Get all map constants from include/ rather than constants/

This commit is contained in:
Marcus Huderle
2018-06-14 22:00:09 -05:00
parent 0c8cfc2297
commit acc1a5d446
621 changed files with 1839 additions and 2454 deletions

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@@ -468,14 +468,14 @@ OldaleTown_PokemonCenter_2F_EventScript_276FBD:: @ 8276FBD
waitdooranim
applymovement 255, OldaleTown_PokemonCenter_2F_Movement_27735A
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor 9, 1
waitdooranim
release
compare VAR_0x8004, 5
goto_eq OldaleTown_PokemonCenter_2F_EventScript_277036
special sub_809D2BC
warp SINGLE_BATTLE_COLOSSEUM, 255, 6, 8
warp MAP_SINGLE_BATTLE_COLOSSEUM, 255, 6, 8
special sub_80AF948
waitstate
end
@@ -487,7 +487,7 @@ OldaleTown_PokemonCenter_2F_EventScript_27702B:: @ 827702B
OldaleTown_PokemonCenter_2F_EventScript_277036:: @ 8277036
special sub_809D2BC
warp DOUBLE_BATTLE_COLOSSEUM, 255, 5, 8
warp MAP_DOUBLE_BATTLE_COLOSSEUM, 255, 5, 8
special sub_80AF948
waitstate
end
@@ -572,12 +572,12 @@ OldaleTown_PokemonCenter_2F_EventScript_27713A:: @ 827713A
waitdooranim
applymovement 255, OldaleTown_PokemonCenter_2F_Movement_27735A
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor 9, 1
waitdooranim
release
special sub_809D2BC
setwarp TRADE_CENTER, 255, 5, 8
setwarp MAP_TRADE_CENTER, 255, 5, 8
special sub_80AF948
waitstate
end
@@ -647,12 +647,12 @@ OldaleTown_PokemonCenter_2F_EventScript_27724C:: @ 827724C
waitdooranim
applymovement 255, OldaleTown_PokemonCenter_2F_Movement_27735A
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor 9, 1
waitdooranim
release
special sub_809D2BC
setwarp RECORD_CORNER, 255, 8, 9
setwarp MAP_RECORD_CORNER, 255, 8, 9
special sub_80AF948
waitstate
end
@@ -1046,12 +1046,12 @@ OldaleTown_PokemonCenter_2F_EventScript_27759F:: @ 827759F
waitdooranim
applymovement 255, OldaleTown_PokemonCenter_2F_Movement_27735A
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor 5, 1
waitdooranim
special sub_8018090
special sub_809D2BC
warpteleport2 UNION_ROOM, 255, 7, 11
warpteleport2 MAP_UNION_ROOM, 255, 7, 11
waitstate
special UnionRoomSpecial
waitstate
@@ -1385,7 +1385,7 @@ OldaleTown_PokemonCenter_2F_EventScript_277B3A:: @ 8277B3A
waitdooranim
applymovement 255, OldaleTown_PokemonCenter_2F_Movement_27735A
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor 9, 1
waitdooranim
release
@@ -1595,7 +1595,7 @@ MossdeepCity_GameCorner_1F_EventScript_277E0E:: @ 8277E0E
closemessage
applymovement 255, MossdeepCity_GameCorner_1F_Movement_277360
waitmovement 0
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
release
waitstate
end

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@@ -4,7 +4,7 @@ AbandonedShip_Corridors_B1F_MapScripts:: @ 8237D84
.byte 0
AbandonedShip_Corridors_B1F_MapScript1_237D8F: @ 8237D8F
setdivewarp ABANDONED_SHIP_UNDERWATER_1, 255, 5, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end
AbandonedShip_Corridors_B1F_MapScript1_237D98: @ 8237D98

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@@ -4,7 +4,7 @@ AbandonedShip_HiddenFloorCorridors_MapScripts:: @ 823896C
.byte 0
AbandonedShip_HiddenFloorCorridors_MapScript1_238977: @ 8238977
setdivewarp ABANDONED_SHIP_UNDERWATER_1, 255, 5, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end
AbandonedShip_HiddenFloorCorridors_MapScript1_238980: @ 8238980

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@@ -3,7 +3,7 @@ AbandonedShip_Rooms_B1F_MapScripts:: @ 8237FB7
.byte 0
AbandonedShip_Rooms_B1F_MapScript1_237FBD: @ 8237FBD
setdivewarp ABANDONED_SHIP_UNDERWATER_2, 255, 17, 4
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER2, 255, 17, 4
end
AbandonedShip_Rooms_B1F_EventScript_237FC6:: @ 8237FC6

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@@ -3,6 +3,6 @@ AbandonedShip_Underwater1_MapScripts:: @ 8238096
.byte 0
AbandonedShip_Underwater1_MapScript1_23809C: @ 823809C
setdivewarp ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 255, 0, 10
setdivewarp MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS, 255, 0, 10
end

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@@ -3,6 +3,6 @@ AbandonedShip_Underwater2_MapScripts:: @ 823895D
.byte 0
AbandonedShip_Underwater2_MapScript1_238963: @ 8238963
setdivewarp ABANDONED_SHIP_ROOMS_B1F, 255, 13, 7
setdivewarp MAP_ABANDONED_SHIP_ROOMS_B1F, 255, 13, 7
end

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@@ -37,7 +37,7 @@ BattleFrontier_BattleArenaBattleRoom_MapScript2_2574D2: @ 82574D2
BattleFrontier_BattleArenaBattleRoom_EventScript_2574DC:: @ 82574DC
lockall
showobjectat 8, BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
showobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
applymovement 8, BattleFrontier_BattleArenaBattleRoom_Movement_257BE2
waitmovement 0
setvar VAR_0x8004, 1
@@ -113,7 +113,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_257615:: @ 8257615
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
warp BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_257630:: @ 8257630
@@ -228,7 +228,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_257852:: @ 8257852
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
warp BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY, 255, 7, 8
waitstate
BattleFrontier_BattleArenaBattleRoom_EventScript_257870:: @ 8257870
@@ -533,7 +533,7 @@ BattleFrontier_BattleArenaBattleRoom_MapScript2_257C0C: @ 8257C0C
.2byte 0
BattleFrontier_BattleArenaBattleRoom_EventScript_257C16:: @ 8257C16
hideobjectat 8, BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
hideobjectat 8, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
removeobject 7
call BattleFrontier_BattleArenaBattleRoom_EventScript_24BCDC
applymovement 255, BattleFrontier_BattleArenaBattleRoom_Movement_24C773

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@@ -20,7 +20,7 @@ BattleFrontier_BattleArenaCorridor_EventScript_2573C9:: @ 82573C9
applymovement 255, BattleFrontier_BattleArenaCorridor_Movement_25742C
waitmovement 0
setvar VAR_0x8006, 0
warp BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5
waitstate
end

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@@ -218,7 +218,7 @@ BattleFrontier_BattleArenaLobby_EventScript_255F54:: @ 8255F54
call_if 1, BattleFrontier_BattleArenaLobby_EventScript_256005
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattleArenaLobby_EventScript_256050
warp BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 255, 9, 13
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR, 255, 9, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -48,7 +48,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A
call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, 4
closemessage
showobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
compare VAR_TEMP_F, 3
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E
compare VAR_TEMP_E, 0
@@ -188,7 +188,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0
switch VAR_RESULT
case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
setvar VAR_0x8006, 1
warp BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
waitstate
BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62
@@ -547,7 +547,7 @@ BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B
hideobjectat 13, BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC
setvar VAR_TEMP_1, 1
@@ -953,12 +953,12 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
copyvar VAR_RESULT, VAR_0x40CE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F
warp BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
waitstate
end

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@@ -41,7 +41,7 @@ BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
waitmovement 0
setvar VAR_0x8006, 0
warp BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
waitstate
end

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@@ -266,7 +266,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249BC2:: @ 8249BC2
closemessage
call BattleFrontier_BattleDomeLobby_EventScript_249C6E
special HealPlayerParty
warp BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 255, 23, 6
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR, 255, 23, 6
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -179,7 +179,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
waitmovement 0
closedoor 5, 1
waitdooranim
warp BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -30,10 +30,10 @@ BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A
setvar VAR_TEMP_1, 1
hideobjectat 255, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
compare VAR_TEMP_F, 0
goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24
hideobjectat 2, BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24
end
@@ -133,7 +133,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43
switch VAR_RESULT
case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85
setvar VAR_0x8006, 1
warp BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
waitstate
BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85
@@ -294,12 +294,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190
copyvar VAR_RESULT, VAR_0x40CE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA
warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA
warp BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
waitstate
end

