document bounce effect
This commit is contained in:
106
include/battle.h
106
include/battle.h
@@ -33,7 +33,7 @@
|
||||
#define B_ACTION_SAFARI_GO_NEAR 7
|
||||
#define B_ACTION_SAFARI_RUN 8
|
||||
// The exact purposes of these are unclear
|
||||
#define B_ACTION_UNKNOWN9 9
|
||||
#define B_ACTION_WALLY_THROW 9
|
||||
#define B_ACTION_EXEC_SCRIPT 10 // when executing an action
|
||||
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
|
||||
#define B_ACTION_FINISHED 12 // when executing an action
|
||||
@@ -150,29 +150,29 @@ struct DisableStruct
|
||||
/*0x08*/ u8 protectUses;
|
||||
/*0x09*/ u8 stockpileCounter;
|
||||
/*0x0A*/ u8 substituteHP;
|
||||
/*0x0B*/ u8 disableTimer1 : 4;
|
||||
/*0x0B*/ u8 disableTimer2 : 4;
|
||||
/*0x0B*/ u8 disableTimer1:4;
|
||||
/*0x0B*/ u8 disableTimer2:4;
|
||||
/*0x0C*/ u8 encoredMovePos;
|
||||
/*0x0D*/ u8 unkD;
|
||||
/*0x0E*/ u8 encoreTimer1 : 4;
|
||||
/*0x0E*/ u8 encoreTimer2 : 4;
|
||||
/*0x0F*/ u8 perishSongTimer1 : 4;
|
||||
/*0x0F*/ u8 perishSongTimer2 : 4;
|
||||
/*0x0E*/ u8 encoreTimer1:4;
|
||||
/*0x0E*/ u8 encoreTimer2:4;
|
||||
/*0x0F*/ u8 perishSongTimer1:4;
|
||||
/*0x0F*/ u8 perishSongTimer2:4;
|
||||
/*0x10*/ u8 furyCutterCounter;
|
||||
/*0x11*/ u8 rolloutCounter1 : 4;
|
||||
/*0x11*/ u8 rolloutCounter2 : 4;
|
||||
/*0x12*/ u8 chargeTimer1 : 4;
|
||||
/*0x12*/ u8 chargeTimer2 : 4;
|
||||
/*0x11*/ u8 rolloutCounter1:4;
|
||||
/*0x11*/ u8 rolloutCounter2:4;
|
||||
/*0x12*/ u8 chargeTimer1:4;
|
||||
/*0x12*/ u8 chargeTimer2:4;
|
||||
/*0x13*/ u8 tauntTimer1:4;
|
||||
/*0x13*/ u8 tauntTimer2:4;
|
||||
/*0x14*/ u8 battlerPreventingEscape;
|
||||
/*0x15*/ u8 battlerWithSureHit;
|
||||
/*0x16*/ u8 isFirstTurn;
|
||||
/*0x17*/ u8 unk17;
|
||||
/*0x18*/ u8 truantCounter : 1;
|
||||
/*0x18*/ u8 truantUnknownBit : 1;
|
||||
/*0x18*/ u8 unk18_a_2 : 2;
|
||||
/*0x18*/ u8 unk18_b : 4;
|
||||
/*0x18*/ u8 truantCounter:1;
|
||||
/*0x18*/ u8 truantUnknownBit:1;
|
||||
/*0x18*/ u8 unk18_a_2:2;
|
||||
/*0x18*/ u8 unk18_b:4;
|
||||
/*0x19*/ u8 rechargeCounter;
|
||||
/*0x1A*/ u8 unk1A[2];
|
||||
};
|
||||
@@ -201,12 +201,12 @@ struct ProtectStruct
|
||||
u32 flag2Unknown:1; // 0x2
|
||||
u32 flinchImmobility:1; // 0x4
|
||||
u32 notFirstStrike:1; // 0x8
|
||||
u32 flag_x10 : 1; // 0x10
|
||||
u32 flag_x20 : 1; // 0x20
|
||||
u32 flag_x40 : 1; // 0x40
|
||||
u32 flag_x80 : 1; // 0x80
|
||||
u32 flag_x10:1; // 0x10
|
||||
u32 flag_x20:1; // 0x20
|
||||
u32 flag_x40:1; // 0x40
|
||||
u32 flag_x80:1; // 0x80
|
||||
/* field_3 */
|
||||
u32 field3 : 8;
|
||||
u32 field3:8;
|
||||
|
||||
/* field_4 */ u32 physicalDmg;
|
||||
/* field_8 */ u32 specialDmg;
|
||||
@@ -217,14 +217,14 @@ struct ProtectStruct
