Rebrand 'map object' and 'field object' to 'event object'
This commit is contained in:
@@ -15,36 +15,36 @@
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extern bool8 InBattlePyramid(void);
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extern bool32 InTrainerHill(void);
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extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
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extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
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extern bool8 GetBattlePyramidTrainerFlag(u8 eventObjectId);
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extern bool8 GetTrainerHillTrainerFlag(u8 eventObjectId);
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extern void sub_809BE48(u16 npcId);
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// this file's functions
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static u8 CheckTrainer(u8 mapObjectId);
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static u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
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static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
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static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
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static u8 CheckTrainer(u8 eventObjectId);
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static u8 GetTrainerApproachDistance(struct EventObject *trainerObj);
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static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction);
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static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range);
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static void Task_RunTrainerSeeFuncList(u8 taskId);
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static void Task_DestroyTrainerApproachTask(u8 taskId);
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static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
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static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B417C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B4200(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B425C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B4318(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B4438(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static void SpriteCB_TrainerIcons(struct Sprite *sprite);
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@@ -63,7 +63,7 @@ static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion
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static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
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static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainerObj, s16 range, s16 x, s16 y) =
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *trainerObj, s16 range, s16 x, s16 y) =
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{
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GetTrainerApproachDistanceSouth,
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GetTrainerApproachDistanceNorth,
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@@ -71,7 +71,7 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *trainer
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GetTrainerApproachDistanceEast,
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};
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static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
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static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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{
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sub_80B4178,
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sub_80B417C,
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@@ -87,7 +87,7 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct
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sub_80B44AC
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};
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static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
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static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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{
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sub_80B43AC,
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sub_80B43E0,
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@@ -171,13 +171,13 @@ bool8 CheckForTrainersWantingBattle(void)
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gNoOfApproachingTrainers = 0;
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gApproachingTrainerId = 0;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
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{
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u8 retVal;
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if (!gMapObjects[i].active)
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if (!gEventObjects[i].active)
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continue;
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if (gMapObjects[i].trainerType != 1 && gMapObjects[i].trainerType != 3)
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if (gEventObjects[i].trainerType != 1 && gEventObjects[i].trainerType != 3)
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continue;
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retVal = CheckTrainer(i);
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@@ -196,7 +196,7 @@ bool8 CheckForTrainersWantingBattle(void)
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if (gNoOfApproachingTrainers == 1)
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{
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ResetTrainerOpponentIds();
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ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].mapObjectId,
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ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].eventObjectId,
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gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
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gUnknown_030060AC = 1;
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return TRUE;
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@@ -206,7 +206,7 @@ bool8 CheckForTrainersWantingBattle(void)
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ResetTrainerOpponentIds();
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for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
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{
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ConfigureTwoTrainersBattle(gApproachingTrainers[i].mapObjectId,
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ConfigureTwoTrainersBattle(gApproachingTrainers[i].eventObjectId,
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gApproachingTrainers[i].trainerScriptPtr);
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}
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SetUpTwoTrainersBattle();
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@@ -221,7 +221,7 @@ bool8 CheckForTrainersWantingBattle(void)
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}
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}
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static u8 CheckTrainer(u8 mapObjectId)
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static u8 CheckTrainer(u8 eventObjectId)
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{
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const u8 *scriptPtr;
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u8 ret = 1;
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@@ -230,16 +230,16 @@ static u8 CheckTrainer(u8 mapObjectId)
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if (InTrainerHill() == TRUE)
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scriptPtr = sub_81D62AC();
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else
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scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjectId);
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scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjectId);
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if (InBattlePyramid())
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{
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if (GetBattlePyramidTrainerFlag(mapObjectId))
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if (GetBattlePyramidTrainerFlag(eventObjectId))
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return 0;
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}
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else if (InTrainerHill() == TRUE)
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{
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if (GetTrainerHillTrainerFlag(mapObjectId))
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if (GetTrainerHillTrainerFlag(eventObjectId))
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return 0;
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}
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else
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@@ -248,7 +248,7 @@ static u8 CheckTrainer(u8 mapObjectId)
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return 0;
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}
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approachDistance = GetTrainerApproachDistance(&gMapObjects[mapObjectId]);
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approachDistance = GetTrainerApproachDistance(&gEventObjects[eventObjectId]);
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if (approachDistance != 0)
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{
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@@ -262,10 +262,10 @@ static u8 CheckTrainer(u8 mapObjectId)
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ret = 2;
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}
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gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId = mapObjectId;
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gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId = eventObjectId;
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gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
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gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
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TrainerApproachPlayer(&gMapObjects[mapObjectId], approachDistance - 1);
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TrainerApproachPlayer(&gEventObjects[eventObjectId], approachDistance - 1);
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gNoOfApproachingTrainers++;
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return ret;
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@@ -274,7 +274,7 @@ static u8 CheckTrainer(u8 mapObjectId)
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return 0;
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}
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static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
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static u8 GetTrainerApproachDistance(struct EventObject *trainerObj)
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{
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s16 x, y;
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u8 i;
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@@ -300,7 +300,7 @@ static u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
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}
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// Returns how far south the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
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&& y > trainerObj->currentCoords.y
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@@ -311,7 +311,7 @@ static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 rang
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}
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// Returns how far north the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
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&& y < trainerObj->currentCoords.y
