Cleanup externs in overworld.c
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@@ -15,5 +15,6 @@ void sub_80B360C(void);
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bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
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void sub_80B3AF8(u8 taskId);
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void task00_08081A90(u8 taskId);
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bool32 sub_80B39D4(u8 linkPlayerIndex);
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#endif //GUARD_CABLE_CLUB_H
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@@ -32,5 +32,6 @@ void SetCameraPanningCallback(void (*a)(void));
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void SetCameraPanning(s16 a, s16 b);
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void InstallCameraPanAheadCallback(void);
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void UpdateCameraPanning(void);
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void FieldUpdateBgTilemapScroll(void);
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#endif //GUARD_FIELD_CAMERA_H
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@@ -37,5 +37,7 @@ u8 sub_8068F18(void);
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bool8 dive_warp(struct MapPosition *position, u16 b);
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int SetCableClubWarp(void);
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u8 TrySetDiveWarp(void);
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const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
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u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
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#endif // GUARD_FIELDCONTROLAVATAR_H
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@@ -13,6 +13,7 @@ extern bool8 (*gFieldCallback2)(void);
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void FieldEffectActiveListClear(void);
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void sub_80B69DC(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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@@ -17,5 +17,6 @@ void HideFieldMessageBox(void);
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bool8 IsFieldMessageBoxHidden(void);
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u8 GetFieldMessageBoxMode(void);
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void sub_8098374(void);
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void InitFieldMessageBox(void);
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#endif // GUARD_FIELD_MESSAGE_BOX_H
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@@ -60,5 +60,8 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void sub_808C228(u8 direction);
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u8 sub_808BCD0(void);
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void sub_808B578(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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u8 GetRSAvatarGraphicsIdByGender(u8);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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@@ -40,5 +40,6 @@ void sub_80B0268(void);
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void sub_80B0534(void);
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void sub_80B058C(void);
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void sub_80B05B4(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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@@ -23,5 +23,7 @@ bool8 sub_813B9C0(void);
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void SetShoalItemFlag(u16 v0);
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void UpdateFrontierManiac(u16 a0);
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void UpdateFrontierGambler(u16 a0);
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void ResetCyclingRoadChallengeData(void);
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bool8 warp0_in_pokecenter(void);
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#endif // GUARD_FIELD_SPECIALS_H
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@@ -233,5 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
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void SetWeather(u32 weather);
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void DoCurrentWeather(void);
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void UpdateWeatherPerDay(u16 increment);
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void sub_80AEE84(void);
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#endif // GUARD_WEATHER_H
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@@ -33,6 +33,12 @@ void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
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void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
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void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
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void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
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extern void copy_map_tileset1_to_vram(const struct MapLayout *);
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extern void copy_map_tileset2_to_vram(const struct MapLayout *);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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@@ -312,5 +312,7 @@ void sub_800AB18(void);
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void sub_8009F18(void);
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bool8 sub_800AA60(void);
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void sub_800ABF4(u16 a0);
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bool32 sub_8009F3C(void);
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u32 sub_800B4DC(void);
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#endif // GUARD_LINK_H
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@@ -282,5 +282,6 @@ void sub_800EF7C(void);
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bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
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s32 sub_800E87C(u8 idx);
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void sub_8011BA4(void);
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void sub_8010198(void);
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#endif //GUARD_LINK_RFU_H
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@@ -11,5 +11,6 @@ enum {
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};
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s32 GetRematchIdxByTrainerIdx(s32 trainerIdx);
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void InitMatchCallCounters(void);
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#endif //GUARD_MATCH_CALL_H
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@@ -22,6 +22,8 @@ void sub_80EB56C(void);
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void sub_80EB9E0(void);
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void sub_80EBB28(void);
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void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
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bool8 sub_80E909C(void);
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void sub_80EB218(void);
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// SetCurrentSecretBaseFromPosition
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void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
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9
include/tileset_anims.h
Executable file
9
include/tileset_anims.h
Executable file
@@ -0,0 +1,9 @@
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#ifndef GUARD_TILESET_ANIMS_H
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#define GUARD_TILESET_ANIMS_H
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void cur_mapheader_run_tileset_funcs_after_some_cpuset(void);
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void sub_80A0A2C(void);
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void sub_80A0A38(void);
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void TransferTilesetAnimsBuffer(void);
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#endif // GUARD_TILESET_ANIMS_H
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