Rebrand 'map object' and 'field object' to 'event object'
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@@ -27,7 +27,7 @@
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// object gfx id vars
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// These 0x10 vars are used to dynamically control a map object's sprite.
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// For example, the rival's sprite id is dynamically set based on the player's gender.
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// See VarGetFieldObjectGraphicsId().
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// See VarGetEventObjectGraphicsId().
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#define VAR_OBJ_GFX_ID_0 0x4010
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#define VAR_OBJ_GFX_ID_1 0x4011
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#define VAR_OBJ_GFX_ID_2 0x4012
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