecorGfx_PIKACHU_DOLL[] = {
MAP_OBJ_GFX_PIKACHU_DOLL
EVENT_OBJ_GFX_PIKACHU_DOLL
};
const u16 DecorGfx_MARILL_DOLL[] = {
MAP_OBJ_GFX_MARILL_DOLL
EVENT_OBJ_GFX_MARILL_DOLL
};
const u16 DecorGfx_TOGEPI_DOLL[] = {
MAP_OBJ_GFX_TOGEPI_DOLL
EVENT_OBJ_GFX_TOGEPI_DOLL
};
const u16 DecorGfx_CYNDAQUIL_DOLL[] = {
MAP_OBJ_GFX_CYNDAQUIL_DOLL
EVENT_OBJ_GFX_CYNDAQUIL_DOLL
};
const u16 DecorGfx_CHIKORITA_DOLL[] = {
MAP_OBJ_GFX_CHIKORITA_DOLL
EVENT_OBJ_GFX_CHIKORITA_DOLL
};
const u16 DecorGfx_TOTODILE_DOLL[] = {
MAP_OBJ_GFX_TOTODILE_DOLL
EVENT_OBJ_GFX_TOTODILE_DOLL
};
const u16 DecorGfx_JIGGLYPUFF_DOLL[] = {
MAP_OBJ_GFX_JIGGLYPUFF_DOLL
EVENT_OBJ_GFX_JIGGLYPUFF_DOLL
};
const u16 DecorGfx_MEOWTH_DOLL[] = {
MAP_OBJ_GFX_MEOWTH_DOLL
EVENT_OBJ_GFX_MEOWTH_DOLL
};
const u16 DecorGfx_CLEFAIRY_DOLL[] = {
MAP_OBJ_GFX_CLEFAIRY_DOLL
EVENT_OBJ_GFX_CLEFAIRY_DOLL
};
const u16 DecorGfx_DITTO_DOLL[] = {
MAP_OBJ_GFX_DITTO_DOLL
EVENT_OBJ_GFX_DITTO_DOLL
};
const u16 DecorGfx_SMOOCHUM_DOLL[] = {
MAP_OBJ_GFX_SMOOCHUM_DOLL
EVENT_OBJ_GFX_SMOOCHUM_DOLL
};
const u16 DecorGfx_TREECKO_DOLL[] = {
MAP_OBJ_GFX_TREECKO_DOLL
EVENT_OBJ_GFX_TREECKO_DOLL
};
const u16 DecorGfx_TORCHIC_DOLL[] = {
MAP_OBJ_GFX_TORCHIC_DOLL
EVENT_OBJ_GFX_TORCHIC_DOLL
};
const u16 DecorGfx_MUDKIP_DOLL[] = {
MAP_OBJ_GFX_MUDKIP_DOLL
EVENT_OBJ_GFX_MUDKIP_DOLL
};
const u16 DecorGfx_DUSKULL_DOLL[] = {
MAP_OBJ_GFX_DUSKULL_DOLL
EVENT_OBJ_GFX_DUSKULL_DOLL
};
const u16 DecorGfx_WYNAUT_DOLL[] = {
MAP_OBJ_GFX_WYNAUT_DOLL
EVENT_OBJ_GFX_WYNAUT_DOLL
};
const u16 DecorGfx_BALTOY_DOLL[] = {
MAP_OBJ_GFX_BALTOY_DOLL
EVENT_OBJ_GFX_BALTOY_DOLL
};
const u16 DecorGfx_KECLEON_DOLL[] = {
MAP_OBJ_GFX_KECLEON_DOLL
EVENT_OBJ_GFX_KECLEON_DOLL
};
const u16 DecorGfx_AZURILL_DOLL[] = {
MAP_OBJ_GFX_AZURILL_DOLL
EVENT_OBJ_GFX_AZURILL_DOLL
};
const u16 DecorGfx_SKITTY_DOLL[] = {
MAP_OBJ_GFX_SKITTY_DOLL
EVENT_OBJ_GFX_SKITTY_DOLL
};
const u16 DecorGfx_SWABLU_DOLL[] = {
MAP_OBJ_GFX_SWABLU_DOLL
EVENT_OBJ_GFX_SWABLU_DOLL
};
const u16 DecorGfx_GULPIN_DOLL[] = {
MAP_OBJ_GFX_GULPIN_DOLL
EVENT_OBJ_GFX_GULPIN_DOLL
};
const u16 DecorGfx_LOTAD_DOLL[] = {
MAP_OBJ_GFX_LOTAD_DOLL
EVENT_OBJ_GFX_LOTAD_DOLL
};
const u16 DecorGfx_SEEDOT_DOLL[] = {
MAP_OBJ_GFX_SEEDOT_DOLL
EVENT_OBJ_GFX_SEEDOT_DOLL
};
const u16 DecorGfx_PIKA_CUSHION[] = {
MAP_OBJ_GFX_PIKA_CUSHION
EVENT_OBJ_GFX_PIKA_CUSHION
};
const u16 DecorGfx_ROUND_CUSHION[] = {
MAP_OBJ_GFX_ROUND_CUSHION
EVENT_OBJ_GFX_ROUND_CUSHION
};
const u16 DecorGfx_KISS_CUSHION[] = {
MAP_OBJ_GFX_KISS_CUSHION
EVENT_OBJ_GFX_KISS_CUSHION
};
const u16 DecorGfx_ZIGZAG_CUSHION[] = {
MAP_OBJ_GFX_ZIGZAG_CUSHION
EVENT_OBJ_GFX_ZIGZAG_CUSHION
};
const u16 DecorGfx_SPIN_CUSHION[] = {
MAP_OBJ_GFX_SPIN_CUSHION
EVENT_OBJ_GFX_SPIN_CUSHION
};
const u16 DecorGfx_DIAMOND_CUSHION[] = {
MAP_OBJ_GFX_DIAMOND_CUSHION
EVENT_OBJ_GFX_DIAMOND_CUSHION
};
const u16 DecorGfx_BALL_CUSHION[] = {
MAP_OBJ_GFX_BALL_CUSHION
EVENT_OBJ_GFX_BALL_CUSHION
};
const u16 DecorGfx_GRASS_CUSHION[] = {
MAP_OBJ_GFX_GRASS_CUSHION
EVENT_OBJ_GFX_GRASS_CUSHION
};
const u16 DecorGfx_FIRE_CUSHION[] = {
MAP_OBJ_GFX_FIRE_CUSHION
EVENT_OBJ_GFX_FIRE_CUSHION
};
const u16 DecorGfx_WATER_CUSHION[] = {
MAP_OBJ_GFX_WATER_CUSHION
EVENT_OBJ_GFX_WATER_CUSHION
};
const u16 DecorGfx_SNORLAX_DOLL[] = {
MAP_OBJ_GFX_BIG_SNORLAX_DOLL
EVENT_OBJ_GFX_BIG_SNORLAX_DOLL
};
const u16 DecorGfx_RHYDON_DOLL[] = {
MAP_OBJ_GFX_BIG_RHYDON_DOLL
EVENT_OBJ_GFX_BIG_RHYDON_DOLL
};
const u16 DecorGfx_LAPRAS_DOLL[] = {
MAP_OBJ_GFX_BIG_LAPRAS_DOLL
EVENT_OBJ_GFX_BIG_LAPRAS_DOLL
};
const u16 DecorGfx_VENUSAUR_DOLL[] = {
MAP_OBJ_GFX_BIG_VENUSAUR_DOLL
EVENT_OBJ_GFX_BIG_VENUSAUR_DOLL
};
const u16 DecorGfx_CHARIZARD_DOLL[] = {
MAP_OBJ_GFX_BIG_CHARIZARD_DOLL
EVENT_OBJ_GFX_BIG_CHARIZARD_DOLL
};
const u16 DecorGfx_BLASTOISE_DOLL[] = {
MAP_OBJ_GFX_BIG_BLASTOISE_DOLL
EVENT_OBJ_GFX_BIG_BLASTOISE_DOLL
};
const u16 DecorGfx_WAILMER_DOLL[] = {
MAP_OBJ_GFX_BIG_WAILMER_DOLL
EVENT_OBJ_GFX_BIG_WAILMER_DOLL
};
const u16 DecorGfx_REGIROCK_DOLL[] = {
MAP_OBJ_GFX_BIG_REGIROCK_DOLL
EVENT_OBJ_GFX_BIG_REGIROCK_DOLL
};
const u16 DecorGfx_REGICE_DOLL[] = {
MAP_OBJ_GFX_BIG_REGICE_DOLL
EVENT_OBJ_GFX_BIG_REGICE_DOLL
};
const u16 DecorGfx_REGISTEEL_DOLL[] = {
MAP_OBJ_GFX_BIG_REGISTEEL_DOLL
EVENT_OBJ_GFX_BIG_REGISTEEL_DOLL
};
#endif // GUARD_DATA_DECORATION_TILES

