document bounce effect
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@@ -82,8 +82,8 @@ enum
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struct UnusedControllerStruct
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{
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u8 field_0 : 7;
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u8 flag_x80 : 1;
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u8 field_0:7;
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u8 flag_x80:1;
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};
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struct HpAndStatus
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@@ -161,7 +161,7 @@ enum
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CONTROLLER_INTROTRAINERBALLTHROW,
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CONTROLLER_DRAWPARTYSTATUSSUMMARY,
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CONTROLLER_49,
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CONTROLLER_50,
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CONTROLLER_ENDBOUNCE,
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CONTROLLER_SPRITEINVISIBILITY,
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CONTROLLER_BATTLEANIMATION,
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CONTROLLER_LINKSTANDBYMSG,
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@@ -231,7 +231,7 @@ void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
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void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
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void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
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void BtlController_EmitCmd49(u8 bufferId);
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void BtlController_EmitCmd50(u8 bufferId);
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void BtlController_EmitEndBounceEffect(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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