Add missing use of ALL_MOVES_MASK
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@@ -1555,7 +1555,7 @@ static void OpponentHandleChooseMove(void)
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if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
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{
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BattleAI_SetupAIData(0xF);
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BattleAI_SetupAIData(ALL_MOVES_MASK);
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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switch (chosenMoveId)
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