Label fishing effect functions
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@@ -979,7 +979,7 @@ void AnimateFlash(u8 flashLevel)
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u8 value = 0;
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if (!flashLevel)
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value = 1;
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sub_80AFFDC(120, 80, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
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sub_80AFFDC(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[curFlashLevel], sFlashLevelPixelRadii[flashLevel], value, 1);
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sub_80AFFB8();
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ScriptContext2_Enable();
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}
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@@ -988,14 +988,14 @@ void WriteFlashScanlineEffectBuffer(u8 flashLevel)
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{
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if (flashLevel)
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{
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SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, sFlashLevelPixelRadii[flashLevel]);
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SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sFlashLevelPixelRadii[flashLevel]);
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CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
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}
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}
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void WriteBattlePyramidViewScanlineEffectBuffer(void)
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{
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SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], 120, 80, gSaveBlock2Ptr->frontier.pyramidLightRadius);
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SetFlashScanlineEffectWindowBoundaries(&gScanlineEffectRegBuffers[0][0], DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, gSaveBlock2Ptr->frontier.pyramidLightRadius);
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CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
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}
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