Continue new contest documentation
This commit is contained in:
@@ -2,7 +2,8 @@
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#define GUARD_CONSTANTS_CONTEST_H
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#define APPLAUSE_METER_SIZE 5
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#define CONTEST_TURN_COUNT 5
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#define CONTEST_NUM_APPEALS 5
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#define CONTEST_LAST_APPEAL (CONTEST_NUM_APPEALS - 1)
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#define LINK_CONTEST_FLAG_IS_LINK (1 << 0)
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#define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1)
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@@ -44,4 +45,151 @@
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#define CANT_ENTER_CONTEST_EGG 3
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#define CANT_ENTER_CONTEST_FAINTED 4
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#define CONTEST_AI_CHECK_BAD_MOVE (1 << 0)
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#define CONTEST_AI_CHECK_COMBO (1 << 1)
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#define CONTEST_AI_CHECK_BORING (1 << 2)
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#define CONTEST_AI_CHECK_EXCITEMENT (1 << 3)
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#define CONTEST_AI_CHECK_ORDER (1 << 4)
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#define CONTEST_AI_CHECK_GOOD_MOVE (1 << 5)
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#define CONTEST_AI_ERRATIC (1 << 6)
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#define CONTEST_AI_DUMMY_1 (1 << 7)
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#define CONTEST_AI_DUMMY_2 (1 << 8)
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#define CONTEST_AI_DUMMY_3 (1 << 9)
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#define CONTEST_AI_DUMMY_4 (1 << 10)
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#define CONTEST_AI_DUMMY_5 (1 << 11)
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#define CONTEST_AI_DUMMY_6 (1 << 12)
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#define CONTEST_AI_DUMMY_7 (1 << 13)
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#define CONTEST_AI_DUMMY_8 (1 << 14)
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#define CONTEST_AI_DUMMY_9 (1 << 15)
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#define CONTEST_AI_DUMMY_10 (1 << 16)
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#define CONTEST_AI_DUMMY_11 (1 << 17)
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#define CONTEST_AI_DUMMY_12 (1 << 18)
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#define CONTEST_AI_DUMMY_13 (1 << 19)
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#define CONTEST_AI_DUMMY_14 (1 << 20)
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#define CONTEST_AI_DUMMY_15 (1 << 21)
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#define CONTEST_AI_DUMMY_16 (1 << 22)
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#define CONTEST_AI_DUMMY_17 (1 << 23)
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#define CONTEST_AI_DUMMY_18 (1 << 24)
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#define CONTEST_AI_DUMMY_19 (1 << 25)
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#define CONTEST_AI_DUMMY_20 (1 << 26)
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#define CONTEST_AI_DUMMY_21 (1 << 27)
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#define CONTEST_AI_DUMMY_22 (1 << 28)
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#define CONTEST_AI_DUMMY_23 (1 << 29)
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#define CONTEST_AI_DUMMY_24 (1 << 30)
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#define CONTEST_AI_DUMMY_25 (1 << 31)
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#define CONTEST_AI_ALL (CONTEST_AI_CHECK_BAD_MOVE | CONTEST_AI_CHECK_COMBO | CONTEST_AI_CHECK_BORING | CONTEST_AI_CHECK_EXCITEMENT | CONTEST_AI_CHECK_ORDER | CONTEST_AI_CHECK_GOOD_MOVE | CONTEST_AI_ERRATIC)
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#define CONTEST_AI_DUMMIES_1 (CONTEST_AI_DUMMY_1 | CONTEST_AI_DUMMY_2 | CONTEST_AI_DUMMY_3 | CONTEST_AI_DUMMY_4 | CONTEST_AI_DUMMY_5)
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#define CONTEST_EFFECT_HIGHLY_APPEALING 0
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#define CONTEST_EFFECT_USER_MORE_EASILY_STARTLED 1
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#define CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES 2
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#define CONTEST_EFFECT_REPETITION_NOT_BORING 3
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#define CONTEST_EFFECT_AVOID_STARTLE_ONCE 4
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#define CONTEST_EFFECT_AVOID_STARTLE 5
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#define CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY 6
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#define CONTEST_EFFECT_USER_LESS_EASILY_STARTLED 7
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#define CONTEST_EFFECT_STARTLE_FRONT_MON 8
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#define CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS 9
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#define CONTEST_EFFECT_STARTLE_PREV_MON 10
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#define CONTEST_EFFECT_STARTLE_PREV_MONS 11
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#define CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON 12
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#define CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS 13
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#define CONTEST_EFFECT_STARTLE_PREV_MON_2 14
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#define CONTEST_EFFECT_STARTLE_PREV_MONS_2 15
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#define CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION 16
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#define CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION 17
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#define CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN 18
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#define CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL 19
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#define CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL 20
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#define CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL 21
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#define CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL 22
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#define CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL 23
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#define CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL 24
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#define CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS 25
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#define CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS 26
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#define CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS 27
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#define CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION 28
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#define CONTEST_EFFECT_BETTER_IF_FIRST 29
