improve goto_if macros
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@@ -10,7 +10,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
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setobjectxy 1, 8, 7
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turnobject 1, 1
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@@ -24,13 +24,13 @@ BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
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compare VAR_0x8006, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
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waitmovement 0
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compare VAR_0x8006, 2
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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setvar VAR_0x8004, 13
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 12
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@@ -76,7 +76,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
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playse 263
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
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@@ -97,7 +97,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
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setvar VAR_0x8004, 1
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@@ -117,7 +117,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
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@@ -186,7 +186,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
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special CallBattleFactoryFunction
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waitstate
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
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@@ -421,7 +421,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
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waitmessage
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
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