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@@ -322,7 +322,7 @@ static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 rang
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}
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// Returns how far west the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
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&& x < trainerObj->currentCoords.x
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@@ -333,7 +333,7 @@ static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range
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}
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// Returns how far east the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
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&& x > trainerObj->currentCoords.x
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@@ -345,7 +345,7 @@ static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range
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#define COLLISION_MASK (~1)
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static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
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static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction)
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{
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s16 x, y;
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u8 unk19_temp;
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@@ -386,16 +386,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 appr
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#define tFuncId data[0]
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#define tTrainerRange data[3]
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#define tOutOfAshSpriteId data[4]
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#define tTrainerMapObjectId data[7]
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#define tTrainerEventObjectId data[7]
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static void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
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static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range)
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{
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struct Task *task;
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gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
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task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
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task->tTrainerRange = range;
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task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
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task->tTrainerEventObjectId = gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId;
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}
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static void sub_80B40C8(TaskFunc followupFunc)
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@@ -417,7 +417,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
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static void Task_RunTrainerSeeFuncList(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
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struct EventObject *trainerObj = &gEventObjects[task->tTrainerEventObjectId];
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if (!trainerObj->active)
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{
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@@ -429,24 +429,24 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
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}
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}
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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return FALSE;
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}
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static bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B417C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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u8 direction;
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FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
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EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
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FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
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direction = GetFaceDirectionAnimId(trainerObj->facingDirection);
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FieldObjectSetSpecialAnim(trainerObj, direction);
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EventObjectSetSpecialAnim(trainerObj, direction);
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task->tFuncId++;
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return TRUE;
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}
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static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
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{
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@@ -463,88 +463,88 @@ static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainer
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}
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}
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static bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B4200(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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if (!(EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
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{
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if (task->tTrainerRange)
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{
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FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->facingDirection));
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EventObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->facingDirection));
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task->tTrainerRange--;
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}
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else
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{
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FieldObjectSetSpecialAnim(trainerObj, 0x3E);
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EventObjectSetSpecialAnim(trainerObj, 0x3E);
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task->tFuncId++;
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}
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}
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return FALSE;
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}
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static bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B425C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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struct MapObject *playerObj;
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struct EventObject *playerObj;
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if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
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if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
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return FALSE;
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npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection));
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sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection));
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sub_808F208(trainerObj);
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playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
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playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !EventObjectClearAnimIfSpecialAnimFinished(playerObj))
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return FALSE;
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sub_808BCE8();
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FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection)));
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EventObjectSetSpecialAnim(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection)));
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task->tFuncId++;
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return FALSE;
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}
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static bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B4318(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
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struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
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|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
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if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
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|| EventObjectClearAnimIfSpecialAnimFinished(playerObj))
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SwitchTaskToFollowupFunc(taskId);
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return FALSE;
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}
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static bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
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static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|
||||
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|
||||
|| EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
{
|
||||
FieldObjectSetSpecialAnim(trainerObj, 0x59);
|
||||
EventObjectSetSpecialAnim(trainerObj, 0x59);
|
||||
task->tFuncId++;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
|
||||
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
{
|
||||
if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
if (EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
task->tFuncId = 3;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
|
||||
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
{
|
||||
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|
||||
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|
||||
|| EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
|
||||
{
|
||||
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
|
||||
EventObjectSetSpecialAnim(trainerObj, 0x3E);
|
||||
task->tFuncId++;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
|
||||
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
{
|
||||
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
|
||||
if (EventObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
|
||||
{
|
||||
gFieldEffectArguments[0] = trainerObj->currentCoords.x;
|
||||
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
|
||||
@@ -556,7 +556,7 @@ static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainer
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
|
||||
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
{
|
||||
struct Sprite *sprite;
|
||||
|
||||
@@ -567,15 +567,15 @@ static bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainer
|
||||
|
||||
sprite = &gSprites[trainerObj->spriteId];
|
||||
sprite->oam.priority = 2;
|
||||
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
|
||||
FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->facingDirection));
|
||||
EventObjectClearAnimIfSpecialAnimFinished(trainerObj);
|
||||
EventObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->facingDirection));
|
||||
task->tFuncId++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
|
||||
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
{
|
||||
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
||||
task->tFuncId = 3;
|
||||
@@ -586,34 +586,34 @@ static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainer
|
||||
#undef tFuncId
|
||||
#undef tTrainerRange
|
||||
#undef tOutOfAshSpriteId
|
||||
#undef tTrainerMapObjectId
|
||||
#undef tTrainerEventObjectId
|
||||
|
||||
static void sub_80B44C8(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
struct MapObject *mapObj;
|
||||
struct EventObject *eventObj;
|
||||
|
||||
// another mapObj loaded into by loadword?