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@@ -225,7 +225,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_25871A:: @ 825871A
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_2587A7
applymovement 255, BattleFrontier_BattleFactoryLobby_Movement_2587AC
waitmovement 0
warp BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -60,7 +60,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
waitmovement 0
warp BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
waitstate
end

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@@ -33,7 +33,7 @@ BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
@@ -233,7 +233,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
setobjectxyperm 2, 15, 1
addobject 2
hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy 2, 13, 1
setobjectxyperm 2, 13, 1
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
@@ -354,7 +354,7 @@ BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
setvar VAR_TEMP_1, 1
applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
@@ -462,12 +462,12 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_0x40CE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
waitstate
end

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@@ -55,7 +55,7 @@ BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553
waitdooranim
BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581
warp BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
waitstate
end

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@@ -236,7 +236,7 @@ BattleFrontier_BattlePalaceLobby_EventScript_24DAF3:: @ 824DAF3
msgbox BattleFrontier_BattlePalaceLobby_Text_24E408, 4
closemessage
call BattleFrontier_BattlePalaceLobby_EventScript_24DBBC
warp BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 255, 8, 13
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -32,7 +32,7 @@ BattleFrontier_BattlePikeCorridor_EventScript_25C786:: @ 825C786
setvar VAR_0x8006, 99
special sub_81A1780
call BattleFrontier_BattlePikeCorridor_EventScript_25BB49
warpsilent BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 255, 6, 10
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM, 255, 6, 10
waitstate
end

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@@ -212,7 +212,7 @@ BattleFrontier_BattlePikeLobby_EventScript_25B95C:: @ 825B95C
call BattleFrontier_BattlePikeLobby_EventScript_25BA94
special HealPlayerParty
call BattleFrontier_BattlePikeLobby_EventScript_25BB49
warpsilent BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 255, 6, 7
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR, 255, 6, 7
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -46,7 +46,7 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A:: @ 825D20A
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
warp BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end
@@ -128,7 +128,7 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB:: @ 825D2FB
playse 268
delay 65
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
showobjectat 1, BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM_1
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
delay 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
delay 4

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@@ -19,7 +19,7 @@ BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7:: @ 825E3A7
msgbox BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2, 4
closemessage
releaseall
warp BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end

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@@ -20,7 +20,7 @@ BattleFrontier_BattlePikeRandomRoom3_EventScript_25E44A:: @ 825E44A
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
warp BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end

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@@ -27,7 +27,7 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_25C891:: @ 825C891
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_25C89A:: @ 825C89A
warp BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end

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@@ -91,7 +91,7 @@ BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
setvar VAR_0x8004, 14
special sub_81A8E7C
special HealPlayerParty
warpsilent BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
@@ -143,12 +143,12 @@ BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_RESULT, 0
warp BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
waitstate
end
BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
warp BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end

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@@ -219,7 +219,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_250A21:: @ 8250A21
special sub_81A1780
setvar VAR_RESULT, 0
special HealPlayerParty
warp BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -111,7 +111,7 @@ BattleFrontier_BattlePyramidTop_EventScript_25521A:: @ 825521A
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
warp BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end

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@@ -491,24 +491,24 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
compare VAR_RESULT, 3
goto_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
setvar VAR_0x8004, 13
special sub_8161F74
warp BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
waitstate
end

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@@ -33,7 +33,7 @@ BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F33: @ 8248F33
.2byte 0
BattleFrontier_BattleTowerBattleRoom2_EventScript_248F3D:: @ 8248F3D
hideobjectat 255, BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2
hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2
end
BattleFrontier_BattleTowerBattleRoom2_MapScript2_248F43: @ 8248F43

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@@ -35,7 +35,7 @@ BattleFrontier_BattleTowerCorridor_EventScript_241B16:: @ 8241B16
BattleFrontier_BattleTowerCorridor_EventScript_241B27:: @ 8241B27
setvar VAR_TEMP_0, 0
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
waitstate
end

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@@ -33,9 +33,9 @@ BattleFrontier_BattleTowerCorridor2_MapScript2_248D95: @ 8248D95
.2byte 0
BattleFrontier_BattleTowerCorridor2_EventScript_248D9F:: @ 8248D9F
hideobjectat 255, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
hideobjectat 1, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
hideobjectat 4, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
hideobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
special sub_8139980
end
@@ -51,8 +51,8 @@ BattleFrontier_BattleTowerCorridor2_EventScript_248DBC:: @ 8248DBC
opendoor 1, 1
waitdooranim
clearflag FLAG_SPECIAL_FLAG_0x4002
showobjectat 1, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
showobjectat 4, BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
showobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
waitmovement 0
@@ -98,17 +98,17 @@ BattleFrontier_BattleTowerCorridor2_EventScript_248E71:: @ 8248E71
return
BattleFrontier_BattleTowerCorridor2_EventScript_248E9E:: @ 8248E9E
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
waitstate
return
BattleFrontier_BattleTowerCorridor2_EventScript_248EA8:: @ 8248EA8
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2, 255, 4, 5
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5
waitstate
return
BattleFrontier_BattleTowerCorridor2_EventScript_248EB2:: @ 8248EB2
warp BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM_2, 255, 4, 5
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5
waitstate
return

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@@ -35,24 +35,24 @@ BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
return
BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55
warp BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A5F:: @ 8241A5F
checkflag FLAG_0x152
goto_if 0, BattleFrontier_BattleTowerElevator_EventScript_241A7C
warp BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2, 255, 7, 2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A72:: @ 8241A72
warp BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR_2, 255, 7, 2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A7C:: @ 8241A7C
warp BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1
waitstate
return

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@@ -747,7 +747,7 @@ BattleFrontier_BattleTowerLobby_EventScript_23F108:: @ 823F108
goto_if 5, BattleFrontier_BattleTowerLobby_EventScript_23F108
call BattleFrontier_BattleTowerLobby_EventScript_23F135
clearflag FLAG_0x077
warp BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -112,7 +112,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243EB5:: @ 8243EB5
call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243EE4
closedoor 10, 1
waitdooranim
warp BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 255, 1, 6
waitstate
releaseall
end
@@ -198,7 +198,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243F36:: @ 8243F36
call_if 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_243FDF
removeobject VAR_LAST_TALKED
setflag FLAG_0x152
warpsilent BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 3
warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 3
waitstate
release
end

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@@ -39,7 +39,7 @@ BattleFrontier_OutsideWest_EventScript_23D458:: @ 823D458
goto_eq BattleFrontier_OutsideWest_EventScript_23D4AE
msgbox BattleFrontier_OutsideWest_Text_23D94B, 4
call BattleFrontier_OutsideWest_EventScript_23D4BA
warp SLATEPORT_CITY_HARBOR, 255, 8, 11
warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11
waitstate
release
end
@@ -50,7 +50,7 @@ BattleFrontier_OutsideWest_EventScript_23D483:: @ 823D483
goto_eq BattleFrontier_OutsideWest_EventScript_23D4AE
msgbox BattleFrontier_OutsideWest_Text_23D94B, 4
call BattleFrontier_OutsideWest_EventScript_23D4BA
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
@@ -66,7 +66,7 @@ BattleFrontier_OutsideWest_EventScript_23D4BA:: @ 823D4BA
applymovement VAR_LAST_TALKED, BattleFrontier_OutsideWest_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 3, BATTLE_FRONTIER_OUTSIDE_WEST
hideobjectat 3, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
setvar VAR_0x8004, 2
call BattleFrontier_OutsideWest_EventScript_272250
return

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@@ -12,10 +12,10 @@ BirthIsland_Harbor_EventScript_26805D:: @ 826805D
applymovement VAR_LAST_TALKED, BirthIsland_Harbor_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 1, BIRTH_ISLAND_HARBOR
hideobjectat 1, MAP_BIRTH_ISLAND_HARBOR
setvar VAR_0x8004, 2
call BirthIsland_Harbor_EventScript_272250
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end

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@@ -3,6 +3,6 @@ CaveOfOrigin_Entrance_MapScripts:: @ 8235759
.byte 0
CaveOfOrigin_Entrance_MapScript1_23575F: @ 823575F
setescapewarp SOOTOPOLIS_CITY, 255, 31, 17
setescapewarp MAP_SOOTOPOLIS_CITY, 255, 31, 17
end

