improve goto_if macros
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@@ -10,7 +10,7 @@ SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31
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SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if 5, SlateportCity_BattleTentCorridor_EventScript_208E56
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goto_if_ne SlateportCity_BattleTentCorridor_EventScript_208E56
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setobjectxy 1, 2, 2
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turnobject 1, 1
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@@ -24,13 +24,13 @@ SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B
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SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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compare VAR_0x8006, 1
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goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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setvar VAR_TEMP_0, 1
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
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waitmovement 0
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compare VAR_0x8006, 2
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goto_eq SlateportCity_BattleTentCorridor_EventScript_209044
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_209044
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setvar VAR_0x8004, 9
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special sub_81B9D08
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setvar VAR_0x8004, 8
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@@ -112,7 +112,7 @@ SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
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special sub_81B9D08
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waitstate
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compare VAR_RESULT, 1
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goto_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_208EB4
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msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentCorridor_EventScript_208EB4
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