Label fishing effect functions
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@@ -495,6 +495,11 @@
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#define MAX_PC_ITEM_CAPACITY 999
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#define MAX_BERRY_CAPACITY 999
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// Secondary IDs for rods
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#define OLD_ROD 0
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#define GOOD_ROD 1
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#define SUPER_ROD 2
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// Check if the item is one that can be used on a Pokemon.
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#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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@@ -35,7 +35,7 @@ void sub_80EDC60(const u16 *words);
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void sub_80EDA80(void);
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void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx);
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void sub_80F0BB8(void);
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void sub_80ED950(bool8 flag);
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void RecordFishingAttemptForTV(bool8 caughtFish);
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void IncrementDailySlotsUses(void);
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void IncrementDailyRouletteUses(void);
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void IncrementDailyWildBattles(void);
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