Cleanup externs in overworld.c

This commit is contained in:
Marcus Huderle
2019-02-08 11:48:51 -06:00
parent 6add3e1794
commit abebd2b864
18 changed files with 42 additions and 65 deletions

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@@ -15,5 +15,6 @@ void sub_80B360C(void);
bool32 sub_80B2AF4(u16 *arg0, u16 *arg1);
void sub_80B3AF8(u8 taskId);
void task00_08081A90(u8 taskId);
bool32 sub_80B39D4(u8 linkPlayerIndex);
#endif //GUARD_CABLE_CLUB_H

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@@ -32,5 +32,6 @@ void SetCameraPanningCallback(void (*a)(void));
void SetCameraPanning(s16 a, s16 b);
void InstallCameraPanAheadCallback(void);
void UpdateCameraPanning(void);
void FieldUpdateBgTilemapScroll(void);
#endif //GUARD_FIELD_CAMERA_H

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@@ -37,5 +37,7 @@ u8 sub_8068F18(void);
bool8 dive_warp(struct MapPosition *position, u16 b);
int SetCableClubWarp(void);
u8 TrySetDiveWarp(void);
const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatileBehavior, u8 direction);
u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
#endif // GUARD_FIELDCONTROLAVATAR_H

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@@ -13,6 +13,7 @@ extern bool8 (*gFieldCallback2)(void);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void FieldEffectActiveListClear(void);
void sub_80B69DC(void);
u8 AddNewGameBirchObject(s16, s16, u8);
void FieldEffectStop(struct Sprite *sprite, u8 id);

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@@ -17,5 +17,6 @@ void HideFieldMessageBox(void);
bool8 IsFieldMessageBoxHidden(void);
u8 GetFieldMessageBoxMode(void);
void sub_8098374(void);
void InitFieldMessageBox(void);
#endif // GUARD_FIELD_MESSAGE_BOX_H

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@@ -60,5 +60,8 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void sub_808C228(u8 direction);
u8 sub_808BCD0(void);
void sub_808B578(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
#endif // GUARD_FIELD_PLAYER_AVATAR_H

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@@ -40,5 +40,6 @@ void sub_80B0268(void);
void sub_80B0534(void);
void sub_80B058C(void);
void sub_80B05B4(void);
void WriteFlashScanlineEffectBuffer(u8 flashLevel);
#endif // GUARD_FIELD_SCREEN_EFFECT_H

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@@ -23,5 +23,7 @@ bool8 sub_813B9C0(void);
void SetShoalItemFlag(u16 v0);
void UpdateFrontierManiac(u16 a0);
void UpdateFrontierGambler(u16 a0);
void ResetCyclingRoadChallengeData(void);
bool8 warp0_in_pokecenter(void);
#endif // GUARD_FIELD_SPECIALS_H

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@@ -233,5 +233,6 @@ void SetSav1WeatherFromCurrMapHeader(void);
void SetWeather(u32 weather);
void DoCurrentWeather(void);
void UpdateWeatherPerDay(u16 increment);
void sub_80AEE84(void);
#endif // GUARD_WEATHER_H

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@@ -33,6 +33,12 @@ void InitMap(void);
void InitMapFromSavedGame(void);
void InitTrainerHillMap(void);
void InitBattlePyramidMap(bool8 setPlayerPosition);
void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
extern void copy_map_tileset1_to_vram(const struct MapLayout *);
extern void copy_map_tileset2_to_vram(const struct MapLayout *);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);

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@@ -312,5 +312,7 @@ void sub_800AB18(void);
void sub_8009F18(void);
bool8 sub_800AA60(void);
void sub_800ABF4(u16 a0);
bool32 sub_8009F3C(void);
u32 sub_800B4DC(void);
#endif // GUARD_LINK_H

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@@ -282,5 +282,6 @@ void sub_800EF7C(void);
bool8 sub_800DE7C(struct UnkLinkRfuStruct_02022B14 *buff1, u8 *buff2, u8 idx);
s32 sub_800E87C(u8 idx);
void sub_8011BA4(void);
void sub_8010198(void);
#endif //GUARD_LINK_RFU_H

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@@ -11,5 +11,6 @@ enum {
};
s32 GetRematchIdxByTrainerIdx(s32 trainerIdx);
void InitMatchCallCounters(void);
#endif //GUARD_MATCH_CALL_H

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@@ -22,6 +22,8 @@ void sub_80EB56C(void);
void sub_80EB9E0(void);
void sub_80EBB28(void);
void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
bool8 sub_80E909C(void);
void sub_80EB218(void);
// SetCurrentSecretBaseFromPosition
void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);

9
include/tileset_anims.h Executable file
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@@ -0,0 +1,9 @@
#ifndef GUARD_TILESET_ANIMS_H
#define GUARD_TILESET_ANIMS_H
void cur_mapheader_run_tileset_funcs_after_some_cpuset(void);
void sub_80A0A2C(void);
void sub_80A0A38(void);
void TransferTilesetAnimsBuffer(void);
#endif // GUARD_TILESET_ANIMS_H