Clean up some battle scr cmd data

This commit is contained in:
GriffinR
2020-07-16 20:12:12 -04:00
parent 0c4f3b269e
commit aba42513d3
25 changed files with 584 additions and 521 deletions

View File

@@ -6,39 +6,40 @@
#include "sprite.h"
#include "util.h"
#include "constants/pokemon.h"
#include "constants/battle_palace.h"
static void SmokescreenImpact_Callback(struct Sprite *);
static void SpriteCB_DestroySprite(struct Sprite *sprite);
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
const u8 gUnknown_0831C604[] =
const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
{
[NATURE_HARDY] = 0,
[NATURE_LONELY] = 0,
[NATURE_BRAVE] = 1,
[NATURE_ADAMANT] = 0,
[NATURE_NAUGHTY] = 1,
[NATURE_BOLD] = 1,
[NATURE_DOCILE] = 2,
[NATURE_RELAXED] = 0,
[NATURE_IMPISH] = 0,
[NATURE_LAX] = 0,
[NATURE_TIMID] = 1,
[NATURE_HASTY] = 1,
[NATURE_SERIOUS] = 1,
[NATURE_JOLLY] = 0,
[NATURE_NAIVE] = 2,
[NATURE_MODEST] = 1,
[NATURE_MILD] = 0,
[NATURE_QUIET] = 1,
[NATURE_BASHFUL] = 1,
[NATURE_RASH] = 0,
[NATURE_CALM] = 0,
[NATURE_GENTLE] = 0,
[NATURE_SASSY] = 1,
[NATURE_CAREFUL] = 1,
[NATURE_QUIRKY] = 0,
[NATURE_HARDY] = PALACE_TARGET_STRONGER,
[NATURE_LONELY] = PALACE_TARGET_STRONGER,
[NATURE_BRAVE] = PALACE_TARGET_WEAKER,
[NATURE_ADAMANT] = PALACE_TARGET_STRONGER,
[NATURE_NAUGHTY] = PALACE_TARGET_WEAKER,
[NATURE_BOLD] = PALACE_TARGET_WEAKER,
[NATURE_DOCILE] = PALACE_TARGET_RANDOM,
[NATURE_RELAXED] = PALACE_TARGET_STRONGER,
[NATURE_IMPISH] = PALACE_TARGET_STRONGER,
[NATURE_LAX] = PALACE_TARGET_STRONGER,
[NATURE_TIMID] = PALACE_TARGET_WEAKER,
[NATURE_HASTY] = PALACE_TARGET_WEAKER,
[NATURE_SERIOUS] = PALACE_TARGET_WEAKER,
[NATURE_JOLLY] = PALACE_TARGET_STRONGER,
[NATURE_NAIVE] = PALACE_TARGET_RANDOM,
[NATURE_MODEST] = PALACE_TARGET_WEAKER,
[NATURE_MILD] = PALACE_TARGET_STRONGER,
[NATURE_QUIET] = PALACE_TARGET_WEAKER,
[NATURE_BASHFUL] = PALACE_TARGET_WEAKER,
[NATURE_RASH] = PALACE_TARGET_STRONGER,
[NATURE_CALM] = PALACE_TARGET_STRONGER,
[NATURE_GENTLE] = PALACE_TARGET_STRONGER,
[NATURE_SASSY] = PALACE_TARGET_WEAKER,
[NATURE_CAREFUL] = PALACE_TARGET_WEAKER,
[NATURE_QUIRKY] = PALACE_TARGET_STRONGER,
};
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =