Add missing use of ALL_MOVES_MASK

This commit is contained in:
GriffinR
2023-05-23 13:07:52 -04:00
parent 10a10e914b
commit aca7998b93
7 changed files with 12 additions and 11 deletions
+2 -2
View File
@@ -478,9 +478,9 @@ static u8 ChooseMoveOrAction_Doubles(void)
else
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4);
BattleAI_SetupAIData(gBattleStruct->palaceFlags >> MAX_BATTLERS_COUNT);
else
BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1);
BattleAI_SetupAIData(ALL_MOVES_MASK);
gBattlerTarget = i;