View File

@@ -24,7 +24,7 @@ bool32 CanResetRTC(void);
u16 *GetVarPointer(u16 id);
u16 VarGet(u16 id);
bool8 VarSet(u16 id, u16 value);
u8 VarGetFieldObjectGraphicsId(u8 id);
u8 VarGetEventObjectGraphicsId(u8 id);
u8 *GetFlagPointer(u16 id);
u8 FlagSet(u16 id);
u8 FlagClear(u16 id);

11
include/event_obj_lock.h Normal file
View File

@@ -0,0 +1,11 @@
#ifndef GUARD_EVENT_OBJ_LOCK_H
#define GUARD_EVENT_OBJ_LOCK_H
bool8 sub_80983C4(void);
void ScriptFreezeEventObjects(void);
bool8 sub_809847C(void);
void LockSelectedEventObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
#endif // GUARD_EVENT_OBJ_LOCK_H

View File

@@ -1,5 +1,5 @@
#ifndef GUARD_FIELD_MAP_OBJ_H
#define GUARD_FIELD_MAP_OBJ_H
#ifndef GUARD_FIELD_EVENT_OBJ_H
#define GUARD_FIELD_EVENT_OBJ_H
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
@@ -47,40 +47,40 @@ struct UnkStruct_085094AC {
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
#define null_object_step(name, retval) \
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\
void EventObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\
}\
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\
{\
return (retval);\
}
#define field_object_step(name, table) \
extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
void FieldObjectCB_##name(struct Sprite *sprite)\
extern bool8 (*const (table)[])(struct EventObject *, struct Sprite *);\
bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\
void EventObjectCB_##name(struct Sprite *sprite)\
{\
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\
}\
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\
{\
return (table)[sprite->data[1]](mapObject, sprite);\
return (table)[sprite->data[1]](eventObject, sprite);\
}
#define field_object_path(idx, table, sub, path, catch, coord)\
field_object_step(GoInDirectionSequence##idx, table)\
extern const u8 path[4];\
bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
bool8 sub(struct EventObject *eventObject, struct Sprite *sprite)\
{\
u8 route[sizeof(path)];\
memcpy(route, path, sizeof(path));\
if (mapObject->directionSequenceIndex == (catch) && mapObject->initialCoords.coord == mapObject->currentCoords.coord)\
if (eventObject->directionSequenceIndex == (catch) && eventObject->initialCoords.coord == eventObject->currentCoords.coord)\
{\
mapObject->directionSequenceIndex = (catch) + 1;\
eventObject->directionSequenceIndex = (catch) + 1;\
}\
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
return MoveEventObjectInNextDirectionInSequence(eventObject, sprite, route);\
}\
struct PairedPalettes {
@@ -88,16 +88,16 @@ struct PairedPalettes {
const u16 *data;
};
extern const struct SpriteFrameImage gFieldObjectPicTable_PechaBerryTree[];
extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
void sub_808D438(void);
u8 get_go_image_anim_num(u8);
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetFieldObjectIdByXY(s16, s16);
void FieldObjectSetDirection(struct MapObject *, u8);
u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetEventObjectIdByXY(s16, s16);
void EventObjectSetDirection(struct EventObject *, u8);
u8 sub_808D4F4(void);
void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
void npc_load_two_palettes__no_record(u16, u8);
void npc_load_two_palettes__and_record(u16, u8);
void sub_808EBA8(u8, u8, u8, s16, s16);
@@ -105,185 +105,185 @@ void pal_patch_for_npc(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 FieldObjectDirectionToImageAnimId(u8);
u8 EventObjectDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void FieldObjectClearAnim(struct MapObject *);
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void SpawnFieldObjectsInView(s16, s16);
void EventObjectClearAnim(struct EventObject *);
void EventObjectClearAnimIfSpecialAnimActive(struct EventObject *);
void SpawnEventObjectsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 show_sprite(u8, u8, u8);
u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void FieldObjectSetGraphicsId(struct MapObject *, u8);
void FieldObjectTurn(struct MapObject *, u8);
void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
void EventObjectSetGraphicsId(struct EventObject *, u8);
void EventObjectTurn(struct EventObject *, u8);
void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void gpu_pal_allocator_reset__manage_upper_four(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
void npc_coords_shift(struct MapObject *, s16, s16);
void sub_808EB08(struct MapObject *, s16, s16);
void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup);
void npc_coords_shift(struct EventObject *, s16, s16);
void sub_808EB08(struct EventObject *, s16, s16);
void sub_808F254(u8, u8, u8);
void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
void EventObjectStep(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
u8 GetOppositeDirection(u8);
u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct MapObject *, s16, s16, u32);
u8 npc_block_way(struct EventObject *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 movementType);
bool8 EventObjectIsSpecialAnimActive(struct EventObject *);
u8 EventObjectClearAnimIfSpecialAnimFinished(struct EventObject *);
u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z);
void npc_set_running_behaviour_etc(struct EventObject *eventObject, u8 movementType);
u8 npc_running_behaviour_by_direction(u8 direction);
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId);
u8 sub_8092C8C(struct EventObject *eventObject, s16 x, s16 y, u8 direction);
u8 GetFaceDirectionAnimId(u32);
u8 GetGoSpeed0AnimId(u32);
u8 GetGoSpeed1AnimId(u32);
u8 GetGoSpeed3AnimId(u32);
u8 sub_80934BC(u32);
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
void sub_808F208(const struct MapObject *mapObject);
void npc_coords_shift_still(struct MapObject *pObject);
void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
bool8 EventObjectSetSpecialAnim(struct EventObject *eventObject, u8 specialAnimId);
bool8 EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct EventObject *eventObject);
u8 EventObjectCheckIfSpecialAnimFinishedOrInactive(struct EventObject *eventObject);
void sub_808F23C(const struct EventObject *eventObject, u8 movementType);
void sub_808F208(const struct EventObject *eventObject);
void npc_coords_shift_still(struct EventObject *pObject);
void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
u8 AddCameraObject(u8 linkedSpriteId);
void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y);
void UpdateEventObjectsForCameraUpdate(s16 x, s16 y);
u8 GetSimpleGoAnimId(u32);
u8 sub_8093514(u32);
bool8 AreZCoordsCompatible(u8, u8);
u8 ZCoordToPriority(u8);
void FieldObjectUpdateZCoord(struct MapObject *pObject);
