Continue new contest documentation

This commit is contained in:
GriffinR
2020-07-24 00:14:53 -04:00
parent 52a4428ba6
commit aca50c87be
16 changed files with 478 additions and 546 deletions

View File

@@ -15,124 +15,6 @@ enum
CONTEST_DEBUG_MODE_PRINT_UNK_D
};
enum
{
CONTEST_EFFECT_HIGHLY_APPEALING,
CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES,
CONTEST_EFFECT_REPETITION_NOT_BORING,
CONTEST_EFFECT_AVOID_STARTLE_ONCE,
CONTEST_EFFECT_AVOID_STARTLE,
CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY,
CONTEST_EFFECT_USER_LESS_EASILY_STARTLED,
CONTEST_EFFECT_STARTLE_FRONT_MON,
CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS,
CONTEST_EFFECT_STARTLE_PREV_MON,
CONTEST_EFFECT_STARTLE_PREV_MONS,
CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON,
CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS,
CONTEST_EFFECT_STARTLE_PREV_MON_2,
CONTEST_EFFECT_STARTLE_PREV_MONS_2,
CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION,
CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION,
CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN,
CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL,
CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL,
CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL,
CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL,
CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL,
CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL,
CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS,
CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS,
CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS,
CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION,
CONTEST_EFFECT_BETTER_IF_FIRST,
CONTEST_EFFECT_BETTER_IF_LAST,
CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES,
CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE,
CONTEST_EFFECT_BETTER_WHEN_LATER,
CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING,
CONTEST_EFFECT_BETTER_IF_SAME_TYPE,
CONTEST_EFFECT_BETTER_IF_DIFF_TYPE,
CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL,
CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS,
CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION,
CONTEST_EFFECT_NEXT_APPEAL_EARLIER,
CONTEST_EFFECT_NEXT_APPEAL_LATER,
CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER,
CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER,
CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST,
CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED,
CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
};
enum
{
COMBO_STARTER_RAIN_DANCE = 1,
COMBO_STARTER_RAGE,
COMBO_STARTER_FOCUS_ENERGY,
COMBO_STARTER_HYPNOSIS,
COMBO_STARTER_ENDURE,
COMBO_STARTER_HORN_ATTACK,
COMBO_STARTER_SWORDS_DANCE,
COMBO_STARTER_STOCKPILE,
COMBO_STARTER_SUNNY_DAY,
COMBO_STARTER_REST,
COMBO_STARTER_VICE_GRIP,
COMBO_STARTER_DEFENSE_CURL,
COMBO_STARTER_CHARGE,
COMBO_STARTER_ROCK_THROW,
COMBO_STARTER_YAWN,
COMBO_STARTER_SCARY_FACE,
COMBO_STARTER_POWDER_SNOW,
COMBO_STARTER_LOCK_ON,
COMBO_STARTER_SOFT_BOILED,
COMBO_STARTER_MEAN_LOOK,
COMBO_STARTER_SCRATCH,
COMBO_STARTER_GROWTH,
COMBO_STARTER_HAIL,
COMBO_STARTER_SANDSTORM,
COMBO_STARTER_BELLY_DRUM,
COMBO_STARTER_MIND_READER,
COMBO_STARTER_DRAGON_BREATH,
COMBO_STARTER_DRAGON_RAGE,
COMBO_STARTER_DRAGON_DANCE,
COMBO_STARTER_SURF,
COMBO_STARTER_DIVE,
COMBO_STARTER_STRING_SHOT,
COMBO_STARTER_LEER,
COMBO_STARTER_TAUNT,
COMBO_STARTER_CHARM,
COMBO_STARTER_HARDEN,
COMBO_STARTER_SING,
COMBO_STARTER_EARTHQUAKE,
COMBO_STARTER_DOUBLE_TEAM,
COMBO_STARTER_CURSE,
COMBO_STARTER_SWEET_SCENT,
COMBO_STARTER_SLUDGE,
COMBO_STARTER_SLUDGE_BOMB,
COMBO_STARTER_THUNDER_PUNCH,
COMBO_STARTER_FIRE_PUNCH,
COMBO_STARTER_ICE_PUNCH,
COMBO_STARTER_PECK,
COMBO_STARTER_METAL_SOUND,
COMBO_STARTER_MUD_SPORT,
COMBO_STARTER_WATER_SPORT,
COMBO_STARTER_BONE_CLUB,
COMBO_STARTER_BONEMERANG,
COMBO_STARTER_BONE_RUSH,
COMBO_STARTER_SAND_ATTACK,
COMBO_STARTER_MUD_SLAP,
COMBO_STARTER_FAKE_OUT,
COMBO_STARTER_PSYCHIC,
COMBO_STARTER_KINESIS,
COMBO_STARTER_CONFUSION,
COMBO_STARTER_POUND,
COMBO_STARTER_SMOG,
COMBO_STARTER_CALM_MIND
};
enum
{
CONTEST_STRING_MORE_CONSCIOUS,
@@ -255,7 +137,7 @@ struct ContestStruct_field_18
struct Contest
{
u8 playerMoveChoice;
u8 turnNumber;
u8 appealNumber;
u8 unused2[CONTESTANT_COUNT];
bool16 unk1920A_0:1; // Task active flags?
bool16 unk1920A_1:1;
@@ -273,14 +155,14 @@ struct Contest
u8 unk19211;
u8 unk19212;
u8 filler19213;
u8 unk19214;
u8 unk19215;
u8 turnNumber;
u8 currentContestant;
u8 unk19216; // sprite ID
s8 applauseLevel;
u8 prevTurnOrder[CONTESTANT_COUNT];
u32 unk1921C; // saved RNG value?
u16 moveHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
u8 excitementHistory[CONTEST_TURN_COUNT][CONTESTANT_COUNT];
u16 moveHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
u8 excitementHistory[CONTEST_NUM_APPEALS][CONTESTANT_COUNT];
u8 applauseMeterSpriteId;
u8 contestSetupState;
u8 unk1925E;
@@ -431,9 +313,9 @@ struct ContestResources
#define eUnknownHeap1A004 (*(struct Shared1A004 *)(gHeap + 0x1a004))
extern struct ContestPokemon gContestMons[CONTESTANT_COUNT];
extern s16 gContestMonConditions[CONTESTANT_COUNT];
extern s16 gContestMonRound1Points[CONTESTANT_COUNT];
extern s16 gContestMonTotalPoints[CONTESTANT_COUNT];
extern s16 gUnknown_02039F10[CONTESTANT_COUNT];
extern s16 gContestMonAppealPointTotals[CONTESTANT_COUNT];
extern s16 gContestMonRound2Points[CONTESTANT_COUNT];
extern u8 gContestFinalStandings[CONTESTANT_COUNT];
extern u8 gContestMonPartyIndex;
@@ -457,8 +339,8 @@ void ResetLinkContestBoolean(void);
void LoadContestBgAfterMoveAnim(void);
void CB2_StartContest(void);
void CreateContestMonFromParty(u8 partyIndex);
void sub_80DAB8C(u8 contestType, u8 rank);
void sub_80DACBC(u8 contestType, u8 rank, bool32 isPostgame);
void SetContestants(u8 contestType, u8 rank);
void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
u8 GetContestEntryEligibility(struct Pokemon *pkmn);
void sub_80DB09C(u8 contestCategory);
bool8 IsSpeciesNotUnown(u16 species);