document bounce effect
This commit is contained in:
@@ -95,7 +95,7 @@ static void OpponentHandleIntroSlide(void);
|
||||
static void OpponentHandleIntroTrainerBallThrow(void);
|
||||
static void OpponentHandleDrawPartyStatusSummary(void);
|
||||
static void OpponentHandleCmd49(void);
|
||||
static void OpponentHandleCmd50(void);
|
||||
static void OpponentHandleEndBounceEffect(void);
|
||||
static void OpponentHandleSpriteInvisibility(void);
|
||||
static void OpponentHandleBattleAnimation(void);
|
||||
static void OpponentHandleLinkStandbyMsg(void);
|
||||
@@ -167,7 +167,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
OpponentHandleIntroTrainerBallThrow,
|
||||
OpponentHandleDrawPartyStatusSummary,
|
||||
OpponentHandleCmd49,
|
||||
OpponentHandleCmd50,
|
||||
OpponentHandleEndBounceEffect,
|
||||
OpponentHandleSpriteInvisibility,
|
||||
OpponentHandleBattleAnimation,
|
||||
OpponentHandleLinkStandbyMsg,
|
||||
@@ -1403,7 +1403,7 @@ static void OpponentHandleFaintAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039934;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
|
||||
}
|
||||
}
|
||||
@@ -1957,7 +1957,7 @@ static void OpponentHandleCmd49(void)
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void OpponentHandleCmd50(void)
|
||||
static void OpponentHandleEndBounceEffect(void)
|
||||
{
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user