void EventObjectUpdateZCoord(struct EventObject *pObject);
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
void sub_8097AC8(struct Sprite *);
void npc_sync_anim_pause_bits(struct MapObject *);
void npc_sync_anim_pause_bits(struct EventObject *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct MapObject *);
u8 sub_8097F78(struct EventObject *);
bool8 obj_npc_ministep(struct Sprite *sprite);
bool8 sub_80976EC(struct Sprite *sprite);
void sub_80976DC(struct Sprite *, u8);
void sub_809783C(struct Sprite *, u8, u8, u8);
void DoShadowFieldEffect(struct MapObject *);
void DoShadowFieldEffect(struct EventObject *);
u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
bool8 sub_80979BC(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void sub_8097FA4(struct MapObject *);
void sub_8097FA4(struct EventObject *);
void sub_8098044(u8);
void UnfreezeMapObjects(void);
void FreezeMapObjectsExceptOne(u8 mapObjectId);
void UnfreezeEventObjects(void);
void FreezeEventObjectsExceptOne(u8 eventObjectId);
void sub_8097B78(u8, u8);
void sub_8098074(u8 var1, u8 var2);
void FreezeMapObjects(void);
bool8 FreezeMapObject(struct MapObject *mapObject);
void FreezeEventObjects(void);
bool8 FreezeEventObject(struct EventObject *eventObject);
u8 get_go_fast_image_anim_num(u8);
u8 get_go_faster_image_anim_num(u8);
u8 get_go_fastest_image_anim_num(u8);
void FieldObjectCB_NoMovement1(struct Sprite *);
void FieldObjectCB_LookRandomDirections(struct Sprite *);
void FieldObjectCB_GoRandomDirections(struct Sprite *);
void FieldObjectCB_RandomlyGoNorthOrSouth(struct Sprite *);
void FieldObjectCB_RandomlyGoNorthOrSouth(struct Sprite *);
void FieldObjectCB_RandomlyGoEastOrWest(struct Sprite *);
void FieldObjectCB_RandomlyGoEastOrWest(struct Sprite *);
void FieldObjectCB_FaceFixedDirection(struct Sprite *);
void FieldObjectCB_FaceFixedDirection(struct Sprite *);
void FieldObjectCB_FaceFixedDirection(struct Sprite *);
void FieldObjectCB_FaceFixedDirection(struct Sprite *);
void FieldObjectCB_NoMovement2(struct Sprite *);
void FieldObjectCB_BerryTree(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrSouth(struct Sprite *);
void FieldObjectCB_RandomlyLookEastOrWest(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrWest(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrEast(struct Sprite *);
void FieldObjectCB_RandomlyLookSouthOrWest(struct Sprite *);
void FieldObjectCB_RandomlyLookSouthOrEast(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrSouthOrWest(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrSouthOrEast(struct Sprite *);
void FieldObjectCB_RandomlyLookNorthOrEastOrWest(struct Sprite *);
void FieldObjectCB_RandomlyLookSouthOrEastOrWest(struct Sprite *);
void FieldObjectCB_LookAroundCounterclockwise(struct Sprite *);
void FieldObjectCB_LookAroundClockwise(struct Sprite *);
void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence1(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence2(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence3(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence4(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence5(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence6(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence7(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence8(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence9(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence10(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence11(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence12(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence13(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence14(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence15(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence16(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence17(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence18(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence19(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence20(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence21(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence22(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence23(struct Sprite *);
void FieldObjectCB_GoInDirectionSequence24(struct Sprite *);
void FieldObjectCB_CopyPlayer1(struct Sprite *);
void FieldObjectCB_CopyPlayer1(struct Sprite *);
void FieldObjectCB_CopyPlayer1(struct Sprite *);
void FieldObjectCB_CopyPlayer1(struct Sprite *);
void FieldObjectCB_TreeDisguise(struct Sprite *);
void FieldObjectCB_MountainDisguise(struct Sprite *);
void FieldObjectCB_CopyPlayer2(struct Sprite *);
void FieldObjectCB_CopyPlayer2(struct Sprite *);
void FieldObjectCB_CopyPlayer2(struct Sprite *);
void FieldObjectCB_CopyPlayer2(struct Sprite *);
void FieldObjectCB_Hidden1(struct Sprite *);
void FieldObjectCB_WalkInPlace1(struct Sprite *);
void FieldObjectCB_WalkInPlace1(struct Sprite *);
void FieldObjectCB_WalkInPlace1(struct Sprite *);
void FieldObjectCB_WalkInPlace1(struct Sprite *);
void FieldObjectCB_WalkInPlace2(struct Sprite *);
void FieldObjectCB_WalkInPlace2(struct Sprite *);
void FieldObjectCB_WalkInPlace2(struct Sprite *);
void FieldObjectCB_WalkInPlace2(struct Sprite *);
void FieldObjectCB_WalkInPlace3(struct Sprite *);
void FieldObjectCB_WalkInPlace3(struct Sprite *);
void FieldObjectCB_WalkInPlace3(struct Sprite *);
void FieldObjectCB_WalkInPlace3(struct Sprite *);
void FieldObjectCB_Hidden2(struct Sprite *);
void FieldObjectCB_WalkInPlace4(struct Sprite *);
void FieldObjectCB_WalkInPlace4(struct Sprite *);
void FieldObjectCB_WalkInPlace4(struct Sprite *);
void FieldObjectCB_WalkInPlace4(struct Sprite *);
void EventObjectCB_NoMovement1(struct Sprite *);
void EventObjectCB_LookRandomDirections(struct Sprite *);
void EventObjectCB_GoRandomDirections(struct Sprite *);
void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *);
void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *);
void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *);
void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *);
void EventObjectCB_FaceFixedDirection(struct Sprite *);
void EventObjectCB_FaceFixedDirection(struct Sprite *);
void EventObjectCB_FaceFixedDirection(struct Sprite *);
void EventObjectCB_FaceFixedDirection(struct Sprite *);
void EventObjectCB_NoMovement2(struct Sprite *);
void EventObjectCB_BerryTree(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrSouth(struct Sprite *);
void EventObjectCB_RandomlyLookEastOrWest(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrWest(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrEast(struct Sprite *);