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@@ -118,31 +118,31 @@ DewfordTown_EventScript_1E9656:: @ 81E9656
DewfordTown_EventScript_1E9660:: @ 81E9660
call DewfordTown_EventScript_271E95
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 255, DEWFORD_TOWN, 0
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
setobjectpriority 255, MAP_DEWFORD_TOWN, 0
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement 255, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, DEWFORD_TOWN
hideobjectat 255, MAP_DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E97A2
applymovement 255, DewfordTown_Movement_1E97A2
waitmovement 0
showobjectat 255, ROUTE_104
showobjectat 255, MAP_ROUTE104
call DewfordTown_EventScript_2720A8
applymovement 255, DewfordTown_Movement_1E9914
waitmovement 0
showobjectat 255, ROUTE_104
showobjectat 255, MAP_ROUTE104
clearflag FLAG_0x2E3
clearflag FLAG_0x371
clearflag FLAG_0x2E6
setflag FLAG_0x2E7
hideobjectat 4, DEWFORD_TOWN
hideobjectat 4, MAP_DEWFORD_TOWN
setvar VAR_0x408E, 2
resetobjectpriority 255, DEWFORD_TOWN
warp ROUTE_104_MR_BRINEYS_HOUSE, 255, 5, 4
resetobjectpriority 255, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 255, 5, 4
copyvar VAR_0x4096, VAR_0x8008
waitstate
release
@@ -150,40 +150,40 @@ DewfordTown_EventScript_1E9660:: @ 81E9660
DewfordTown_EventScript_1E96E7:: @ 81E96E7
call DewfordTown_EventScript_271E95
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 255, DEWFORD_TOWN, 1
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
setobjectpriority 255, MAP_DEWFORD_TOWN, 1
applymovement 2, DewfordTown_Movement_1E991D
waitmovement 0
removeobject 2
applymovement 255, DewfordTown_Movement_1E9911
waitmovement 0
hideobjectat 255, DEWFORD_TOWN
hideobjectat 255, MAP_DEWFORD_TOWN
call DewfordTown_EventScript_2720A0
applymovement 4, DewfordTown_Movement_1E9865
applymovement 255, DewfordTown_Movement_1E9865
waitmovement 0
call DewfordTown_EventScript_2720A8
showobjectat 255, ROUTE_109
showobjectat 255, MAP_ROUTE109
applymovement 255, DewfordTown_Movement_1E9918
waitmovement 0
setobjectxyperm 2, 21, 26
addobject 2
setobjectpriority 2, ROUTE_109, 0
setobjectpriority 2, MAP_ROUTE109, 0
applymovement 2, DewfordTown_Movement_1E991F
waitmovement 0
clearflag FLAG_0x2E5
addobject 1
clearflag FLAG_0x2E8
setflag FLAG_0x2E7
hideobjectat 4, DEWFORD_TOWN
hideobjectat 4, MAP_DEWFORD_TOWN
checkflag FLAG_0x095
call_if 0, DewfordTown_EventScript_1E9790
checkflag FLAG_0x095
call_if 1, DewfordTown_EventScript_1E9799
closemessage
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, DEWFORD_TOWN
resetobjectpriority 2, ROUTE_109
resetobjectpriority 255, MAP_DEWFORD_TOWN
resetobjectpriority 2, MAP_ROUTE109
moveobjectoffscreen 2
release
end

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@@ -137,7 +137,7 @@ EverGrandeCity_ChampionsRoom_EventScript_228B30:: @ 8228B30
applymovement 255, EverGrandeCity_ChampionsRoom_Movement_228C20
waitmovement 0
setflag FLAG_0x30D
warp EVER_GRANDE_CITY_HALL_OF_FAME, 255, 7, 16
warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 255, 7, 16
waitstate
releaseall
end

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@@ -32,7 +32,7 @@ FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
lockall
showobjectat 1, FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
waitmovement 0
setvar VAR_0x8004, 1
@@ -73,7 +73,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
setvar VAR_0x8006, 4
special sub_81A1780
special LoadPlayerParty
warp FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
@@ -158,7 +158,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
setvar VAR_0x8006, 3
special sub_81A1780
special LoadPlayerParty
warp FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
@@ -260,8 +260,8 @@ FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
hideobjectat 255, FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 1, FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 255, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
removeobject 3
setvar VAR_TEMP_1, 1
end

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@@ -20,7 +20,7 @@ FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7
closedoor 2, 1
waitdooranim
setvar VAR_0x8006, 0
warp FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
waitstate
releaseall
end

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@@ -204,7 +204,7 @@ FallarborTown_BattleTentLobby_EventScript_20013C:: @ 820013C
msgbox FallarborTown_BattleTentLobby_Text_2C4DC3, 4
closemessage
call FallarborTown_BattleTentLobby_EventScript_2001CF
warp FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end

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@@ -27,10 +27,10 @@ FarawayIsland_Entrance_EventScript_267CA2:: @ 8267CA2
applymovement VAR_LAST_TALKED, FarawayIsland_Entrance_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 1, FARAWAY_ISLAND_ENTRANCE
hideobjectat 1, MAP_FARAWAY_ISLAND_ENTRANCE
setvar VAR_0x8004, 2
call FarawayIsland_Entrance_EventScript_272250
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end

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@@ -6,6 +6,6 @@ GraniteCave_B1F_MapScripts:: @ 822DC5E
GraniteCave_B1F_MapScript1_22DC6E: @ 822DC6E
setstepcallback 7
setholewarp GRANITE_CAVE_B2F, 255, 0, 0
setholewarp MAP_GRANITE_CAVE_B2F, 255, 0, 0
end

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@@ -32,7 +32,7 @@ InsideOfTruck_EventScript_23BF20:: @ 823BF20
setflag FLAG_0x2DF
setflag FLAG_0x331
setvar VAR_0x408C, 1
setdynamicwarp LITTLEROOT_TOWN, 255, 3, 10
setdynamicwarp MAP_LITTLEROOT_TOWN, 255, 3, 10
releaseall
end
@@ -45,7 +45,7 @@ InsideOfTruck_EventScript_23BF46:: @ 823BF46
setflag FLAG_0x2E0
setflag FLAG_0x332
setvar VAR_0x4082, 1
setdynamicwarp LITTLEROOT_TOWN, 255, 12, 10
setdynamicwarp MAP_LITTLEROOT_TOWN, 255, 12, 10
releaseall
end

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@@ -376,31 +376,31 @@ LilycoveCity_ContestLobby_EventScript_21A5EF:: @ 821A5EF
return
LilycoveCity_ContestLobby_EventScript_21A62F:: @ 821A62F
setwarp LINK_CONTEST_ROOM_4, 255, 7, 5
setwarp MAP_LINK_CONTEST_ROOM4, 255, 7, 5
special sub_80AFC60
waitstate
return
LilycoveCity_ContestLobby_EventScript_21A63C:: @ 821A63C
setwarp LINK_CONTEST_ROOM_2, 255, 7, 5
setwarp MAP_LINK_CONTEST_ROOM2, 255, 7, 5
special sub_80AFC60
waitstate
return
LilycoveCity_ContestLobby_EventScript_21A649:: @ 821A649
setwarp LINK_CONTEST_ROOM_6, 255, 7, 5
setwarp MAP_LINK_CONTEST_ROOM6, 255, 7, 5
special sub_80AFC60
waitstate
return
LilycoveCity_ContestLobby_EventScript_21A656:: @ 821A656
setwarp LINK_CONTEST_ROOM_5, 255, 7, 5
setwarp MAP_LINK_CONTEST_ROOM5, 255, 7, 5
special sub_80AFC60
waitstate
return
LilycoveCity_ContestLobby_EventScript_21A663:: @ 821A663
setwarp LINK_CONTEST_ROOM_3, 255, 7, 5
setwarp MAP_LINK_CONTEST_ROOM3, 255, 7, 5
special sub_80AFC60
waitstate
return