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#define CONTEST_EFFECT_BETTER_IF_LAST 30
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#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES 31
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#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE 32
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#define CONTEST_EFFECT_BETTER_WHEN_LATER 33
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#define CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING 34
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#define CONTEST_EFFECT_BETTER_IF_SAME_TYPE 35
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#define CONTEST_EFFECT_BETTER_IF_DIFF_TYPE 36
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#define CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL 37
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#define CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS 38
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#define CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION 39
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#define CONTEST_EFFECT_NEXT_APPEAL_EARLIER 40
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#define CONTEST_EFFECT_NEXT_APPEAL_LATER 41
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#define CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER 42
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#define CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER 43
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#define CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST 44
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#define CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS 45
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#define CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED 46
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#define CONTEST_EFFECT_DONT_EXCITE_AUDIENCE 47
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#define COMBO_STARTER_RAIN_DANCE 1
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#define COMBO_STARTER_RAGE 2
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#define COMBO_STARTER_FOCUS_ENERGY 3
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#define COMBO_STARTER_HYPNOSIS 4
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#define COMBO_STARTER_ENDURE 5
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#define COMBO_STARTER_HORN_ATTACK 6
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#define COMBO_STARTER_SWORDS_DANCE 7
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#define COMBO_STARTER_STOCKPILE 8
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#define COMBO_STARTER_SUNNY_DAY 9
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#define COMBO_STARTER_REST 10
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#define COMBO_STARTER_VICE_GRIP 11
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#define COMBO_STARTER_DEFENSE_CURL 12
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#define COMBO_STARTER_CHARGE 13
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#define COMBO_STARTER_ROCK_THROW 14
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#define COMBO_STARTER_YAWN 15
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#define COMBO_STARTER_SCARY_FACE 16
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#define COMBO_STARTER_POWDER_SNOW 17
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#define COMBO_STARTER_LOCK_ON 18
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#define COMBO_STARTER_SOFT_BOILED 19
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#define COMBO_STARTER_MEAN_LOOK 20
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#define COMBO_STARTER_SCRATCH 21
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#define COMBO_STARTER_GROWTH 22
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#define COMBO_STARTER_HAIL 23
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#define COMBO_STARTER_SANDSTORM 24
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#define COMBO_STARTER_BELLY_DRUM 25
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#define COMBO_STARTER_MIND_READER 26
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#define COMBO_STARTER_DRAGON_BREATH 27
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#define COMBO_STARTER_DRAGON_RAGE 28
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#define COMBO_STARTER_DRAGON_DANCE 29
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#define COMBO_STARTER_SURF 30
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#define COMBO_STARTER_DIVE 31
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#define COMBO_STARTER_STRING_SHOT 32
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#define COMBO_STARTER_LEER 33
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#define COMBO_STARTER_TAUNT 34
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#define COMBO_STARTER_CHARM 35
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#define COMBO_STARTER_HARDEN 36
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#define COMBO_STARTER_SING 37
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#define COMBO_STARTER_EARTHQUAKE 38
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#define COMBO_STARTER_DOUBLE_TEAM 39
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#define COMBO_STARTER_CURSE 40
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#define COMBO_STARTER_SWEET_SCENT 41
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#define COMBO_STARTER_SLUDGE 42
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#define COMBO_STARTER_SLUDGE_BOMB 43
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#define COMBO_STARTER_THUNDER_PUNCH 44
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#define COMBO_STARTER_FIRE_PUNCH 45
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#define COMBO_STARTER_ICE_PUNCH 46
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#define COMBO_STARTER_PECK 47
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#define COMBO_STARTER_METAL_SOUND 48
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#define COMBO_STARTER_MUD_SPORT 49
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#define COMBO_STARTER_WATER_SPORT 50
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#define COMBO_STARTER_BONE_CLUB 51
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#define COMBO_STARTER_BONEMERANG 52
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#define COMBO_STARTER_BONE_RUSH 53
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#define COMBO_STARTER_SAND_ATTACK 54
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#define COMBO_STARTER_MUD_SLAP 55
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#define COMBO_STARTER_FAKE_OUT 56
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#define COMBO_STARTER_PSYCHIC 57
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#define COMBO_STARTER_KINESIS 58
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#define COMBO_STARTER_CONFUSION 59
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#define COMBO_STARTER_POUND 60
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#define COMBO_STARTER_SMOG 61
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#define COMBO_STARTER_CALM_MIND 62
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#endif // GUARD_CONSTANTS_CONTEST_H
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@@ -15,124 +15,6 @@ enum
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CONTEST_DEBUG_MODE_PRINT_UNK_D