void EventObjectCB_RandomlyLookSouthOrWest(struct Sprite *);
void EventObjectCB_RandomlyLookSouthOrEast(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrSouthOrWest(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrSouthOrEast(struct Sprite *);
void EventObjectCB_RandomlyLookNorthOrEastOrWest(struct Sprite *);
void EventObjectCB_RandomlyLookSouthOrEastOrWest(struct Sprite *);
void EventObjectCB_LookAroundCounterclockwise(struct Sprite *);
void EventObjectCB_LookAroundClockwise(struct Sprite *);
void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *);
void EventObjectCB_GoInDirectionSequence1(struct Sprite *);
void EventObjectCB_GoInDirectionSequence2(struct Sprite *);
void EventObjectCB_GoInDirectionSequence3(struct Sprite *);
void EventObjectCB_GoInDirectionSequence4(struct Sprite *);
void EventObjectCB_GoInDirectionSequence5(struct Sprite *);
void EventObjectCB_GoInDirectionSequence6(struct Sprite *);
void EventObjectCB_GoInDirectionSequence7(struct Sprite *);
void EventObjectCB_GoInDirectionSequence8(struct Sprite *);
void EventObjectCB_GoInDirectionSequence9(struct Sprite *);
void EventObjectCB_GoInDirectionSequence10(struct Sprite *);
void EventObjectCB_GoInDirectionSequence11(struct Sprite *);
void EventObjectCB_GoInDirectionSequence12(struct Sprite *);
void EventObjectCB_GoInDirectionSequence13(struct Sprite *);
void EventObjectCB_GoInDirectionSequence14(struct Sprite *);
void EventObjectCB_GoInDirectionSequence15(struct Sprite *);
void EventObjectCB_GoInDirectionSequence16(struct Sprite *);
void EventObjectCB_GoInDirectionSequence17(struct Sprite *);
void EventObjectCB_GoInDirectionSequence18(struct Sprite *);
void EventObjectCB_GoInDirectionSequence19(struct Sprite *);
void EventObjectCB_GoInDirectionSequence20(struct Sprite *);
void EventObjectCB_GoInDirectionSequence21(struct Sprite *);
void EventObjectCB_GoInDirectionSequence22(struct Sprite *);
void EventObjectCB_GoInDirectionSequence23(struct Sprite *);
void EventObjectCB_GoInDirectionSequence24(struct Sprite *);
void EventObjectCB_CopyPlayer1(struct Sprite *);
void EventObjectCB_CopyPlayer1(struct Sprite *);
void EventObjectCB_CopyPlayer1(struct Sprite *);
void EventObjectCB_CopyPlayer1(struct Sprite *);
void EventObjectCB_TreeDisguise(struct Sprite *);
void EventObjectCB_MountainDisguise(struct Sprite *);
void EventObjectCB_CopyPlayer2(struct Sprite *);
void EventObjectCB_CopyPlayer2(struct Sprite *);
void EventObjectCB_CopyPlayer2(struct Sprite *);
void EventObjectCB_CopyPlayer2(struct Sprite *);
void EventObjectCB_Hidden1(struct Sprite *);
void EventObjectCB_WalkInPlace1(struct Sprite *);
void EventObjectCB_WalkInPlace1(struct Sprite *);
void EventObjectCB_WalkInPlace1(struct Sprite *);
void EventObjectCB_WalkInPlace1(struct Sprite *);
void EventObjectCB_WalkInPlace2(struct Sprite *);
void EventObjectCB_WalkInPlace2(struct Sprite *);
void EventObjectCB_WalkInPlace2(struct Sprite *);
void EventObjectCB_WalkInPlace2(struct Sprite *);
void EventObjectCB_WalkInPlace3(struct Sprite *);
void EventObjectCB_WalkInPlace3(struct Sprite *);
void EventObjectCB_WalkInPlace3(struct Sprite *);
void EventObjectCB_WalkInPlace3(struct Sprite *);
void EventObjectCB_Hidden2(struct Sprite *);
void EventObjectCB_WalkInPlace4(struct Sprite *);
void EventObjectCB_WalkInPlace4(struct Sprite *);
void EventObjectCB_WalkInPlace4(struct Sprite *);
void EventObjectCB_WalkInPlace4(struct Sprite *);
u8 sub_808F44C(struct MapObject *, struct Sprite *);
u8 sub_808F460(struct MapObject *, struct Sprite *);
u8 sub_808F48C(struct MapObject *, struct Sprite *);
u8 sub_808F4C8(struct MapObject *, struct Sprite *);
u8 sub_808F4E8(struct MapObject *, struct Sprite *);
u8 sub_808F534(struct MapObject *, struct Sprite *);
u8 sub_808F564(struct MapObject *, struct Sprite *);
u8 sub_808F44C(struct EventObject *, struct Sprite *);
u8 sub_808F460(struct EventObject *, struct Sprite *);
u8 sub_808F48C(struct EventObject *, struct Sprite *);
u8 sub_808F4C8(struct EventObject *, struct Sprite *);
u8 sub_808F4E8(struct EventObject *, struct Sprite *);
u8 sub_808F534(struct EventObject *, struct Sprite *);
u8 sub_808F564(struct EventObject *, struct Sprite *);
u8 GetRegularRunningPastFacingDirection(s16, s16, s16, s16);
u8 GetNorthSouthRunningPastFacingDirection(s16, s16, s16, s16);
u8 GetEastWestRunningPastFacingDirection(s16, s16, s16, s16);
@@ -295,146 +295,146 @@ u8 GetNonEastRunningPastFacingDirection(s16, s16, s16, s16);
u8 GetNonWestRunningPastFacingDirection(s16, s16, s16, s16);
u8 GetNonSouthRunningPastFacingDirection(s16, s16, s16, s16);
u8 GetNonNorthRunningPastFacingDirection(s16, s16, s16, s16);
u8 sub_808F988(struct MapObject *, struct Sprite *);
u8 sub_808F99C(struct MapObject *, struct Sprite *);
u8 sub_808F9C8(struct MapObject *, struct Sprite *);
u8 sub_808FA0C(struct MapObject *, struct Sprite *);
u8 sub_808FA3C(struct MapObject *, struct Sprite *);
u8 sub_808FAC8(struct MapObject *, struct Sprite *);
u8 sub_808FADC(struct MapObject *, struct Sprite *);
u8 sub_808FB08(struct MapObject *, struct Sprite *);
u8 sub_808FB44(struct MapObject *, struct Sprite *);
u8 sub_808FB64(struct MapObject *, struct Sprite *);
u8 sub_808FBB0(struct MapObject *, struct Sprite *);
u8 sub_808FBE0(struct MapObject *, struct Sprite *);
u8 sub_808FC4C(struct MapObject *, struct Sprite *);
u8 sub_808FC60(struct MapObject *, struct Sprite *);
u8 sub_808FC8C(struct MapObject *, struct Sprite *);
u8 sub_808FCC8(struct MapObject *, struct Sprite *);
u8 sub_808FCE8(struct MapObject *, struct Sprite *);
u8 sub_808FD34(struct MapObject *, struct Sprite *);
u8 sub_808FD64(struct MapObject *, struct Sprite *);
u8 sub_808FDD0(struct MapObject *, struct Sprite *);
u8 sub_808FDFC(struct MapObject *, struct Sprite *);
u8 sub_808FE1C(struct MapObject *, struct Sprite *);
u8 do_berry_tree_growth_sparkle_1(struct MapObject *, struct Sprite *);
u8 sub_808FF48(struct MapObject *, struct Sprite *);
u8 do_berry_tree_growth_sparkle_2(struct MapObject *, struct Sprite *);
u8 sub_808FFB4(struct MapObject *, struct Sprite *);
u8 sub_8090004(struct MapObject *, struct Sprite *);
u8 sub_8090094(struct MapObject *, struct Sprite *);
u8 sub_80900A8(struct MapObject *, struct Sprite *);
u8 sub_80900D4(struct MapObject *, struct Sprite *);
u8 sub_8090118(struct MapObject *, struct Sprite *);
u8 sub_8090148(struct MapObject *, struct Sprite *);
u8 sub_80901D4(struct MapObject *, struct Sprite *);
u8 sub_80901E8(struct MapObject *, struct Sprite *);
u8 sub_8090214(struct MapObject *, struct Sprite *);
u8 sub_8090258(struct MapObject *, struct Sprite *);