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@@ -59,7 +59,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_2206C5:: @ 82206C5
LilycoveCity_DepartmentStoreElevator_EventScript_220718:: @ 8220718
setvar VAR_0x8006, 4
setdynamicwarp LILYCOVE_CITY_DEPARTMENT_STORE_1F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F, 255, 2, 1
compare VAR_DEPT_STORE_FLOOR, 4
goto_eq LilycoveCity_DepartmentStoreElevator_EventScript_2207E0
call LilycoveCity_DepartmentStoreElevator_EventScript_2207E5
@@ -69,7 +69,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_220718:: @ 8220718
LilycoveCity_DepartmentStoreElevator_EventScript_220740:: @ 8220740
setvar VAR_0x8006, 5
setdynamicwarp LILYCOVE_CITY_DEPARTMENT_STORE_2F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F, 255, 2, 1
compare VAR_DEPT_STORE_FLOOR, 5
goto_eq LilycoveCity_DepartmentStoreElevator_EventScript_2207E0
call LilycoveCity_DepartmentStoreElevator_EventScript_2207E5
@@ -79,7 +79,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_220740:: @ 8220740
LilycoveCity_DepartmentStoreElevator_EventScript_220768:: @ 8220768
setvar VAR_0x8006, 6
setdynamicwarp LILYCOVE_CITY_DEPARTMENT_STORE_3F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F, 255, 2, 1
compare VAR_DEPT_STORE_FLOOR, 6
goto_eq LilycoveCity_DepartmentStoreElevator_EventScript_2207E0
call LilycoveCity_DepartmentStoreElevator_EventScript_2207E5
@@ -89,7 +89,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_220768:: @ 8220768
LilycoveCity_DepartmentStoreElevator_EventScript_220790:: @ 8220790
setvar VAR_0x8006, 7
setdynamicwarp LILYCOVE_CITY_DEPARTMENT_STORE_4F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F, 255, 2, 1
compare VAR_DEPT_STORE_FLOOR, 7
goto_eq LilycoveCity_DepartmentStoreElevator_EventScript_2207E0
call LilycoveCity_DepartmentStoreElevator_EventScript_2207E5
@@ -99,7 +99,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_220790:: @ 8220790
LilycoveCity_DepartmentStoreElevator_EventScript_2207B8:: @ 82207B8
setvar VAR_0x8006, 8
setdynamicwarp LILYCOVE_CITY_DEPARTMENT_STORE_5F, 255, 2, 1
setdynamicwarp MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F, 255, 2, 1
compare VAR_DEPT_STORE_FLOOR, 8
goto_eq LilycoveCity_DepartmentStoreElevator_EventScript_2207E0
call LilycoveCity_DepartmentStoreElevator_EventScript_2207E5

View File

@@ -3,7 +3,7 @@ LilycoveCity_Harbor_MapScripts:: @ 821E000
.byte 0
LilycoveCity_Harbor_MapScript1_21E006: @ 821E006
setescapewarp LILYCOVE_CITY, 255, 12, 33
setescapewarp MAP_LILYCOVE_CITY, 255, 12, 33
end
LilycoveCity_Harbor_EventScript_21E00F:: @ 821E00F
@@ -59,28 +59,28 @@ LilycoveCity_Harbor_EventScript_21E09F:: @ 821E09F
LilycoveCity_Harbor_EventScript_21E109:: @ 821E109
call LilycoveCity_Harbor_EventScript_21E5CC
warp SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
waitstate
release
end
LilycoveCity_Harbor_EventScript_21E119:: @ 821E119
call LilycoveCity_Harbor_EventScript_21E5CC
warp NAVEL_ROCK_HARBOR, 255, 8, 4
warp MAP_NAVEL_ROCK_HARBOR, 255, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_21E129:: @ 821E129
call LilycoveCity_Harbor_EventScript_21E5CC
warp BIRTH_ISLAND_HARBOR, 255, 8, 4
warp MAP_BIRTH_ISLAND_HARBOR, 255, 8, 4
waitstate
release
end
LilycoveCity_Harbor_EventScript_21E139:: @ 821E139
call LilycoveCity_Harbor_EventScript_21E5CC
warp FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
waitstate
release
end
@@ -91,7 +91,7 @@ LilycoveCity_Harbor_EventScript_21E149:: @ 821E149
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
setvar VAR_PORTHOLE, 5
call LilycoveCity_Harbor_EventScript_21E5CC
warp SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
waitstate
release
end
@@ -101,7 +101,7 @@ LilycoveCity_Harbor_EventScript_21E171:: @ 821E171
compare VAR_RESULT, 0
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
call LilycoveCity_Harbor_EventScript_21E5CC
warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
waitstate
release
end
@@ -226,7 +226,7 @@ LilycoveCity_Harbor_EventScript_21E2F0:: @ 821E2F0
LilycoveCity_Harbor_EventScript_21E30F:: @ 821E30F
closemessage
call LilycoveCity_Harbor_EventScript_21E514
warp SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
warp MAP_SOUTHERN_ISLAND_EXTERIOR, 255, 13, 22
waitstate
release
end
@@ -243,7 +243,7 @@ LilycoveCity_Harbor_EventScript_21E320:: @ 821E320
LilycoveCity_Harbor_EventScript_21E33F:: @ 821E33F
closemessage
call LilycoveCity_Harbor_EventScript_21E514
warp BIRTH_ISLAND_HARBOR, 255, 8, 4
warp MAP_BIRTH_ISLAND_HARBOR, 255, 8, 4
waitstate
release
end
@@ -284,7 +284,7 @@ LilycoveCity_Harbor_EventScript_21E350:: @ 821E350
call_if 1, LilycoveCity_Harbor_EventScript_21E6BA
setvar VAR_0x8004, 2
call LilycoveCity_Harbor_EventScript_2721E2
warp FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
waitstate
release
end
@@ -292,7 +292,7 @@ LilycoveCity_Harbor_EventScript_21E350:: @ 821E350
LilycoveCity_Harbor_EventScript_21E40C:: @ 821E40C
closemessage
call LilycoveCity_Harbor_EventScript_21E514
warp FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
warp MAP_FARAWAY_ISLAND_ENTRANCE, 255, 13, 38
waitstate
release
end
@@ -309,7 +309,7 @@ LilycoveCity_Harbor_EventScript_21E41D:: @ 821E41D
LilycoveCity_Harbor_EventScript_21E43C:: @ 821E43C
closemessage
call LilycoveCity_Harbor_EventScript_21E514
warp NAVEL_ROCK_HARBOR, 255, 8, 4
warp MAP_NAVEL_ROCK_HARBOR, 255, 8, 4
waitstate
release
end
@@ -344,7 +344,7 @@ LilycoveCity_Harbor_EventScript_21E4B6:: @ 821E4B6
delay 30
applymovement 1, LilycoveCity_Harbor_Movement_2725AA
waitmovement 0
showobjectat 1, LILYCOVE_CITY_HARBOR
showobjectat 1, MAP_LILYCOVE_CITY_HARBOR
delay 30
msgbox LilycoveCity_Harbor_Text_21E842, 4
release
@@ -354,7 +354,7 @@ LilycoveCity_Harbor_EventScript_21E4EE:: @ 821E4EE
applymovement VAR_LAST_TALKED, LilycoveCity_Harbor_Movement_2725A6
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, LILYCOVE_CITY_HARBOR
hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR
delay 60
addobject 4
delay 30
@@ -372,7 +372,7 @@ LilycoveCity_Harbor_EventScript_21E514:: @ 821E514
compare VAR_FACING, 4
call_if 1, LilycoveCity_Harbor_EventScript_21E610
delay 30
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
setvar VAR_0x8004, 2
call LilycoveCity_Harbor_EventScript_2721E2
return
@@ -400,7 +400,7 @@ LilycoveCity_Harbor_EventScript_21E575:: @ 821E575
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
setvar VAR_PORTHOLE, 5
call LilycoveCity_Harbor_EventScript_21E5CC
warp SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
waitstate
release
end
@@ -410,7 +410,7 @@ LilycoveCity_Harbor_EventScript_21E59D:: @ 821E59D
compare VAR_RESULT, 0
goto_eq LilycoveCity_Harbor_EventScript_21E5C0
call LilycoveCity_Harbor_EventScript_21E5CC
warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
waitstate
release
end
@@ -427,13 +427,13 @@ LilycoveCity_Harbor_EventScript_21E5CC:: @ 821E5CC
applymovement VAR_LAST_TALKED, LilycoveCity_Harbor_Movement_2725A6
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, LILYCOVE_CITY_HARBOR
hideobjectat VAR_LAST_TALKED, MAP_LILYCOVE_CITY_HARBOR
compare VAR_FACING, 2
call_if 1, LilycoveCity_Harbor_EventScript_21E61B
compare VAR_FACING, 4
call_if 1, LilycoveCity_Harbor_EventScript_21E610
delay 30
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
setvar VAR_0x8004, 2
call LilycoveCity_Harbor_EventScript_2721E2
return

