Add missing use of ALL_MOVES_MASK
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@@ -478,9 +478,9 @@ static u8 ChooseMoveOrAction_Doubles(void)
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else
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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BattleAI_SetupAIData(gBattleStruct->palaceFlags >> 4);
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BattleAI_SetupAIData(gBattleStruct->palaceFlags >> MAX_BATTLERS_COUNT);
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else
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BattleAI_SetupAIData((1 << MAX_MON_MOVES) - 1);
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BattleAI_SetupAIData(ALL_MOVES_MASK);
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gBattlerTarget = i;
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