u8 sub_8090288(struct MapObject *, struct Sprite *);
u8 sub_8090314(struct MapObject *, struct Sprite *);
u8 sub_8090328(struct MapObject *, struct Sprite *);
u8 sub_8090354(struct MapObject *, struct Sprite *);
u8 sub_8090398(struct MapObject *, struct Sprite *);
u8 sub_80903C8(struct MapObject *, struct Sprite *);
u8 sub_8090454(struct MapObject *, struct Sprite *);
u8 sub_8090468(struct MapObject *, struct Sprite *);
u8 sub_8090494(struct MapObject *, struct Sprite *);
u8 sub_80904D8(struct MapObject *, struct Sprite *);
u8 sub_8090508(struct MapObject *, struct Sprite *);
u8 sub_8090594(struct MapObject *, struct Sprite *);
u8 sub_80905A8(struct MapObject *, struct Sprite *);
u8 sub_80905D4(struct MapObject *, struct Sprite *);
u8 sub_8090618(struct MapObject *, struct Sprite *);
u8 sub_8090648(struct MapObject *, struct Sprite *);
u8 sub_80906D4(struct MapObject *, struct Sprite *);
u8 sub_80906E8(struct MapObject *, struct Sprite *);
u8 sub_8090714(struct MapObject *, struct Sprite *);
u8 sub_8090758(struct MapObject *, struct Sprite *);
u8 sub_8090788(struct MapObject *, struct Sprite *);
u8 sub_8090814(struct MapObject *, struct Sprite *);
u8 sub_8090828(struct MapObject *, struct Sprite *);
u8 sub_8090854(struct MapObject *, struct Sprite *);
u8 sub_8090898(struct MapObject *, struct Sprite *);
u8 sub_80908C8(struct MapObject *, struct Sprite *);
u8 sub_8090954(struct MapObject *, struct Sprite *);
u8 sub_8090968(struct MapObject *, struct Sprite *);
u8 sub_8090994(struct MapObject *, struct Sprite *);
u8 sub_80909D8(struct MapObject *, struct Sprite *);
u8 sub_8090A08(struct MapObject *, struct Sprite *);
u8 sub_8090A94(struct MapObject *, struct Sprite *);
u8 sub_8090AA8(struct MapObject *, struct Sprite *);
u8 sub_8090AD4(struct MapObject *, struct Sprite *);
u8 sub_8090B18(struct MapObject *, struct Sprite *);
u8 sub_8090B48(struct MapObject *, struct Sprite *);
u8 sub_8090BD4(struct MapObject *, struct Sprite *);
u8 sub_8090BE8(struct MapObject *, struct Sprite *);
u8 sub_8090C14(struct MapObject *, struct Sprite *);
u8 sub_8090C58(struct MapObject *, struct Sprite *);
u8 sub_8090C88(struct MapObject *, struct Sprite *);
u8 sub_8090D14(struct MapObject *, struct Sprite *);
u8 sub_8090D40(struct MapObject *, struct Sprite *);
u8 sub_8090D64(struct MapObject *, struct Sprite *);
u8 sub_8090D90(struct MapObject *, struct Sprite *);
u8 sub_8090E18(struct MapObject *, struct Sprite *);
u8 sub_8090E44(struct MapObject *, struct Sprite *);
u8 sub_8090E68(struct MapObject *, struct Sprite *);
u8 sub_8090E94(struct MapObject *, struct Sprite *);
u8 sub_8090F1C(struct MapObject *, struct Sprite *);
u8 sub_8090F30(struct MapObject *, struct Sprite *);
u8 sub_8090F68(struct MapObject *, struct Sprite *);
u8 sub_8091020(struct MapObject *, struct Sprite *);
u8 sub_8091048(struct MapObject *, struct Sprite *);
u8 sub_809117C(struct MapObject *, struct Sprite *);
u8 sub_8091110(struct MapObject *, struct Sprite *);
u8 sub_8091208(struct MapObject *, struct Sprite *);
u8 sub_8091294(struct MapObject *, struct Sprite *);
u8 sub_8091320(struct MapObject *, struct Sprite *);
u8 sub_80913AC(struct MapObject *, struct Sprite *);
u8 sub_8091438(struct MapObject *, struct Sprite *);
u8 sub_80914C4(struct MapObject *, struct Sprite *);
u8 sub_8091550(struct MapObject *, struct Sprite *);
u8 sub_80915DC(struct MapObject *, struct Sprite *);
u8 sub_8091668(struct MapObject *, struct Sprite *);
u8 sub_80916F4(struct MapObject *, struct Sprite *);
u8 sub_8091780(struct MapObject *, struct Sprite *);
u8 sub_809180C(struct MapObject *, struct Sprite *);
u8 sub_8091898(struct MapObject *, struct Sprite *);
u8 sub_8091924(struct MapObject *, struct Sprite *);
u8 sub_80919B0(struct MapObject *, struct Sprite *);
u8 sub_8091A3C(struct MapObject *, struct Sprite *);
u8 sub_8091AC8(struct MapObject *, struct Sprite *);
u8 sub_8091B54(struct MapObject *, struct Sprite *);
u8 sub_8091BE0(struct MapObject *, struct Sprite *);
u8 sub_8091C6C(struct MapObject *, struct Sprite *);
u8 sub_8091CF8(struct MapObject *, struct Sprite *);
u8 sub_8091D84(struct MapObject *, struct Sprite *);
u8 sub_8091E10(struct MapObject *, struct Sprite *);
u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *, struct Sprite *);
u8 sub_8091EC0(struct MapObject *, struct Sprite *);
u8 sub_8091F20(struct MapObject *, struct Sprite *);
bool8 sub_8091F48(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8091F4C(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8091F94(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_80920A4(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_809215C(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8092214(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 cph_IM_DIFFERENT(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8092314(struct MapObject *, struct Sprite *, u8, bool8(u8));
bool8 oac_hopping(struct MapObject *, struct Sprite *, u8, bool8(u8));
u8 mss_08062EA4(struct MapObject *, struct Sprite *);
u8 sub_80926AC(struct MapObject *, struct Sprite *);
u8 sub_8092718(struct MapObject *, struct Sprite *);
u8 sub_80926B8(struct MapObject *, struct Sprite *);
u8 sub_8092788(struct MapObject *, struct Sprite *);
u8 sub_80927F8(struct MapObject *, struct Sprite *);
u8 sub_8092868(struct MapObject *, struct Sprite *);
u8 sub_80928D8(struct MapObject *, struct Sprite *);
u8 sub_809290C(struct MapObject *, struct Sprite *);
u8 sub_809292C(struct MapObject *, struct Sprite *);
u8 sub_808F988(struct EventObject *, struct Sprite *);
u8 sub_808F99C(struct EventObject *, struct Sprite *);
u8 sub_808F9C8(struct EventObject *, struct Sprite *);
u8 sub_808FA0C(struct EventObject *, struct Sprite *);
u8 sub_808FA3C(struct EventObject *, struct Sprite *);
u8 sub_808FAC8(struct EventObject *, struct Sprite *);
u8 sub_808FADC(struct EventObject *, struct Sprite *);
u8 sub_808FB08(struct EventObject *, struct Sprite *);
u8 sub_808FB44(struct EventObject *, struct Sprite *);
u8 sub_808FB64(struct EventObject *, struct Sprite *);
u8 sub_808FBB0(struct EventObject *, struct Sprite *);
u8 sub_808FBE0(struct EventObject *, struct Sprite *);
u8 sub_808FC4C(struct EventObject *, struct Sprite *);
u8 sub_808FC60(struct EventObject *, struct Sprite *);
u8 sub_808FC8C(struct EventObject *, struct Sprite *);
u8 sub_808FCC8(struct EventObject *, struct Sprite *);
u8 sub_808FCE8(struct EventObject *, struct Sprite *);
u8 sub_808FD34(struct EventObject *, struct Sprite *);
u8 sub_808FD64(struct EventObject *, struct Sprite *);
u8 sub_808FDD0(struct EventObject *, struct Sprite *);
u8 sub_808FDFC(struct EventObject *, struct Sprite *);