View File

@@ -49,7 +49,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_218D5A:: @ 8218D5A
lockall
applymovement 255, LilycoveCity_LilycoveMuseum_1F_Movement_218DA1
waitmovement 0
warp LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
waitstate
end
@@ -57,7 +57,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_218D6F:: @ 8218D6F
lockall
applymovement 255, LilycoveCity_LilycoveMuseum_1F_Movement_218D9B
waitmovement 0
warp LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
waitstate
end
@@ -65,7 +65,7 @@ LilycoveCity_LilycoveMuseum_1F_EventScript_218D84:: @ 8218D84
lockall
applymovement 255, LilycoveCity_LilycoveMuseum_1F_Movement_218D9E
waitmovement 0
warp LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
warp MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F, 255, 11, 8
waitstate
end

View File

@@ -95,7 +95,7 @@ LittlerootTown_EventScript_1E7EDB:: @ 81E7EDB
setvar VAR_0x8005, 8
call LittlerootTown_EventScript_1E7F17
setflag FLAG_0x2F9
warpsilent LITTLEROOT_TOWN_BRENDANS_HOUSE_1F, 255, 8, 8
warpsilent MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F, 255, 8, 8
waitstate
releaseall
end
@@ -106,7 +106,7 @@ LittlerootTown_EventScript_1E7EF9:: @ 81E7EF9
setvar VAR_0x8005, 8
call LittlerootTown_EventScript_1E7F17
setflag FLAG_0x2FA
warpsilent LITTLEROOT_TOWN_MAYS_HOUSE_1F, 255, 2, 8
warpsilent MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F, 255, 2, 8
waitstate
releaseall
end
@@ -138,7 +138,7 @@ LittlerootTown_EventScript_1E7F17:: @ 81E7F17
waitmovement 0
setflag FLAG_0x2F0
setvar VAR_0x4092, 3
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_0x364
@@ -196,7 +196,7 @@ LittlerootTown_EventScript_1E7FB1:: @ 81E7FB1
clearflag FLAG_0x31B
delay 20
clearflag FLAG_SPECIAL_FLAG_0x4000
warp LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
waitstate
releaseall
end
@@ -649,7 +649,7 @@ LittlerootTown_EventScript_1E84A1:: @ 81E84A1
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -661,7 +661,7 @@ LittlerootTown_EventScript_1E84C7:: @ 81E84C7
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -673,7 +673,7 @@ LittlerootTown_EventScript_1E84ED:: @ 81E84ED
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -685,7 +685,7 @@ LittlerootTown_EventScript_1E8513:: @ 81E8513
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -697,7 +697,7 @@ LittlerootTown_EventScript_1E8539:: @ 81E8539
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -709,7 +709,7 @@ LittlerootTown_EventScript_1E855F:: @ 81E855F
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -721,7 +721,7 @@ LittlerootTown_EventScript_1E8585:: @ 81E8585
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -733,7 +733,7 @@ LittlerootTown_EventScript_1E85AB:: @ 81E85AB
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
return
@@ -903,7 +903,7 @@ LittlerootTown_EventScript_1E863D:: @ 81E863D
waitdooranim
applymovement 4, LittlerootTown_Movement_1E863B
waitmovement 0
hideobjectat 4, LITTLEROOT_TOWN
hideobjectat 4, MAP_LITTLEROOT_TOWN
closedoor VAR_0x8009, VAR_0x800A
waitdooranim
goto LittlerootTown_EventScript_1E8686

View File

@@ -65,7 +65,7 @@ LittlerootTown_BrendansHouse_1F_EventScript_1F7814:: @ 81F7814
applymovement 255, LittlerootTown_BrendansHouse_1F_Movement_1F783A
applymovement 1, LittlerootTown_BrendansHouse_1F_Movement_1F783A
waitmovement 0
warp LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1
warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1
waitstate
releaseall
end

View File

@@ -65,7 +65,7 @@ LittlerootTown_MaysHouse_1F_EventScript_1F8964:: @ 81F8964
applymovement 255, LittlerootTown_MaysHouse_1F_Movement_1F898A
applymovement 1, LittlerootTown_MaysHouse_1F_Movement_1F898A
waitmovement 0
warp LITTLEROOT_TOWN_MAYS_HOUSE_2F, 255, 1, 1
warp MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F, 255, 1, 1
waitstate
releaseall
end

View File

@@ -3,6 +3,6 @@ MarineCave_Entrance_MapScripts:: @ 823AFD0
.byte 0
MarineCave_Entrance_MapScript1_23AFD6: @ 823AFD6
setdivewarp UNDERWATER_MARINE_CAVE, 255, 9, 6
setdivewarp MAP_UNDERWATER_MARINE_CAVE, 255, 9, 6
end

View File

@@ -6,6 +6,6 @@ MirageTower_2F_MapScripts:: @ 823AD11
MirageTower_2F_MapScript1_23AD21: @ 823AD21
setstepcallback 7
setholewarp MIRAGE_TOWER_1F, 255, 0, 0
setholewarp MAP_MIRAGE_TOWER_1F, 255, 0, 0
end

View File

@@ -6,6 +6,6 @@ MirageTower_3F_MapScripts:: @ 823AD2C
MirageTower_3F_MapScript1_23AD3C: @ 823AD3C
setstepcallback 7
setholewarp MIRAGE_TOWER_2F, 255, 0, 0
setholewarp MAP_MIRAGE_TOWER_2F, 255, 0, 0
end

View File

@@ -54,7 +54,7 @@ MirageTower_4F_EventScript_23ADCA:: @ 823ADCA
waitstate
setvar VAR_0x40CB, 1
clearflag FLAG_LANDMARK_MIRAGE_TOWER
warp ROUTE_111, 255, 19, 59
warp MAP_ROUTE111, 255, 19, 59
waitstate
release
end

View File

@@ -205,7 +205,7 @@ MossdeepCity_Gym_EventScript_220ACC:: @ 8220ACC
MossdeepCity_Gym_EventScript_220AF1:: @ 8220AF1
lockall
warp7 MOSSDEEP_CITY_GYM, 255, 7, 30
warp7 MAP_MOSSDEEP_CITY_GYM, 255, 7, 30
waitstate
releaseall
end

View File

@@ -43,7 +43,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_223DBF:: @ 8223DBF
closemessage
applymovement 255, MossdeepCity_SpaceCenter_2F_Movement_223E07
waitmovement 0
warp MOSSDEEP_CITY_SPACE_CENTER_1F, 255, 13, 1
warp MAP_MOSSDEEP_CITY_SPACE_CENTER_1F, 255, 13, 1
waitstate
releaseall
end

View File

@@ -6,7 +6,7 @@ MtPyre_2F_MapScripts:: @ 82310FB
MtPyre_2F_MapScript1_23110B: @ 823110B
setstepcallback 7
setholewarp MT_PYRE_1F, 255, 0, 0
setholewarp MAP_MT_PYRE_1F, 255, 0, 0
end
MtPyre_2F_EventScript_231116:: @ 8231116

View File

@@ -12,10 +12,10 @@ NavelRock_Harbor_EventScript_2690BD:: @ 82690BD
applymovement VAR_LAST_TALKED, NavelRock_Harbor_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 1, NAVEL_ROCK_HARBOR
hideobjectat 1, MAP_NAVEL_ROCK_HARBOR
setvar VAR_0x8004, 2
call NavelRock_Harbor_EventScript_272250
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end

View File

@@ -39,8 +39,8 @@ PetalburgCity_EventScript_1DC32E:: @ 81DC32E
special StartWallyTutorialBattle
waitstate
msgbox PetalburgCity_Text_1EC271, 4
applymovement 2, PetalburgCity_Movement_2725A4, PETALBURG_CITY
waitmovement 2, PETALBURG_CITY
applymovement 2, PetalburgCity_Movement_2725A4, MAP_PETALBURG_CITY
waitmovement 2, MAP_PETALBURG_CITY
msgbox PetalburgCity_Text_1EC297, 4
closemessage
clearflag FLAG_SPECIAL_FLAG_0x4000
@@ -49,7 +49,7 @@ PetalburgCity_EventScript_1DC32E:: @ 81DC32E
clearflag FLAG_SPECIAL_FLAG_0x4001
special LoadPlayerParty
setvar VAR_0x4085, 1
warp PETALBURG_CITY_GYM, 255, 4, 108
warp MAP_PETALBURG_CITY_GYM, 255, 4, 108
waitstate
releaseall
end
@@ -68,13 +68,13 @@ PetalburgCity_EventScript_1DC390:: @ 81DC390
applymovement 255, PetalburgCity_Movement_1DC418
waitmovement 0
setflag FLAG_0x33E
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
closedoor VAR_0x8004, VAR_0x8005
waitdooranim
clearflag FLAG_SPECIAL_FLAG_0x4000
fadedefaultbgm
clearflag FLAG_SPECIAL_FLAG_0x4001
warp PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4
warp MAP_PETALBURG_CITY_WALLYS_HOUSE, 255, 2, 4
waitstate
releaseall
end