|
||||
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
|
||||
// another eventObj loaded into by loadword?
|
||||
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj);
|
||||
if (!task->data[7])
|
||||
{
|
||||
FieldObjectClearAnim(mapObj);
|
||||
EventObjectClearAnim(eventObj);
|
||||
task->data[7]++;
|
||||
}
|
||||
sTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
|
||||
sTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj);
|
||||
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
||||
{
|
||||
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->facingDirection));
|
||||
sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->facingDirection));
|
||||
npc_set_running_behaviour_etc(eventObj, npc_running_behaviour_by_direction(eventObj->facingDirection));
|
||||
sub_808F23C(eventObj, npc_running_behaviour_by_direction(eventObj->facingDirection));
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
mapObj->heldMovementFinished = 0;
|
||||
eventObj->heldMovementFinished = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B4578(struct MapObject *var)
|
||||
void sub_80B4578(struct EventObject *var)
|
||||
{
|
||||
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
|
||||
}
|
||||
@@ -637,8 +637,8 @@ void sub_80B45D0(void)
|
||||
{
|
||||
gApproachingTrainerId++;
|
||||
gSpecialVar_Result = 1;
|
||||
UnfreezeMapObjects();
|
||||
FreezeMapObjectsExceptOne(gApproachingTrainers[1].mapObjectId);
|
||||
UnfreezeEventObjects();
|
||||
FreezeEventObjectsExceptOne(gApproachingTrainers[1].eventObjectId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -710,21 +710,21 @@ static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnim
|
||||
|
||||
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
|
||||
{
|
||||
u8 mapObjId;
|
||||
u8 eventObjId;
|
||||
|
||||
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &mapObjId)
|
||||
if (TryGetEventObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &eventObjId)
|
||||
|| sprite->animEnded)
|
||||
{
|
||||
FieldEffectStop(sprite, sprite->sFldEffId);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
|
||||
struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId];
|
||||
sprite->sData4 += sprite->sData3;
|
||||
sprite->pos1.x = mapObjSprite->pos1.x;
|
||||
sprite->pos1.y = mapObjSprite->pos1.y - 16;
|
||||
sprite->pos2.x = mapObjSprite->pos2.x;
|
||||
sprite->pos2.y = mapObjSprite->pos2.y + sprite->sData4;
|
||||
sprite->pos1.x = eventObjSprite->pos1.x;
|
||||
sprite->pos1.y = eventObjSprite->pos1.y - 16;
|
||||
sprite->pos2.x = eventObjSprite->pos2.x;
|
||||
sprite->pos2.y = eventObjSprite->pos2.y + sprite->sData4;
|
||||
if (sprite->sData4)
|
||||
sprite->sData3++;
|
||||
else
|
||||
@@ -739,38 +739,38 @@ static void SpriteCB_TrainerIcons(struct Sprite *sprite)
|
||||
#undef sData4
|
||||
#undef sFldEffId
|
||||
|
||||
u8 GetCurrentApproachingTrainerMapObjectId(void)
|
||||
u8 GetCurrentApproachingTrainerEventObjectId(void)
|
||||
{
|
||||
if (gApproachingTrainerId == 0)
|
||||
return gApproachingTrainers[0].mapObjectId;
|
||||
return gApproachingTrainers[0].eventObjectId;
|
||||
else
|
||||
return gApproachingTrainers[1].mapObjectId;
|
||||
return gApproachingTrainers[1].eventObjectId;
|
||||
}
|
||||
|
||||
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId)
|
||||
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId)
|
||||
{
|
||||
if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
|
||||
return 0;
|
||||
else if (arrayId == 0)
|
||||
return gApproachingTrainers[0].mapObjectId;
|
||||
return gApproachingTrainers[0].eventObjectId;
|
||||
else
|
||||
return gApproachingTrainers[1].mapObjectId;
|
||||
return gApproachingTrainers[1].eventObjectId;
|
||||
}
|
||||
|
||||
void sub_80B4808(void)
|
||||
{
|
||||
struct MapObject *trainerObj;
|
||||
struct EventObject *trainerObj;
|
||||
|
||||
if (gUnknown_030060AC == 1)
|
||||
{
|
||||
trainerObj = &gMapObjects[gApproachingTrainers[gUnknown_03006080].mapObjectId];
|
||||
trainerObj = &gEventObjects[gApproachingTrainers[gUnknown_03006080].eventObjectId];
|
||||
gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection));
|
||||
gUnknown_03006084[1] = 0xFE;
|
||||
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
|
||||
trainerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->facingDirection);
|
||||
gUnknown_03006084[1] = 0xFE;
|
||||
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
|
||||
|
||||
Reference in New Issue
Block a user