u8 sub_808FE1C(struct EventObject *, struct Sprite *);
u8 do_berry_tree_growth_sparkle_1(struct EventObject *, struct Sprite *);
u8 sub_808FF48(struct EventObject *, struct Sprite *);
u8 do_berry_tree_growth_sparkle_2(struct EventObject *, struct Sprite *);
u8 sub_808FFB4(struct EventObject *, struct Sprite *);
u8 sub_8090004(struct EventObject *, struct Sprite *);
u8 sub_8090094(struct EventObject *, struct Sprite *);
u8 sub_80900A8(struct EventObject *, struct Sprite *);
u8 sub_80900D4(struct EventObject *, struct Sprite *);
u8 sub_8090118(struct EventObject *, struct Sprite *);
u8 sub_8090148(struct EventObject *, struct Sprite *);
u8 sub_80901D4(struct EventObject *, struct Sprite *);
u8 sub_80901E8(struct EventObject *, struct Sprite *);
u8 sub_8090214(struct EventObject *, struct Sprite *);
u8 sub_8090258(struct EventObject *, struct Sprite *);
u8 sub_8090288(struct EventObject *, struct Sprite *);
u8 sub_8090314(struct EventObject *, struct Sprite *);
u8 sub_8090328(struct EventObject *, struct Sprite *);
u8 sub_8090354(struct EventObject *, struct Sprite *);
u8 sub_8090398(struct EventObject *, struct Sprite *);
u8 sub_80903C8(struct EventObject *, struct Sprite *);
u8 sub_8090454(struct EventObject *, struct Sprite *);
u8 sub_8090468(struct EventObject *, struct Sprite *);
u8 sub_8090494(struct EventObject *, struct Sprite *);
u8 sub_80904D8(struct EventObject *, struct Sprite *);
u8 sub_8090508(struct EventObject *, struct Sprite *);
u8 sub_8090594(struct EventObject *, struct Sprite *);
u8 sub_80905A8(struct EventObject *, struct Sprite *);
u8 sub_80905D4(struct EventObject *, struct Sprite *);
u8 sub_8090618(struct EventObject *, struct Sprite *);
u8 sub_8090648(struct EventObject *, struct Sprite *);
u8 sub_80906D4(struct EventObject *, struct Sprite *);
u8 sub_80906E8(struct EventObject *, struct Sprite *);
u8 sub_8090714(struct EventObject *, struct Sprite *);
u8 sub_8090758(struct EventObject *, struct Sprite *);
u8 sub_8090788(struct EventObject *, struct Sprite *);
u8 sub_8090814(struct EventObject *, struct Sprite *);
u8 sub_8090828(struct EventObject *, struct Sprite *);
u8 sub_8090854(struct EventObject *, struct Sprite *);
u8 sub_8090898(struct EventObject *, struct Sprite *);
u8 sub_80908C8(struct EventObject *, struct Sprite *);
u8 sub_8090954(struct EventObject *, struct Sprite *);
u8 sub_8090968(struct EventObject *, struct Sprite *);
u8 sub_8090994(struct EventObject *, struct Sprite *);
u8 sub_80909D8(struct EventObject *, struct Sprite *);
u8 sub_8090A08(struct EventObject *, struct Sprite *);
u8 sub_8090A94(struct EventObject *, struct Sprite *);
u8 sub_8090AA8(struct EventObject *, struct Sprite *);
u8 sub_8090AD4(struct EventObject *, struct Sprite *);
u8 sub_8090B18(struct EventObject *, struct Sprite *);
u8 sub_8090B48(struct EventObject *, struct Sprite *);
u8 sub_8090BD4(struct EventObject *, struct Sprite *);
u8 sub_8090BE8(struct EventObject *, struct Sprite *);
u8 sub_8090C14(struct EventObject *, struct Sprite *);
u8 sub_8090C58(struct EventObject *, struct Sprite *);
u8 sub_8090C88(struct EventObject *, struct Sprite *);
u8 sub_8090D14(struct EventObject *, struct Sprite *);
u8 sub_8090D40(struct EventObject *, struct Sprite *);
u8 sub_8090D64(struct EventObject *, struct Sprite *);
u8 sub_8090D90(struct EventObject *, struct Sprite *);
u8 sub_8090E18(struct EventObject *, struct Sprite *);
u8 sub_8090E44(struct EventObject *, struct Sprite *);
u8 sub_8090E68(struct EventObject *, struct Sprite *);
u8 sub_8090E94(struct EventObject *, struct Sprite *);
u8 sub_8090F1C(struct EventObject *, struct Sprite *);
u8 sub_8090F30(struct EventObject *, struct Sprite *);
u8 sub_8090F68(struct EventObject *, struct Sprite *);
u8 sub_8091020(struct EventObject *, struct Sprite *);
u8 sub_8091048(struct EventObject *, struct Sprite *);
u8 sub_809117C(struct EventObject *, struct Sprite *);
u8 sub_8091110(struct EventObject *, struct Sprite *);
u8 sub_8091208(struct EventObject *, struct Sprite *);
u8 sub_8091294(struct EventObject *, struct Sprite *);
u8 sub_8091320(struct EventObject *, struct Sprite *);
u8 sub_80913AC(struct EventObject *, struct Sprite *);
u8 sub_8091438(struct EventObject *, struct Sprite *);
u8 sub_80914C4(struct EventObject *, struct Sprite *);
u8 sub_8091550(struct EventObject *, struct Sprite *);
u8 sub_80915DC(struct EventObject *, struct Sprite *);
u8 sub_8091668(struct EventObject *, struct Sprite *);
u8 sub_80916F4(struct EventObject *, struct Sprite *);
u8 sub_8091780(struct EventObject *, struct Sprite *);
u8 sub_809180C(struct EventObject *, struct Sprite *);
u8 sub_8091898(struct EventObject *, struct Sprite *);
u8 sub_8091924(struct EventObject *, struct Sprite *);
u8 sub_80919B0(struct EventObject *, struct Sprite *);
u8 sub_8091A3C(struct EventObject *, struct Sprite *);
u8 sub_8091AC8(struct EventObject *, struct Sprite *);
u8 sub_8091B54(struct EventObject *, struct Sprite *);
u8 sub_8091BE0(struct EventObject *, struct Sprite *);
u8 sub_8091C6C(struct EventObject *, struct Sprite *);
u8 sub_8091CF8(struct EventObject *, struct Sprite *);
u8 sub_8091D84(struct EventObject *, struct Sprite *);
u8 sub_8091E10(struct EventObject *, struct Sprite *);
u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct EventObject *, struct Sprite *);
u8 sub_8091EC0(struct EventObject *, struct Sprite *);
u8 sub_8091F20(struct EventObject *, struct Sprite *);
bool8 sub_8091F48(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8091F4C(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8091F94(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_80920A4(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_809215C(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8092214(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 sub_8092314(struct EventObject *, struct Sprite *, u8, bool8(u8));
bool8 oac_hopping(struct EventObject *, struct Sprite *, u8, bool8(u8));
u8 mss_08062EA4(struct EventObject *, struct Sprite *);
u8 sub_80926AC(struct EventObject *, struct Sprite *);
u8 sub_8092718(struct EventObject *, struct Sprite *);
u8 sub_80926B8(struct EventObject *, struct Sprite *);
u8 sub_8092788(struct EventObject *, struct Sprite *);
u8 sub_80927F8(struct EventObject *, struct Sprite *);
u8 sub_8092868(struct EventObject *, struct Sprite *);
u8 sub_80928D8(struct EventObject *, struct Sprite *);
u8 sub_809290C(struct EventObject *, struct Sprite *);
u8 sub_809292C(struct EventObject *, struct Sprite *);
// Exported data declarations
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
#endif //GUARD_FIELD_MAP_OBJ_H
#endif //GUARD_FIELD_EVENT_OBJ_H