View File

@@ -223,7 +223,7 @@ PetalburgCity_Gym_EventScript_204AAC:: @ 8204AAC
clearflag FLAG_0x362
setflag FLAG_0x379
special InitBirchState
warp PETALBURG_CITY, 255, 15, 8
warp MAP_PETALBURG_CITY, 255, 15, 8
waitstate
release
end
@@ -501,7 +501,7 @@ PetalburgCity_Gym_EventScript_204F13:: @ 8204F13
removeobject 11
setvar VAR_0x4057, 4
clearflag FLAG_0x33E
warp PETALBURG_CITY, 255, 15, 8
warp MAP_PETALBURG_CITY, 255, 15, 8
waitstate
release
end
@@ -800,7 +800,7 @@ PetalburgCity_Gym_EventScript_205137:: @ 8205137
PetalburgCity_Gym_EventScript_20516C:: @ 820516C
closemessage
delay 30
warpdoor PETALBURG_CITY_GYM, 255, 32776, 32777
warpdoor MAP_PETALBURG_CITY_GYM, 255, 32776, 32777
waitstate
releaseall
end

View File

@@ -242,7 +242,7 @@ Route101_EventScript_1EBE16:: @ 81EBE16
call_if 1, Route101_EventScript_1EBE85
compare VAR_RESULT, 1
call_if 1, Route101_EventScript_1EBE89
warp LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
waitstate
release
end

View File

@@ -367,14 +367,14 @@ Route104_EventScript_1ED090:: @ 81ED090
end
Route104_EventScript_1ED099:: @ 81ED099
setobjectpriority 8, ROUTE_104, 0
setobjectpriority 255, ROUTE_104, 0
setobjectpriority 8, MAP_ROUTE104, 0
setobjectpriority 255, MAP_ROUTE104, 0
applymovement 8, Route104_Movement_1ED359
waitmovement 0
removeobject 8
applymovement 255, Route104_Movement_1ED34F
waitmovement 0
hideobjectat 255, ROUTE_104
hideobjectat 255, MAP_ROUTE104
call Route104_EventScript_2720A0
checkflag FLAG_0x132
goto_eq Route104_EventScript_1ED0D9
@@ -402,8 +402,8 @@ Route104_EventScript_1ED0EF:: @ 81ED0EF
delay 30
setflag FLAG_0x132
applymovement 255, Route104_Movement_1ED22A
applymovement 7, Route104_Movement_1ED22A, ROUTE_104
waitmovement 7, ROUTE_104
applymovement 7, Route104_Movement_1ED22A, MAP_ROUTE104
waitmovement 7, MAP_ROUTE104
waitmovement 0
goto Route104_EventScript_1ED139
@@ -412,12 +412,12 @@ Route104_EventScript_1ED139:: @ 81ED139
applymovement 255, Route104_Movement_1ED353
waitmovement 0
call Route104_EventScript_2720A8
showobjectat 255, DEWFORD_TOWN
showobjectat 255, MAP_DEWFORD_TOWN
applymovement 255, Route104_Movement_1ED355
waitmovement 0
setobjectxyperm 2, 12, 8
addobject 2
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
clearflag FLAG_0x2E4
applymovement 2, Route104_Movement_1ED35C
waitmovement 0
@@ -425,10 +425,10 @@ Route104_EventScript_1ED139:: @ 81ED139
clearflag FLAG_0x2E7
call Route104_EventScript_2720A8
setflag FLAG_0x2E6
hideobjectat 7, ROUTE_104
hideobjectat 7, MAP_ROUTE104
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, ROUTE_104
resetobjectpriority 2, DEWFORD_TOWN
resetobjectpriority 255, MAP_ROUTE104
resetobjectpriority 2, MAP_DEWFORD_TOWN
moveobjectoffscreen 2
setvar VAR_0x408E, 0
checkflag FLAG_0x0BD

View File

@@ -87,7 +87,7 @@ Route104_MrBrineysHouse_EventScript_229E27:: @ 8229E27
setvar VAR_0x4063, 2
setflag FLAG_0x32E
setflag FLAG_0x2CF
warp ROUTE_104, 255, 13, 51
warp MAP_ROUTE104, 255, 13, 51
waitstate
releaseall
end

View File

@@ -3,8 +3,8 @@ Route109_MapScripts:: @ 81EE75F
Route109_EventScript_1EE760:: @ 81EE760
call Route109_EventScript_271E95
setobjectpriority 2, ROUTE_109, 0
setobjectpriority 255, ROUTE_109, 0
setobjectpriority 2, MAP_ROUTE109, 0
setobjectpriority 255, MAP_ROUTE109, 0
applymovement 2, Route109_Movement_1EE90B
waitmovement 0
removeobject 2
@@ -33,31 +33,31 @@ Route109_EventScript_1EE7C5:: @ 81EE7C5
end
Route109_EventScript_1EE7D5:: @ 81EE7D5
hideobjectat 255, ROUTE_109
hideobjectat 255, MAP_ROUTE109
call Route109_EventScript_2720A0
applymovement 1, Route109_Movement_1EE84F
applymovement 255, Route109_Movement_1EE84F
waitmovement 0
delay 50
call Route109_EventScript_2720A8
showobjectat 255, DEWFORD_TOWN
showobjectat 255, MAP_DEWFORD_TOWN
applymovement 255, Route109_Movement_1EE900
waitmovement 0
addobject 4
clearflag FLAG_0x2E7
setobjectxyperm 2, 12, 8
addobject 2
setobjectpriority 2, DEWFORD_TOWN, 0
setobjectpriority 2, MAP_DEWFORD_TOWN, 0
applymovement 2, Route109_Movement_1EE90D
waitmovement 0
clearflag FLAG_0x2E4
setflag FLAG_0x2E8
hideobjectat 1, ROUTE_109
hideobjectat 1, MAP_ROUTE109
msgbox Route109_Text_1E9C1D, 4
closemessage
copyvar VAR_0x4096, VAR_0x8008
resetobjectpriority 255, ROUTE_109
resetobjectpriority 2, DEWFORD_TOWN
resetobjectpriority 255, MAP_ROUTE109
resetobjectpriority 2, MAP_DEWFORD_TOWN
moveobjectoffscreen 2
release
end

View File

@@ -22,7 +22,7 @@ Route110_TrickHouseEnd_MapScript2_26ACDE: @ 826ACDE
Route110_TrickHouseEnd_EventScript_26ACE8:: @ 826ACE8
addobject 1
showobjectat 1, ROUTE_110_TRICK_HOUSE_END
showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_END
turnobject 1, 4
end

View File

@@ -138,14 +138,14 @@ Route110_TrickHouseEntrance_MapScript2_269BD3: @ 8269BD3
Route110_TrickHouseEntrance_EventScript_269C15:: @ 8269C15
addobject 1
showobjectat 1, ROUTE_110_TRICK_HOUSE_ENTRANCE
showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
turnobject 1, 4
turnobject 255, 3
end
Route110_TrickHouseEntrance_EventScript_269C26:: @ 8269C26
addobject 1
hideobjectat 1, ROUTE_110_TRICK_HOUSE_ENTRANCE
hideobjectat 1, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
switch VAR_0x4044
case 0, Route110_TrickHouseEntrance_EventScript_269C8C
case 1, Route110_TrickHouseEntrance_EventScript_269C94
@@ -265,7 +265,7 @@ Route110_TrickHouseEntrance_EventScript_269D6E:: @ 8269D6E
call_if 1, Route110_TrickHouseEntrance_EventScript_269E2D
closemessage
setvar VAR_0x40A6, 1
warpsilent ROUTE_110_TRICK_HOUSE_ENTRANCE, 255, 6, 2
warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 255, 6, 2
waitstate
releaseall
end
@@ -533,49 +533,49 @@ Route110_TrickHouseEntrance_Movement_26A1A7: @ 826A1A7
step_end
Route110_TrickHouseEntrance_EventScript_26A1A9:: @ 826A1A9
warp ROUTE_110_TRICK_HOUSE_PUZZLE_1, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1B4:: @ 826A1B4
warp ROUTE_110_TRICK_HOUSE_PUZZLE_2, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1BF:: @ 826A1BF
warp ROUTE_110_TRICK_HOUSE_PUZZLE_3, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1CA:: @ 826A1CA
warp ROUTE_110_TRICK_HOUSE_PUZZLE_4, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1D5:: @ 826A1D5
warp ROUTE_110_TRICK_HOUSE_PUZZLE_5, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1E0:: @ 826A1E0
warp ROUTE_110_TRICK_HOUSE_PUZZLE_6, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1EB:: @ 826A1EB
warp ROUTE_110_TRICK_HOUSE_PUZZLE_7, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_26A1F6:: @ 826A1F6
warp ROUTE_110_TRICK_HOUSE_PUZZLE_8, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 255, 0, 21
waitstate
releaseall
end

