document bounce effect

This commit is contained in:
DizzyEggg
2018-06-20 23:07:51 +02:00
parent 94752d4207
commit ab36efdaf4
17 changed files with 330 additions and 299 deletions

View File

@@ -82,8 +82,8 @@ enum
struct UnusedControllerStruct
{
u8 field_0 : 7;
u8 flag_x80 : 1;
u8 field_0:7;
u8 flag_x80:1;
};
struct HpAndStatus
@@ -161,7 +161,7 @@ enum
CONTROLLER_INTROTRAINERBALLTHROW,
CONTROLLER_DRAWPARTYSTATUSSUMMARY,
CONTROLLER_49,
CONTROLLER_50,
CONTROLLER_ENDBOUNCE,
CONTROLLER_SPRITEINVISIBILITY,
CONTROLLER_BATTLEANIMATION,
CONTROLLER_LINKSTANDBYMSG,
@@ -231,7 +231,7 @@ void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void BtlController_EmitCmd49(u8 bufferId);
void BtlController_EmitCmd50(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);