View File

@@ -30,7 +30,7 @@ u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
void prev_quest_postbuffer_cursor_backup_reset(void);
u8 *sub_8068E24(struct MapPosition *);
u8 *GetFieldObjectScriptPointerPlayerFacing(void);
u8 *GetEventObjectScriptPointerPlayerFacing(void);
bool8 mapheader_trigger_activate_at__run_now(struct MapPosition *);
bool8 sub_8068870(u16 a);
bool8 sub_8068894(void);

View File

@@ -148,33 +148,33 @@ bool8 sub_80B7270(struct Task *);
bool8 sub_80B72D0(struct Task *);
bool8 sub_80B72F4(struct Task *);
bool8 sub_80B73D0(struct Task *, struct MapObject *);
bool8 waterfall_1_do_anim_probably(struct Task *, struct MapObject *);
bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct MapObject *);
bool8 sub_80B7450(struct Task *, struct MapObject *);
bool8 sub_80B7478(struct Task *, struct MapObject *);
bool8 sub_80B73D0(struct Task *, struct EventObject *);
bool8 waterfall_1_do_anim_probably(struct Task *, struct EventObject *);
bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct EventObject *);
bool8 sub_80B7450(struct Task *, struct EventObject *);
bool8 sub_80B7478(struct Task *, struct EventObject *);
bool8 dive_1_lock(struct Task *);
bool8 dive_2_unknown(struct Task *);
bool8 dive_3_unknown(struct Task *);
bool8 sub_80B764C(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7684(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B76B8(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7704(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B77F8(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7814(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B764C(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7684(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B76B8(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7704(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B77F8(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7814(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B78EC(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B791C(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7968(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B79BC(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B78EC(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B791C(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7968(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B79BC(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7AE8(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7B18(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7B94(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7BCC(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7BF4(struct Task *, struct MapObject *, struct Sprite *);
bool8 sub_80B7AE8(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7B18(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
void sub_80B7D14(struct Task *);
void sub_80B7D34(struct Task *);

View File

@@ -11,12 +11,12 @@
// Exported ROM declarations
u8 sub_8154228(void);
bool8 sub_8155DA0(struct MapObject *);
void sub_8155D78(struct MapObject *);
bool8 sub_8155DA0(struct EventObject *);
void sub_8155D78(struct EventObject *);
void sub_81555AC(u8, u8);
void ash(s16, s16, u16, s16);
void SetUpReflection(struct MapObject*, struct Sprite*, u8);
u32 StartFieldEffectForEventObject(u8, struct MapObject*);
void SetUpReflection(struct EventObject*, struct Sprite*, u8);
u32 StartFieldEffectForEventObject(u8, struct EventObject*);
u8 sub_81546C8(u8, u8, u8, s16, s16);
void sub_8155F80(struct Sprite*);
void oamc_shadow(struct Sprite*);

