decompile reshow battle screen

This commit is contained in:
DizzyEggg
2017-10-09 18:18:40 +02:00
parent 96c5966ff3
commit ab03b03c4b
29 changed files with 756 additions and 1373 deletions
+2 -2
View File
@@ -219,7 +219,7 @@ extern void sub_81B9150(void);
extern void sub_800AC34(void);
extern void sub_80B3AF8(u8 taskId); // cable club
extern void sub_8076918(u8 bank);
extern void sub_80729D0(u8 healthoxSpriteId);
extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
extern void sub_81A56B4(void); // battle frontier 2
extern u8 sub_81A9E28(void); // battle frontier 2
extern void sub_81A56E8(u8 bank); // battle frontier 2
@@ -2441,7 +2441,7 @@ static void sub_8039838(struct Sprite *sprite)
if (sprite->animEnded)
{
sub_8076918(sprite->tBank);
sub_80729D0(gHealthBoxesIds[sprite->tBank]);
SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]);
sprite->callback = sub_8039894;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108);