Rebrand 'map object' and 'field object' to 'event object'
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@@ -179,17 +179,17 @@ void sub_81BE7F4(void)
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static void sub_81BE808(u8 taskId)
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{
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u8 mapObjectIdBuffer;
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struct MapObject *fieldMapObject;
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struct MapObject *playerAvatarMapObject;
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u8 eventObjectIdBuffer;
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struct EventObject *fieldEventObject;
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struct EventObject *playerAvatarEventObject;
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TryGetFieldObjectIdByLocalIdAndMap(0x2D, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &mapObjectIdBuffer);
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fieldMapObject = &(gMapObjects[mapObjectIdBuffer]);
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gSprites[fieldMapObject->spriteId].pos2.y += 4;
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playerAvatarMapObject = &(gMapObjects[gPlayerAvatar.mapObjectId]);
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TryGetEventObjectIdByLocalIdAndMap(0x2D, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &eventObjectIdBuffer);
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fieldEventObject = &(gEventObjects[eventObjectIdBuffer]);
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gSprites[fieldEventObject->spriteId].pos2.y += 4;
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playerAvatarEventObject = &(gEventObjects[gPlayerAvatar.eventObjectId]);
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if((gSprites[fieldMapObject->spriteId].pos1.y + gSprites[fieldMapObject->spriteId].pos2.y) >=
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(gSprites[playerAvatarMapObject->spriteId].pos1.y + gSprites[playerAvatarMapObject->spriteId].pos2.y))
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if((gSprites[fieldEventObject->spriteId].pos1.y + gSprites[fieldEventObject->spriteId].pos2.y) >=
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(gSprites[playerAvatarEventObject->spriteId].pos1.y + gSprites[playerAvatarEventObject->spriteId].pos2.y))
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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