Clean up some battle scr cmd data
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@@ -3153,8 +3153,8 @@ BattleScript_PursuitDmgOnSwitchOut::
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE
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various4 BS_TARGET
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jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
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getbattlerfainted BS_TARGET
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jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
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setbyte sGIVEEXP_STATE, 0x0
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getexp BS_TARGET
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BattleScript_PursuitDmgOnSwitchOutRet:
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@@ -4442,18 +4442,18 @@ BattleScript_FlushMessageBox::
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printstring STRINGID_EMPTYSTRING3
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return
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BattleScript_82DB881::
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setbyte gBattleCommunication + 1, 0x0
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BattleScript_82DB887::
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various8 BS_ATTACKER
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jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D
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printfromtable gStringIds_85CCF0A
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BattleScript_PalacePrintFlavorText::
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setbyte gBattleCommunication + 1, 0
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BattleScript_PalaceTryBattlerFlavorText::
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palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
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jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
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printfromtable gBattlePalaceFlavorTextTable
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waitmessage 0x40
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BattleScript_82DB89D::
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addbyte gBattleCommunication + 1, 0x1
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jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_82DB887
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setbyte gBattleCommunication, 0x0
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setbyte gBattleCommunication + 1, 0x0
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BattleScript_PalaceEndFlavorText::
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addbyte gBattleCommunication + 1, 1
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jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
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setbyte gBattleCommunication, 0
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setbyte gBattleCommunication + 1, 0
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end2
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BattleScript_ArenaTurnBeginning::
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