improve goto_if macros

This commit is contained in:
Melody
2018-12-21 20:28:24 -05:00
parent 87fd6b8dc2
commit ac2e4adf2d
273 changed files with 2555 additions and 3036 deletions
@@ -17,7 +17,7 @@ Route119_WeatherInstitute_1F_EventScript_26FAA4:: @ 826FAA4
faceplayer
special GetPlayerBigGuyGirlString
compare VAR_WEATHER_INSTITUTE_STATE, 0
goto_eq Route119_WeatherInstitute_1F_EventScript_26FABE
goto_if_eq Route119_WeatherInstitute_1F_EventScript_26FABE
msgbox Route119_WeatherInstitute_1F_Text_26FCE5, MSGBOX_DEFAULT
release
end
@@ -30,15 +30,14 @@ Route119_WeatherInstitute_1F_EventScript_26FABE:: @ 826FABE
Route119_WeatherInstitute_1F_EventScript_26FAC8:: @ 826FAC8
lock
faceplayer
checkflag FLAG_SYS_GAME_CLEAR
goto_if 0, Route119_WeatherInstitute_1F_EventScript_26FB05
goto_if_unset FLAG_SYS_GAME_CLEAR, Route119_WeatherInstitute_1F_EventScript_26FB05
setvar VAR_0x8004, 0
checkflag FLAG_0x1BE
call_if 1, Route119_WeatherInstitute_1F_EventScript_26FAFF
checkflag FLAG_0x1BF
call_if 1, Route119_WeatherInstitute_1F_EventScript_26FAFF
compare VAR_0x8004, 2
goto_eq Route119_WeatherInstitute_1F_EventScript_26FB05
goto_if_eq Route119_WeatherInstitute_1F_EventScript_26FB05
msgbox Route119_WeatherInstitute_1F_Text_26FDE8, MSGBOX_DEFAULT
release
end