View File

@@ -29,7 +29,7 @@ void PlayerAcroTurnJump(u8 a);
void PlayerSetAnimId(u8 a, u8 b);
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e);
u8 PlayerGetZCoord(void);
void SetPlayerAvatarTransitionFlags(u16 a);
void sub_808BCE8(void);

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_GLOBAL_FIELDMAP_H
#define GUARD_GLOBAL_FIELDMAP_H
#define NUM_FIELD_OBJECTS 16
#define NUM_EVENT_OBJECTS 16
enum
{
@@ -72,7 +72,7 @@ struct BackupMapData
u16 *map;
};
struct MapObjectTemplate
struct EventObjectTemplate
{
/*0x00*/ u8 localId;
/*0x01*/ u8 graphicsId;
@@ -133,12 +133,12 @@ struct BgEvent
struct MapEvents
{
u8 mapObjectCount;
u8 eventObjectCount;
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
struct MapObjectTemplate *mapObjects;
struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
struct BgEvent *bgEvents;
@@ -176,7 +176,7 @@ struct MapHeader
/* 0x1B */ u8 battleType;
};
struct MapObject
struct EventObject
{
/*0x00*/ u32 active:1;
u32 singleMovementActive:1;
@@ -239,7 +239,7 @@ struct MapObject
/*size = 0x24*/
};
struct MapObjectGraphicsInfo
struct EventObjectGraphicsInfo
{
/*0x00*/ u16 tileTag;
/*0x02*/ u16 paletteTag1;
@@ -320,7 +320,7 @@ struct PlayerAvatar
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 mapObjectId;
/*0x05*/ u8 eventObjectId;
/*0x06*/ bool8 preventStep;
/*0x07*/ u8 gender;
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
@@ -342,8 +342,8 @@ struct Camera
s32 y;
};
extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS];
extern u8 gSelectedMapObject;
extern struct EventObject gEventObjects[NUM_EVENT_OBJECTS];
extern u8 gSelectedEventObject;
extern struct MapHeader gMapHeader;
extern struct PlayerAvatar gPlayerAvatar;
extern struct Camera gCamera;

View File

@@ -101,7 +101,7 @@ enum LanguageId
// capacities of various saveblock objects
#define DAYCARE_MON_COUNT 2
#define POKEBLOCKS_COUNT 40
#define MAP_OBJECTS_COUNT 16
#define EVENT_OBJECTS_COUNT 16
#define BERRY_TREES_COUNT 128
#define FLAGS_COUNT 300
#define VARS_COUNT 256
@@ -796,8 +796,8 @@ struct SaveBlock1
/*0x9C2*/ u8 field_9C2[6];
/*0x9C8*/ u16 trainerRematchStepCounter;
/*0x9CA*/ u8 trainerRematches[100];
/*0xA30*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
/*0xC70*/ struct MapObjectTemplate mapObjectTemplates[64];
/*0xA30*/ struct EventObject eventObjects[EVENT_OBJECTS_COUNT];
/*0xC70*/ struct EventObjectTemplate eventObjectTemplates[64];
/*0x1270*/ u8 flags[FLAGS_COUNT];
/*0x139C*/ u16 vars[VARS_COUNT];
/*0x159C*/ u32 gameStats[NUM_GAME_STATS];

View File

@@ -22,8 +22,8 @@ void sub_8076D5C(void);
void sav2_gender2_inplace_and_xFE(void);
void SavePlayerParty(void);
void LoadPlayerParty(void);
void SaveMapObjects(void);
void LoadMapObjects(void);
void SaveEventObjects(void);
void LoadEventObjects(void);
void SaveSerializedGame(void);
void LoadSerializedGame(void);
void LoadPlayerBag(void);

View File

@@ -1,11 +0,0 @@
#ifndef GUARD_MAP_OBJ_LOCK_H
#define GUARD_MAP_OBJ_LOCK_H
bool8 sub_80983C4(void);
void ScriptFreezeMapObjects(void);
bool8 sub_809847C(void);
void LockSelectedMapObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
#endif // GUARD_MAP_OBJ_LOCK_H

View File

@@ -15,7 +15,7 @@ extern struct BardSong gBardSong;
void SetMauvilleOldMan(void);
u8 GetCurrentMauvilleOldMan(void);
void ScrSpecial_SetMauvilleOldManMapObjGfx(void);
void ScrSpecial_SetMauvilleOldManEventObjGfx(void);
u8 sub_81201C8(void);
void sub_8120B70(OldMan *dest);
void sub_8120670(void);

View File

@@ -7,17 +7,17 @@ struct UnkPlayerStruct
u8 player_field_1;
};
struct LinkPlayerMapObject
struct LinkPlayerEventObject
{
u8 active;
u8 linkPlayerId;
u8 mapObjId;
u8 eventObjId;
u8 mode;
};
// Exported RAM declarations
extern struct WarpData gUnknown_020322DC;
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;
@@ -37,10 +37,10 @@ void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index);
void SetGameStat(u8 index, u32 value);
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void LoadMapObjTemplatesFromHeader(void);
void LoadSaveblockMapObjScripts(void);
void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
void LoadEventObjTemplatesFromHeader(void);
void LoadSaveblockEventObjScripts(void);
void Overworld_SetEventObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
const struct MapData *get_mapdata_header(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
@@ -141,6 +141,6 @@ bool32 sub_8087598(void);
bool32 sub_80875C8(void);
bool32 sub_8087634(void);
bool32 sub_808766C(void);
void ZeroAllLinkPlayerMapObjects(void);
void ZeroAllLinkPlayerEventObjects(void);
#endif // GUARD_OVERWORLD_H

View File

@@ -21,7 +21,7 @@ void sub_81D1EC0(void);
void sub_81D1D04(u8);
bool8 sub_81D1C44(u8);
void sub_81D5FB4(u16*);
bool8 sub_81D4A58(struct MapObject*);
bool8 sub_81D4A58(struct EventObject*);
#endif //GUARD_POKENAV_H

View File

@@ -6,7 +6,7 @@
#define GUARD_ROM_81BE66C_H
bool32 InTrainerHill(void);
bool8 FieldObjectIsFarawayIslandMew(struct MapObject *);
bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
u32 sub_81D427C(void);
#endif //GUARD_ROM_81BE66C_H

View File

@@ -3,7 +3,7 @@
struct ApproachingTrainer
{
u8 mapObjectId;
u8 eventObjectId;
u8 radius; // plus 1
const u8 *trainerScriptPtr;
u8 taskId;
@@ -17,14 +17,14 @@ extern u8 gUnknown_030060AC;
extern u8 gApproachingTrainerId;
bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct MapObject *var);
void sub_80B4578(struct EventObject *var);
void EndTrainerApproach(void);
void sub_80B45D0(void);
u8 FldEff_ExclamationMarkIcon1(void);
u8 FldEff_ExclamationMarkIcon2(void);
u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerMapObjectId(void);
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId);
u8 GetCurrentApproachingTrainerEventObjectId(void);
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
void sub_80B4808(void);
#endif // GUARD_TRAINER_SEE_H