Rebrand 'map object' and 'field object' to 'event object'
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@@ -29,7 +29,7 @@ void PlayerAcroTurnJump(u8 a);
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void PlayerSetAnimId(u8 a, u8 b);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
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u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e);
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u8 PlayerGetZCoord(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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void sub_808BCE8(void);
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