document bounce effect
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@@ -90,7 +90,7 @@ static void LinkOpponentHandleIntroSlide(void);
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static void LinkOpponentHandleIntroTrainerBallThrow(void);
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static void LinkOpponentHandleDrawPartyStatusSummary(void);
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static void LinkOpponentHandleCmd49(void);
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static void LinkOpponentHandleCmd50(void);
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static void LinkOpponentHandleEndBounceEffect(void);
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static void LinkOpponentHandleSpriteInvisibility(void);
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static void LinkOpponentHandleBattleAnimation(void);
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static void LinkOpponentHandleLinkStandbyMsg(void);
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@@ -162,7 +162,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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LinkOpponentHandleIntroTrainerBallThrow,
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LinkOpponentHandleDrawPartyStatusSummary,
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LinkOpponentHandleCmd49,
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LinkOpponentHandleCmd50,
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LinkOpponentHandleEndBounceEffect,
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LinkOpponentHandleSpriteInvisibility,
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LinkOpponentHandleBattleAnimation,
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LinkOpponentHandleLinkStandbyMsg,
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@@ -1366,7 +1366,7 @@ static void LinkOpponentHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
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gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
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}
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}
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@@ -1803,7 +1803,7 @@ static void LinkOpponentHandleCmd49(void)
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LinkOpponentBufferExecCompleted();
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}
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static void LinkOpponentHandleCmd50(void)
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static void LinkOpponentHandleEndBounceEffect(void)
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{
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LinkOpponentBufferExecCompleted();
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}
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