View File

@@ -458,7 +458,7 @@ Route110_TrickHousePuzzle5_EventScript_26D152:: @ 826D152
waitmovement 0
msgbox Route110_TrickHousePuzzle5_Text_26D8C9, 4
closemessage
warp ROUTE_110_TRICK_HOUSE_PUZZLE_5, 255, 0, 21
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 255, 0, 21
waitstate
releaseall
end

View File

@@ -113,7 +113,7 @@ Route110_TrickHousePuzzle7_EventScript_26E1E2:: @ 826E1E2
Route110_TrickHousePuzzle7_EventScript_26E1ED:: @ 826E1ED
lockall
setvar VAR_0x40B6, 1
warpteleport ROUTE_110_TRICK_HOUSE_PUZZLE_7, 255, 3, 19
warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 3, 19
waitstate
releaseall
end

View File

@@ -111,7 +111,7 @@ Route111_MapScript2_1F0E46: @ 81F0E46
.2byte 0
Route111_EventScript_1F0E50:: @ 81F0E50
hideobjectat 255, LITTLEROOT_TOWN
hideobjectat 255, MAP_LITTLEROOT_TOWN
end
Route111_MapScript2_1F0E56: @ 81F0E56
@@ -127,7 +127,7 @@ Route111_EventScript_1F0E60:: @ 81F0E60
addobject 45
special sub_81BE7F4
waitstate
showobjectat 255, LITTLEROOT_TOWN
showobjectat 255, MAP_LITTLEROOT_TOWN
removeobject 45
delay 16
turnobject 255, 2

View File

@@ -4,7 +4,7 @@ Route112_CableCarStation_MapScripts:: @ 822AABE
.byte 0
Route112_CableCarStation_MapScript1_22AAC9: @ 822AAC9
setescapewarp ROUTE_112, 255, 28, 28
setescapewarp MAP_ROUTE112, 255, 28, 28
compare VAR_0x40A3, 2
call_if 1, Route112_CableCarStation_EventScript_22AADD
end

View File

@@ -83,7 +83,7 @@ Route121_SafariZoneEntrance_EventScript_22BC48:: @ 822BC48
special EnterSafariMode
setvar VAR_0x40A4, 2
clearflag FLAG_0x05D
warp SAFARI_ZONE_SOUTH, 255, 32, 33
warp MAP_SAFARI_ZONE_SOUTH, 255, 32, 33
waitstate
end

View File

@@ -3,7 +3,7 @@ Route134_MapScripts:: @ 81F7644
.byte 0
Route134_MapScript1_1F764A: @ 81F764A
setdivewarp UNDERWATER_ROUTE_134, 255, 8, 6
setdivewarp MAP_UNDERWATER_ROUTE134, 255, 8, 6
end
Route134_EventScript_1F7653:: @ 81F7653

View File

@@ -602,7 +602,7 @@ RustboroCity_EventScript_1E0C5B:: @ 81E0C5B
setflag FLAG_0x2DC
setvar VAR_0x405A, 5
delay 30
warp RUSTBORO_CITY_DEVON_CORP_3F, 255, 2, 2
warp MAP_RUSTBORO_CITY_DEVON_CORP_3F, 255, 2, 2
waitstate
releaseall
end

View File

@@ -127,7 +127,7 @@ SSTidalCorridor_EventScript_23C13B:: @ 823C13B
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
@@ -137,7 +137,7 @@ SSTidalCorridor_EventScript_23C15A:: @ 823C15A
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp SLATEPORT_CITY_HARBOR, 255, 8, 11
warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11
waitstate
release
end

View File

@@ -93,7 +93,7 @@ SafariZone_South_EventScript_23D359:: @ 823D359
SafariZone_South_EventScript_23D373:: @ 823D373
setvar VAR_0x40A4, 1
special ExitSafariMode
warpdoor ROUTE_121_SAFARI_ZONE_ENTRANCE, 255, 2, 5
warpdoor MAP_ROUTE121_SAFARI_ZONE_ENTRANCE, 255, 2, 5
waitstate
end

View File

@@ -3,8 +3,8 @@ SeafloorCavern_Entrance_MapScripts:: @ 823446E
.byte 0
SeafloorCavern_Entrance_MapScript1_234474: @ 8234474
setdivewarp UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
setescapewarp UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
setdivewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
setescapewarp MAP_UNDERWATER_SEAFLOOR_CAVERN, 255, 6, 5
end
SeafloorCavern_Entrance_EventScript_234485:: @ 8234485

View File

@@ -141,7 +141,7 @@ SeafloorCavern_Room9_EventScript_234DC9:: @ 8234DC9
setflag FLAG_0x35B
setflag FLAG_0x3B2
setflag FLAG_SPECIAL_FLAG_0x4000
warp ROUTE_128, 255, 38, 22
warp MAP_ROUTE128, 255, 38, 22
waitstate
releaseall
end

View File

@@ -5,8 +5,8 @@ SealedChamber_OuterRoom_MapScripts:: @ 8239106
.byte 0
SealedChamber_OuterRoom_MapScript1_239116: @ 8239116
setdivewarp UNDERWATER_SEALED_CHAMBER, 255, 12, 44
setescapewarp UNDERWATER_SEALED_CHAMBER, 255, 12, 44
setdivewarp MAP_UNDERWATER_SEALED_CHAMBER, 255, 12, 44
setescapewarp MAP_UNDERWATER_SEALED_CHAMBER, 255, 12, 44
end
SealedChamber_OuterRoom_MapScript1_239127: @ 8239127

View File

@@ -16,6 +16,6 @@ SkyPillar_2F_EventScript_23964C:: @ 823964C
SkyPillar_2F_MapScript1_239650: @ 8239650
setstepcallback 7
setholewarp SKY_PILLAR_1F, 255, 0, 0
setholewarp MAP_SKY_PILLAR_1F, 255, 0, 0
end

View File

@@ -16,6 +16,6 @@ SkyPillar_4F_EventScript_239692:: @ 8239692
SkyPillar_4F_MapScript1_239696: @ 8239696
setstepcallback 7
setholewarp SKY_PILLAR_3F, 255, 0, 0
setholewarp MAP_SKY_PILLAR_3F, 255, 0, 0
end

View File

@@ -616,7 +616,7 @@ SlateportCity_EventScript_1DD1F8:: @ 81DD1F8
clearflag FLAG_0x34D
clearflag FLAG_0x34E
setvar VAR_0x4058, 2
warp SLATEPORT_CITY_HARBOR, 255, 11, 14
warp MAP_SLATEPORT_CITY_HARBOR, 255, 11, 14
waitstate
releaseall
end

View File

@@ -30,8 +30,8 @@ SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
setvar VAR_TEMP_1, 1
hideobjectat 255, FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
hideobjectat 255, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
end
SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
@@ -68,7 +68,7 @@ SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
setvar VAR_0x8006, 4
special sub_81A1780
special LoadPlayerParty
warp SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
@@ -84,7 +84,7 @@ SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
setvar VAR_0x8006, 1
warp SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
@@ -94,7 +94,7 @@ SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
setvar VAR_0x8006, 3
special sub_81A1780
special LoadPlayerParty
warp SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
@ forced stop

View File

@@ -53,7 +53,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
waitmovement 0
closedoor 2, 1
waitdooranim
warp SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4
waitstate
end

View File

@@ -175,7 +175,7 @@ SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, 4
closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
warp SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end

