Clean up some battle scr cmd data
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@@ -1267,10 +1267,12 @@ static const u8 sText_PkmnGettingIntoPosition[] = _("{B_SCR_ACTIVE_NAME_WITH_PRE
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static const u8 sText_PkmnBeganGrowlingDeeply[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} began growling deeply!");
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static const u8 sText_PkmnEagerForMore[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is eager for more!");
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const u16 gStringIds_85CCF0A[] =
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const u16 gBattlePalaceFlavorTextTable[] =
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{
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STRINGID_GLINTAPPEARSINEYE, STRINGID_PKMNGETTINGINTOPOSITION,
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STRINGID_PKMNBEGANGROWLINGDEEPLY, STRINGID_PKMNEAGERFORMORE
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STRINGID_GLINTAPPEARSINEYE,
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STRINGID_PKMNGETTINGINTOPOSITION,
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STRINGID_PKMNBEGANGROWLINGDEEPLY,
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STRINGID_PKMNEAGERFORMORE
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};
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static const u8 sText_RefIfNothingIsDecided[] = _("REFEREE: If nothing is decided in\n3 turns, we will go to judging!");
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