Rebrand 'map object' and 'field object' to 'event object'

This commit is contained in:
Marcus Huderle
2018-06-11 19:11:48 -05:00
parent ed245b677a
commit aa9a45c16f
2157 changed files with 12673 additions and 12675 deletions
+4 -4
View File
@@ -329,24 +329,24 @@ void Task_HandlePorthole(u8 taskId)
void sub_80FB6EC(void)
{
u8 spriteId = AddPseudoFieldObject(0x8C, SpriteCallbackDummy, 112, 80, 0);
u8 spriteId = AddPseudoEventObject(0x8C, SpriteCallbackDummy, 112, 80, 0);
gSprites[spriteId].coordOffsetEnabled = FALSE;
if (VarGet(0x40B4) == 2)
{
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(4));
StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(4));
}
else
{
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(3));
StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(3));
}
}
void sub_80FB768(void)
{
sub_80FB6EC();
gMapObjects[gPlayerAvatar.mapObjectId].invisible = TRUE;
gEventObjects[gPlayerAvatar.eventObjectId].invisible = TRUE;
pal_fill_black();
CreateTask(Task_HandlePorthole, 80);
ScriptContext2_Enable();