option menu fix conflicts

This commit is contained in:
DizzyEggg
2018-01-21 12:46:19 +01:00
734 changed files with 44889 additions and 16751 deletions

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@@ -1324,6 +1324,8 @@ const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}s battle result was
const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for sub_814F950 for more detail.
static const u16 sUnknownMoveTable[] =
{
MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
@@ -1338,16 +1340,16 @@ static const u16 sUnknownMoveTable[] =
MOVE_TRICK, MOVE_ASSIST, MOVE_INGRAIN, MOVE_KNOCK_OFF,
MOVE_CAMOUFLAGE, MOVE_ASTONISH, MOVE_ODOR_SLEUTH,
MOVE_GRASS_WHISTLE, MOVE_SHEER_COLD, MOVE_MUDDY_WATER,
MOVE_IRON_DEFENSE, MOVE_BOUNCE, MOVE_NONE,
MOVE_IRON_DEFENSE, MOVE_BOUNCE, 0,
MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, MOVE_AMNESIA,
MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, MOVE_NONE,
MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, 0,
MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, MOVE_DOUBLE_TEAM,
MOVE_BARRAGE, MOVE_TRANSFORM, MOVE_STRUGGLE, MOVE_SCARY_FACE,
MOVE_CHARGE, MOVE_WISH, MOVE_BRICK_BREAK, MOVE_YAWN,
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, MOVE_NONE,
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
@@ -1361,7 +1363,7 @@ static const u16 sUnknownMoveTable[] =
MOVE_FORESIGHT, MOVE_CHARM, MOVE_ATTRACT, MOVE_ROCK_SMASH,
MOVE_UPROAR, MOVE_SPIT_UP, MOVE_SWALLOW, MOVE_TORMENT,
MOVE_FLATTER, MOVE_ROLE_PLAY, MOVE_ENDEAVOR, MOVE_TICKLE,
MOVE_COVET, MOVE_NONE
MOVE_COVET, 0
};
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
@@ -2330,6 +2332,10 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
}
}
// Loads one of two text strings into the provided buffer. This is functionally
// unused, since the value loaded into the buffer is not read; it loaded one of
// two particles (either "は" or "の") which works in tandem with sub_814F950
// below to effect changes in the meaning of the line.
static void sub_814F8F8(u8* textBuff)
{
s32 counter = 0;
@@ -2337,7 +2343,7 @@ static void sub_814F8F8(u8* textBuff)
while (counter != 4)
{
if (sUnknownMoveTable[i] == MOVE_NONE)
if (sUnknownMoveTable[i] == 0)
counter++;
if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
break;
@@ -2352,6 +2358,24 @@ static void sub_814F8F8(u8* textBuff)
}
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sUnknownMoveTable and varied the line accordingly.
//
// gText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
// gText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
// gText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)
{
s32 counter = 0;

4346
src/battle_transition.c Normal file

File diff suppressed because it is too large Load Diff

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@@ -1007,7 +1007,7 @@ void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 dest
}
// Skipping for now, it probably uses structs passed by value
/*
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
u16 attribute;
u16 mode;
@@ -1049,7 +1049,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWid
}
}*/
__attribute__((naked))
void CopyRectToBgTilemapBufferRect(u8 bg, void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
asm("push {r4-r7,lr}\n\
mov r7, r10\n\

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@@ -1,5 +1,6 @@
#include "global.h"
#include "item.h"
#include "berry.h"
#include "constants/items.h"
#include "string_util.h"
#include "text.h"
@@ -11,7 +12,6 @@ extern bool8 InBattlePyramid(void);
extern const u8 gText_PokeBalls[];
extern const u8 gText_Berries[];
extern const u8 gText_Berry[];
extern const u8 gUnknown_085897E4[][28]; // not sure what this one is
bool8 CheckPyramidBagHasItem(u16 itemId, u16 count);
bool8 CheckPyramidBagHasSpace(u16 itemId, u16 count);
@@ -96,8 +96,8 @@ void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity)
}
else
{
if (itemId >= 0x85 && itemId <= 0xAF)
GetBerryCountString(string, gUnknown_085897E4[itemId], quantity);
if (itemId >= ITEM_CHERI_BERRY && itemId <= ITEM_ENIGMA_BERRY)
GetBerryCountString(string, gBerries[itemId - ITEM_CHERI_BERRY].name, quantity);
else
StringCopy(string, ItemId_GetItem(itemId)->name);
}