|
||||
|
||||
struct SpecialStatus
|
||||
{
|
||||
u8 statLowered : 1; // 0x1
|
||||
u8 lightningRodRedirected : 1; // 0x2
|
||||
u8 statLowered:1; // 0x1
|
||||
u8 lightningRodRedirected:1; // 0x2
|
||||
u8 restoredBankSprite: 1; // 0x4
|
||||
u8 intimidatedPoke : 1; // 0x8
|
||||
u8 traced : 1; // 0x10
|
||||
u8 flag20 : 1;
|
||||
u8 flag40 : 1;
|
||||
u8 focusBanded : 1;
|
||||
u8 intimidatedPoke:1; // 0x8
|
||||
u8 traced:1; // 0x10
|
||||
u8 flag20:1;
|
||||
u8 flag40:1;
|
||||
u8 focusBanded:1;
|
||||
u8 field1[3];
|
||||
s32 dmg;
|
||||
s32 physicalDmg;
|
||||
@@ -629,11 +629,11 @@ u8 GetBattlerAtPosition(u8 bank);
|
||||
|
||||
struct BattleSpriteInfo
|
||||
{
|
||||
u16 invisible : 1; // 0x1
|
||||
u16 lowHpSong : 1; // 0x2
|
||||
u16 behindSubstitute : 1; // 0x4
|
||||
u16 flag_x8 : 1; // 0x8
|
||||
u16 hpNumbersNoBars : 1; // 0x10
|
||||
u16 invisible:1; // 0x1
|
||||
u16 lowHpSong:1; // 0x2
|
||||
u16 behindSubstitute:1; // 0x4
|
||||
u16 flag_x8:1; // 0x8
|
||||
u16 hpNumbersNoBars:1; // 0x10
|
||||
u16 transformSpecies;
|
||||
};
|
||||
|
||||
@@ -647,12 +647,12 @@ struct BattleAnimationInfo
|
||||
u8 field_6;
|
||||
u8 field_7;
|
||||
u8 ballThrowCaseId;
|
||||
u8 field_9_x1 : 1;
|
||||
u8 field_9_x2 : 1;
|
||||
u8 field_9_x1C : 3;
|
||||
u8 field_9_x20 : 1;
|
||||
u8 field_9_x40 : 1;
|
||||
u8 field_9_x80 : 1;
|
||||
u8 field_9_x1:1;
|
||||
u8 field_9_x2:1;
|
||||
u8 field_9_x1C:3;
|
||||
u8 field_9_x20:1;
|
||||
u8 field_9_x40:1;
|
||||
u8 field_9_x80:1;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 field_C;
|
||||
@@ -663,21 +663,21 @@ struct BattleAnimationInfo
|
||||
|
||||
struct BattleHealthboxInfo
|
||||
{
|
||||
u8 flag_x1 : 1;
|
||||
u8 flag_x2 : 1;
|
||||
u8 flag_x4 : 1;
|
||||
u8 ballAnimActive : 1; // 0x8
|
||||
u8 statusAnimActive : 1; // x10
|
||||
u8 animFromTableActive : 1; // x20
|
||||
u8 specialAnimActive : 1; //x40
|
||||
u8 flag_x80 : 1;
|
||||
u8 field_1_x1 : 1;
|
||||
u8 field_1_x1E : 4;
|
||||
u8 field_1_x20 : 1;
|
||||
u8 field_1_x40 : 1;
|
||||
u8 field_1_x80 : 1;
|
||||
u8 field_2;
|
||||
u8 field_3;
|
||||
u8 flag_x1:1;
|
||||
u8 healthboxIsBouncing:1;
|
||||
u8 battlerIsBouncing:1;
|
||||
u8 ballAnimActive:1; // 0x8
|
||||
u8 statusAnimActive:1; // x10
|
||||
u8 animFromTableActive:1; // x20
|
||||
u8 specialAnimActive:1; //x40
|
||||
u8 flag_x80:1;
|
||||
u8 field_1_x1:1;
|
||||
u8 field_1_x1E:4;
|
||||
u8 field_1_x20:1;
|
||||
u8 field_1_x40:1;
|
||||
u8 field_1_x80:1;
|
||||
u8 healthboxBounceSpriteId;
|
||||
u8 battlerBounceSpriteId;
|
||||
u8 animationState;
|
||||
u8 field_5;
|
||||
u8 field_6;
|
||||
|
||||
Reference in New Issue
Block a user