Clean up some battle scr cmd data
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@@ -6,39 +6,40 @@
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#include "sprite.h"
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#include "util.h"
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#include "constants/pokemon.h"
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#include "constants/battle_palace.h"
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static void SmokescreenImpact_Callback(struct Sprite *);
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static void SpriteCB_DestroySprite(struct Sprite *sprite);
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// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
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const u8 gUnknown_0831C604[] =
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const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
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{
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[NATURE_HARDY] = 0,
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[NATURE_LONELY] = 0,
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[NATURE_BRAVE] = 1,
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[NATURE_ADAMANT] = 0,
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[NATURE_NAUGHTY] = 1,
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[NATURE_BOLD] = 1,
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[NATURE_DOCILE] = 2,
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[NATURE_RELAXED] = 0,
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[NATURE_IMPISH] = 0,
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[NATURE_LAX] = 0,
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[NATURE_TIMID] = 1,
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[NATURE_HASTY] = 1,
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[NATURE_SERIOUS] = 1,
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[NATURE_JOLLY] = 0,
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[NATURE_NAIVE] = 2,
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[NATURE_MODEST] = 1,
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[NATURE_MILD] = 0,
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[NATURE_QUIET] = 1,
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[NATURE_BASHFUL] = 1,
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[NATURE_RASH] = 0,
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[NATURE_CALM] = 0,
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[NATURE_GENTLE] = 0,
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[NATURE_SASSY] = 1,
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[NATURE_CAREFUL] = 1,
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[NATURE_QUIRKY] = 0,
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[NATURE_HARDY] = PALACE_TARGET_STRONGER,
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[NATURE_LONELY] = PALACE_TARGET_STRONGER,
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[NATURE_BRAVE] = PALACE_TARGET_WEAKER,
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[NATURE_ADAMANT] = PALACE_TARGET_STRONGER,
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[NATURE_NAUGHTY] = PALACE_TARGET_WEAKER,
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[NATURE_BOLD] = PALACE_TARGET_WEAKER,
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[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
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[NATURE_RELAXED] = PALACE_TARGET_STRONGER,
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[NATURE_IMPISH] = PALACE_TARGET_STRONGER,
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[NATURE_LAX] = PALACE_TARGET_STRONGER,
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[NATURE_TIMID] = PALACE_TARGET_WEAKER,
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[NATURE_HASTY] = PALACE_TARGET_WEAKER,
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[NATURE_SERIOUS] = PALACE_TARGET_WEAKER,
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[NATURE_JOLLY] = PALACE_TARGET_STRONGER,
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[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
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[NATURE_MODEST] = PALACE_TARGET_WEAKER,
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[NATURE_MILD] = PALACE_TARGET_STRONGER,
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[NATURE_QUIET] = PALACE_TARGET_WEAKER,
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[NATURE_BASHFUL] = PALACE_TARGET_WEAKER,
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[NATURE_RASH] = PALACE_TARGET_STRONGER,
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[NATURE_CALM] = PALACE_TARGET_STRONGER,
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[NATURE_GENTLE] = PALACE_TARGET_STRONGER,
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[NATURE_SASSY] = PALACE_TARGET_WEAKER,
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[NATURE_CAREFUL] = PALACE_TARGET_WEAKER,
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[NATURE_QUIRKY] = PALACE_TARGET_STRONGER,
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};
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static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
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