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@@ -240,30 +240,6 @@ static const struct MailLayout sUnknown_0859F458[] = {
{ 0x05, 0x09, 0x60, 0x05, 0x1e, Unknown_0859F444 }
};
// What the heck are these meant to be? Call them u16 for now.
static const u16 Unknown_0859F4E8[] = {
0x00, 0x4000, 0x00, 0x00
};
static const u16 Unknown_0859F4F0[] = {
0x00, 0x00, -1, 0x00
};
static const u16 Unknown_0859F4F8[] = {
0x04, 0x00, -1, 0x00
};
static const u16 Unknown_0859F500[] = {
0x00, 0x40, -1, 0x00
};
static const u16 *const sUnknown_0859F508[] = {
Unknown_0859F4F0,
Unknown_0859F4F8,
Unknown_0859F500
};
// .text
void ReadMail(struct MailStruct *mail, void (*callback)(void), bool8 flag)

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@@ -21,9 +21,9 @@ extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u16 gBirchBagGrassPal[];
extern const u16 gUnknown_0850FEFC[];
extern const u16 gTextWindowFrame1_Pal[];
extern const u16 gUnknown_0860F074[];
extern const u32 gUnknown_0850E87C[];
extern const u32 gTextWindowFrame1_Gfx[];
extern struct SaveSection gSaveDataBuffer;
extern u8 gText_SaveFailedCheckingBackup[];
@@ -226,7 +226,7 @@ static void CB2_SaveFailedScreen(void)
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
@@ -239,7 +239,7 @@ static void CB2_SaveFailedScreen(void)
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);

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@@ -74,7 +74,7 @@ static void Task_MoveStarterChooseCursor(u8 taskId);
static void sub_8134668(u8 taskId);
static void CreateStarterPokemonLabel(u8 selection);
static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y);
static void StarterPokemonSpriteCallback(struct Sprite *sprite);
void StarterPokemonSpriteCallback(struct Sprite *sprite);
static IWRAM_DATA u16 sStarterChooseWindowId;
@@ -361,7 +361,7 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
return spriteId;
}
static void sub_81346DC(struct Sprite *sprite)
void sub_81346DC(struct Sprite *sprite)
{
sprite->pos1.x = gUnknown_085B1E28[gTasks[sprite->data[0]].tStarterSelection][0];
sprite->pos1.y = gUnknown_085B1E28[gTasks[sprite->data[0]].tStarterSelection][1];
@@ -369,7 +369,7 @@ static void sub_81346DC(struct Sprite *sprite)
sprite->data[1] = (u8)(sprite->data[1]) + 4;
}
static void sub_813473C(struct Sprite *sprite)
void sub_813473C(struct Sprite *sprite)
{
if (gTasks[sprite->data[0]].tStarterSelection == sprite->data[1])
StartSpriteAnimIfDifferent(sprite, 1);
@@ -377,7 +377,7 @@ static void sub_813473C(struct Sprite *sprite)
StartSpriteAnimIfDifferent(sprite, 0);
}
static void StarterPokemonSpriteCallback(struct Sprite *sprite)
void StarterPokemonSpriteCallback(struct Sprite *sprite)
{
//Move sprite to upper center of screen
if (sprite->pos1.x > STARTER_PKMN_POS_X)

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@@ -8,7 +8,7 @@ extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern const struct TilesPal gUnknown_0851021C[20];
extern const u32 gUnknown_08DDD748[];
extern const u32 gMessageBox_Gfx[];
extern const u16 gUnknown_0851017C[];
extern const u16 gUnknown_08DDD728[];
@@ -22,7 +22,7 @@ const struct TilesPal* GetWindowFrameTilesPal(u8 id)
void copy_textbox_border_tile_patterns_to_vram(u8 windowId, u16 destOffset, u8 palOffset)
{
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gUnknown_08DDD748, 0x1C0, destOffset);
LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset);
LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20);
}

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@@ -5,6 +5,7 @@
#include "blend_palette.h"
#include "battle_transition.h"
#include "task.h"
#include "battle_transition.h"
// Static type declarations
@@ -1392,7 +1393,7 @@ static void sub_80A1818(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) != 0xFF )
{
sSecondaryTilesetCB = sub_80A1670;
sSecondaryTilesetCBBufferSize = 0x20;
@@ -1402,7 +1403,7 @@ static void sub_80A1818(u16 a1)
static void sub_80A1884(u16 a1)
{
CpuCopy16(gTilesetAnims_BattleDomePals0[a1 & 0x3], gPlttBufferUnfaded + 0x80, 32);
if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
if ((u8)FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF )
{
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--sSecondaryTilesetCBBufferSize)