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};
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enum
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{
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CONTEST_EFFECT_HIGHLY_APPEALING,
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CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
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CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
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CONTEST_EFFECT_REPETITION_NOT_BORING,
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CONTEST_EFFECT_AVOID_STARTLE_ONCE,
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CONTEST_EFFECT_AVOID_STARTLE,
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CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY,
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CONTEST_EFFECT_USER_LESS_EASILY_STARTLED,
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CONTEST_EFFECT_STARTLE_FRONT_MON,
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CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS,
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CONTEST_EFFECT_STARTLE_PREV_MON,
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CONTEST_EFFECT_STARTLE_PREV_MONS,
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CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
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CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
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CONTEST_EFFECT_STARTLE_PREV_MON_2,
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CONTEST_EFFECT_STARTLE_PREV_MONS_2,
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CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION,
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CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
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CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
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CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL,
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CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL,
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CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS,
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CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
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CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
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CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION,
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CONTEST_EFFECT_BETTER_IF_FIRST,
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CONTEST_EFFECT_BETTER_IF_LAST,
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CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
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CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE,
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CONTEST_EFFECT_BETTER_WHEN_LATER,
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CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
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CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
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CONTEST_EFFECT_BETTER_IF_DIFF_TYPE,
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CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL,
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CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
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CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION,
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CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
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CONTEST_EFFECT_NEXT_APPEAL_LATER,
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CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER,
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CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER,
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CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST,
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CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
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CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
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CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
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};
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enum
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{
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COMBO_STARTER_RAIN_DANCE = 1,
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COMBO_STARTER_RAGE,
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COMBO_STARTER_FOCUS_ENERGY,
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COMBO_STARTER_HYPNOSIS,
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COMBO_STARTER_ENDURE,
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COMBO_STARTER_HORN_ATTACK,
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COMBO_STARTER_SWORDS_DANCE,
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COMBO_STARTER_STOCKPILE,
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COMBO_STARTER_SUNNY_DAY,
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COMBO_STARTER_REST,
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COMBO_STARTER_VICE_GRIP,
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COMBO_STARTER_DEFENSE_CURL,
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COMBO_STARTER_CHARGE,
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COMBO_STARTER_ROCK_THROW,
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COMBO_STARTER_YAWN,
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COMBO_STARTER_SCARY_FACE,
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COMBO_STARTER_POWDER_SNOW,
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COMBO_STARTER_LOCK_ON,
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COMBO_STARTER_SOFT_BOILED,
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COMBO_STARTER_MEAN_LOOK,
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COMBO_STARTER_SCRATCH,
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COMBO_STARTER_GROWTH,
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COMBO_STARTER_HAIL,
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COMBO_STARTER_SANDSTORM,
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COMBO_STARTER_BELLY_DRUM,
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COMBO_STARTER_MIND_READER,
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COMBO_STARTER_DRAGON_BREATH,
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COMBO_STARTER_DRAGON_RAGE,
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COMBO_STARTER_DRAGON_DANCE,
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COMBO_STARTER_SURF,
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COMBO_STARTER_DIVE,
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COMBO_STARTER_STRING_SHOT,
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COMBO_STARTER_LEER,
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COMBO_STARTER_TAUNT,
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COMBO_STARTER_CHARM,
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COMBO_STARTER_HARDEN,
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COMBO_STARTER_SING,