View File

@@ -3,7 +3,7 @@ SlateportCity_Harbor_MapScripts:: @ 820C97D
.byte 0
SlateportCity_Harbor_MapScript1_20C983: @ 820C983
setescapewarp SLATEPORT_CITY, 255, 28, 13
setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
setvar VAR_TEMP_1, 0
compare VAR_0x40A0, 1
call_if 1, SlateportCity_Harbor_EventScript_20C9A9
@@ -205,7 +205,7 @@ SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92
goto_eq SlateportCity_Harbor_EventScript_20CBDD
setvar VAR_PORTHOLE, 1
call SlateportCity_Harbor_EventScript_20CBE9
warp SS_TIDAL_CORRIDOR, 255, 1, 10
warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
waitstate
release
end
@@ -215,7 +215,7 @@ SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA
compare VAR_RESULT, 0
goto_eq SlateportCity_Harbor_EventScript_20CBDD
call SlateportCity_Harbor_EventScript_20CBE9
warp BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
waitstate
release
end
@@ -232,13 +232,13 @@ SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9
applymovement VAR_LAST_TALKED, SlateportCity_Harbor_Movement_2725A6
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, SLATEPORT_CITY_HARBOR
hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
compare VAR_FACING, 2
call_if 1, SlateportCity_Harbor_EventScript_20CC42
compare VAR_FACING, 4
call_if 1, SlateportCity_Harbor_EventScript_20CC37
delay 30
hideobjectat 255, PETALBURG_CITY
hideobjectat 255, MAP_PETALBURG_CITY
setvar VAR_0x8004, 5
call SlateportCity_Harbor_EventScript_2721E2
return

View File

@@ -192,7 +192,7 @@ SootopolisCity_EventScript_1E5901:: @ 81E5901
return
SootopolisCity_MapScript1_1E590B: @ 81E590B
setdivewarp UNDERWATER_SOOTOPOLIS_CITY, 255, 9, 6
setdivewarp MAP_UNDERWATER_SOOTOPOLIS_CITY, 255, 9, 6
end
SootopolisCity_MapScript2_1E5914: @ 81E5914
@@ -549,7 +549,7 @@ SootopolisCity_EventScript_1E5C1E:: @ 81E5C1E
fadenewbgm MUS_RUNECITY
delay 120
clearflag FLAG_SPECIAL_FLAG_0x4000
warp8 SOOTOPOLIS_CITY, 255, 43, 32
warp8 MAP_SOOTOPOLIS_CITY, 255, 43, 32
waitstate
end
@@ -602,7 +602,7 @@ SootopolisCity_EventScript_1E5CCE:: @ 81E5CCE
fadenewbgm MUS_NAMINORI
delay 120
clearflag FLAG_SPECIAL_FLAG_0x4000
warp8 SOOTOPOLIS_CITY, 255, 29, 53
warp8 MAP_SOOTOPOLIS_CITY, 255, 29, 53
waitstate
end
@@ -987,7 +987,7 @@ SootopolisCity_EventScript_1E61CC:: @ 81E61CC
setflag FLAG_0x133
applymovement 255, SootopolisCity_Movement_1E635A
waitmovement 0
warp CAVE_OF_ORIGIN_ENTRANCE, 255, 9, 20
warp MAP_CAVE_OF_ORIGIN_ENTRANCE, 255, 9, 20
waitstate
end
@@ -1448,7 +1448,7 @@ SootopolisCity_EventScript_1E654C:: @ 81E654C
clearflag FLAG_0x358
clearflag FLAG_0x394
setvar VAR_0x40B9, 2
warpsilent SOOTOPOLIS_CITY, 255, 31, 34
warpsilent MAP_SOOTOPOLIS_CITY, 255, 31, 34
waitstate
releaseall
end

View File

@@ -77,7 +77,7 @@ SootopolisCity_Gym_1F_EventScript_224F29:: @ 8224F29
waitmovement 0
playse SE_RU_HYUU
delay 60
warphole SOOTOPOLIS_CITY_GYM_B1F
warphole MAP_SOOTOPOLIS_CITY_GYM_B1F
waitstate
end

View File

@@ -115,7 +115,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
call_if 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10
compare VAR_FACING, 3
call_if 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22
warp SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
waitstate
release
end

View File

@@ -34,7 +34,7 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
waitmovement 0
special LoadPlayerParty
setvar VAR_TEMP_1, 1
warp SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1
waitstate
releaseall
end

View File

@@ -17,10 +17,10 @@ SouthernIsland_Exterior_EventScript_2429D2:: @ 82429D2
applymovement VAR_LAST_TALKED, SouthernIsland_Exterior_Movement_2725AA
waitmovement 0
delay 30
hideobjectat 1, SOUTHERN_ISLAND_EXTERIOR
hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR
setvar VAR_0x8004, 2
call SouthernIsland_Exterior_EventScript_272250
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end

View File

@@ -13,7 +13,7 @@ TrainerHill_Elevator_EventScript_269360:: @ 8269360
applymovement 255, TrainerHill_Elevator_Movement_2693EB
waitmovement 0
releaseall
warp TRAINER_HILL_ROOF, 255, 15, 5
warp MAP_TRAINER_HILL_ROOF, 255, 15, 5
waitstate
end
@@ -35,7 +35,7 @@ TrainerHill_Elevator_EventScript_269375:: @ 8269375
delay 25
applymovement 255, TrainerHill_Elevator_Movement_2693E7
waitmovement 0
warp TRAINER_HILL_ENTRANCE, 255, 17, 8
warp MAP_TRAINER_HILL_ENTRANCE, 255, 17, 8
waitstate
end

View File

@@ -8,6 +8,6 @@ Underwater_MarineCave_MapScript1_23AFC3: @ 823AFC3
end
Underwater_MarineCave_MapScript1_23AFC7: @ 823AFC7
setdivewarp MARINE_CAVE_ENTRANCE, 255, 10, 17
setdivewarp MAP_MARINE_CAVE_ENTRANCE, 255, 10, 17
end

View File

@@ -3,6 +3,6 @@ Underwater_Route134_MapScripts:: @ 82390B5
.byte 0
Underwater_Route134_MapScript1_2390BB: @ 82390BB
setdivewarp ROUTE_134, 255, 60, 31
setdivewarp MAP_ROUTE134, 255, 60, 31
end

View File

@@ -35,7 +35,7 @@ Underwater_SeafloorCavern_EventScript_234366:: @ 8234366
return
Underwater_SeafloorCavern_MapScript1_2343D3: @ 82343D3
setdivewarp SEAFLOOR_CAVERN_ENTRANCE, 255, 10, 17
setdivewarp MAP_SEAFLOOR_CAVERN_ENTRANCE, 255, 10, 17
end
Underwater_SeafloorCavern_EventScript_2343DC:: @ 82343DC

View File

@@ -11,11 +11,11 @@ Underwater_SealedChamber_MapScript1_2390CA: @ 82390CA
goto Underwater_SealedChamber_EventScript_2390F3
Underwater_SealedChamber_EventScript_2390EA:: @ 82390EA
setdivewarp ROUTE_134, 255, 60, 31
setdivewarp MAP_ROUTE134, 255, 60, 31
end
Underwater_SealedChamber_EventScript_2390F3:: @ 82390F3
setdivewarp SEALED_CHAMBER_OUTER_ROOM, 255, 10, 19
setdivewarp MAP_SEALED_CHAMBER_OUTER_ROOM, 255, 10, 19
end
Underwater_SealedChamber_EventScript_2390FC:: @ 82390FC

View File

@@ -3,6 +3,6 @@ Underwater_SootopolisCity_MapScripts:: @ 822D94C
.byte 0
Underwater_SootopolisCity_MapScript1_22D952: @ 822D952
setdivewarp SOOTOPOLIS_CITY, 255, 29, 53
setdivewarp MAP_SOOTOPOLIS_CITY, 255, 29, 53
end

View File

@@ -75,7 +75,7 @@ LinkContestRoom1_EventScript_23B829:: @ 823B829
LinkContestRoom1_EventScript_23B834:: @ 823B834
special sub_80F8B94
hideobjectat 255, LITTLEROOT_TOWN
hideobjectat 255, MAP_LITTLEROOT_TOWN
call LinkContestRoom1_EventScript_23BB2B
end
@@ -416,27 +416,27 @@ LinkContestRoom1_EventScript_23BE44:: @ 823BE44
return
LinkContestRoom1_EventScript_23BE84:: @ 823BE84
warp LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
waitstate
end
LinkContestRoom1_EventScript_23BE8E:: @ 823BE8E
warp LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
waitstate
end
LinkContestRoom1_EventScript_23BE98:: @ 823BE98
warp LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
waitstate
end
LinkContestRoom1_EventScript_23BEA2:: @ 823BEA2
warp LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 14, 4
waitstate
end
LinkContestRoom1_EventScript_23BEAC:: @ 823BEAC
warp LILYCOVE_CITY_CONTEST_LOBBY, 255, 15, 4
warp MAP_LILYCOVE_CITY_CONTEST_LOBBY, 255, 15, 4
waitstate
end

Some files were not shown because too many files have changed in this diff Show More