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COMBO_STARTER_EARTHQUAKE,
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COMBO_STARTER_DOUBLE_TEAM,
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COMBO_STARTER_CURSE,
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COMBO_STARTER_SWEET_SCENT,
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COMBO_STARTER_SLUDGE,
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COMBO_STARTER_SLUDGE_BOMB,
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COMBO_STARTER_THUNDER_PUNCH,
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COMBO_STARTER_FIRE_PUNCH,
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COMBO_STARTER_ICE_PUNCH,
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COMBO_STARTER_PECK,
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COMBO_STARTER_METAL_SOUND,
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COMBO_STARTER_MUD_SPORT,
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COMBO_STARTER_WATER_SPORT,
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COMBO_STARTER_BONE_CLUB,
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COMBO_STARTER_BONEMERANG,
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COMBO_STARTER_BONE_RUSH,
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COMBO_STARTER_SAND_ATTACK,
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COMBO_STARTER_MUD_SLAP,
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COMBO_STARTER_FAKE_OUT,
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COMBO_STARTER_PSYCHIC,
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COMBO_STARTER_KINESIS,
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COMBO_STARTER_CONFUSION,
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COMBO_STARTER_POUND,
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COMBO_STARTER_SMOG,
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COMBO_STARTER_CALM_MIND
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};
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enum
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{
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CONTEST_STRING_MORE_CONSCIOUS,
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@@ -255,7 +137,7 @@ struct ContestStruct_field_18
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struct Contest
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{
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u8 playerMoveChoice;
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u8 turnNumber;
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u8 appealNumber;
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u8 unused2[CONTESTANT_COUNT];
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bool16 unk1920A_0:1; // Task active flags?
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bool16 unk1920A_1:1;
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@@ -273,14 +155,14 @@ struct Contest
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u8 unk19211;
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u8 unk19212;
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u8 filler19213;
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u8 unk19214;
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u8 unk19215;
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u8 turnNumber;
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u8 currentContestant;
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u8 unk19216; // sprite ID
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s8 applauseLevel;
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u8 prevTurnOrder[CONTESTANT_COUNT];
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u32 unk1921C; // saved RNG value?
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u16 moveHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
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u8 excitementHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
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u16 moveHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
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u8 excitementHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
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u8 applauseMeterSpriteId;
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u8 contestSetupState;
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u8 unk1925E;
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@@ -431,9 +313,9 @@ struct ContestResources
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#define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004))
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extern struct ContestPokemon gContestMons[CONTESTANT_COUNT];
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extern s16 gContestMonConditions[CONTESTANT_COUNT];
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extern s16 gContestMonRound1Points[CONTESTANT_COUNT];
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extern s16 gContestMonTotalPoints[CONTESTANT_COUNT];
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extern s16 gUnknown_02039F10[CONTESTANT_COUNT];
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extern s16 gContestMonAppealPointTotals[CONTESTANT_COUNT];
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extern s16 gContestMonRound2Points[CONTESTANT_COUNT];
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extern u8 gContestFinalStandings[CONTESTANT_COUNT];
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extern u8 gContestMonPartyIndex;
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@@ -457,8 +339,8 @@ void ResetLinkContestBoolean(void);
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void LoadContestBgAfterMoveAnim(void);
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void CB2_StartContest(void);
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void CreateContestMonFromParty(u8 partyIndex);
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void sub_80DAB8C(u8 contestType, u8 rank);
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void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);
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void SetContestants(u8 contestType, u8 rank);
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void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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void sub_80DB09C(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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@@ -3,7 +3,7 @@
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void sub_80FCC88(u8);
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void sub_80FCC88(u8);
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void sub_80FCACC(u8);
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void Task_LinkContest_CommunicateFinalStandings(u8);
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void sub_80FC580(u8);
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void sub_80FC6BC(u8);
|
||||
void sub_80FC804(u8);
|
||||
@@ -11,8 +11,8 @@ void sub_80FCE48(u8);
|
||||
void sub_80FC894(u8);
|
||||
void Task_LinkContest_CommunicateMonIdxs(u8 taskId);
|
||||
void sub_81D9DE4(u8 taskId);
|
||||
void sub_80FCF40(u8);
|
||||
void sub_80FCFD0(u8);
|
||||
void Task_LinkContest_CommunicateRound1Points(u8);
|
||||
void Task_LinkContest_CommunicateTurnOrder(u8);
|
||||
void sub_80F8714(u8);
|
||||
bool32 sub_80FC670(s16 *);
|
||||
bool32 LinkContest_SendBlock(void *, u16);
|
||||
|
||||
Reference in New Issue
Block a user