633
src/unk_transition.c Normal file
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@@ -0,0 +1,633 @@
#include "global.h"
#include "sprite.h"
#include "decompress.h"
#include "unk_transition.h"
#include "battle_transition.h"
#include "task.h"
#include "palette.h"
#include "trig.h"
#include "bg.h"
#include "gpu_regs.h"
typedef bool8 (*TransitionStateFunc)(struct Task *task);
// this file's functions
static void sub_81DA848(struct Sprite *sprite);
static void sub_81DA9BC(struct Sprite *sprite);
static bool8 sub_81DAACC(struct Task *task);
static bool8 sub_81DAC14(struct Task *task);
static bool8 sub_81DABBC(struct Task *task);
static bool8 sub_81DAB4C(struct Task *task);
static bool8 sub_81DAC80(struct Task *task);
static bool8 sub_81DACEC(struct Task *task);
static bool8 sub_81DAD58(struct Task *task);
static bool8 sub_81DADC4(struct Task *task);
static bool8 sub_81DAE44(struct Task *task);
static bool8 sub_81DAEB0(struct Task *task);
static bool8 sub_81DAF34(struct Task *task);
static bool8 sub_81DAFA0(struct Task *task);
static bool8 sub_81DB02C(struct Task *task);
static bool8 sub_81DB098(struct Task *task);
static bool8 sub_81DB124(struct Task *task);
static bool8 sub_81DB190(struct Task *task);
static bool8 sub_81DB224(struct Task *task);
static bool8 sub_81DB290(struct Task *task);
static bool8 sub_81DB328(struct Task *task);
// const rom data
// TODO: move those from .s file to .c
extern const u8 gUnknown_0862AD54[];
extern const u8 gUnknown_0862AF30[];
extern const u8 gUnknown_0862B0DC[];
extern const u16 gUnknown_0862B53C[];
static const struct OamData sOamData_862B71C =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const struct CompressedSpriteSheet sUnknown_0862B724 =
{
gUnknown_0862B0DC, 0x1800, 11920
};
static const struct SpritePalette sUnknown_0862B72C =
{
gUnknown_0862B53C, 11920
};
static const union AnimCmd sSpriteAnim_862B734[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862B73C[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862B744[] =
{
ANIMCMD_FRAME(128, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862B74C[] =
{
sSpriteAnim_862B734,
sSpriteAnim_862B73C,
sSpriteAnim_862B744
};
static const struct SpriteTemplate sUnknown_0862B758 =
{
.tileTag = 11920,
.paletteTag = 11920,
.oam = &sOamData_862B71C,
.anims = sSpriteAnimTable_862B74C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const TransitionStateFunc sPhase2_34_Funcs[] =
{
sub_81DAACC,
sub_81DAC14,
sub_81DABBC,
sub_81DAB4C,
sub_81DAC80
};
static const TransitionStateFunc sPhase2_35_Funcs[] =
{
sub_81DAACC,
sub_81DACEC,
sub_81DABBC,
sub_81DAB4C,
sub_81DAD58
};
static const TransitionStateFunc sPhase2_36_Funcs[] =
{
sub_81DAACC,
sub_81DADC4,
sub_81DABBC,
sub_81DAB4C,
sub_81DAE44
};
static const TransitionStateFunc sPhase2_37_Funcs[] =
{
sub_81DAACC,
sub_81DAEB0,
sub_81DABBC,
sub_81DAB4C,
sub_81DAF34
};
static const TransitionStateFunc sPhase2_38_Funcs[] =
{
sub_81DAACC,
sub_81DAFA0,
sub_81DABBC,
sub_81DAB4C,
sub_81DB02C
};
static const TransitionStateFunc sPhase2_39_Funcs[] =
{
sub_81DAACC,
sub_81DB098,
sub_81DABBC,
sub_81DAB4C,
sub_81DB124
};
static const TransitionStateFunc sPhase2_40_Funcs[] =
{
sub_81DAACC,
sub_81DB190,
sub_81DABBC,
sub_81DAB4C,
sub_81DB224
};
static const TransitionStateFunc sPhase2_41_Funcs[] =
{
sub_81DAACC,
sub_81DB290,
sub_81DABBC,
sub_81DAB4C,
sub_81DB328
};
// code
static void sub_81DA700(void)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_0862AD54, dst2);
LZ77UnCompVram(gUnknown_0862AF30, dst1);
LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
LoadCompressedObjectPic(&sUnknown_0862B724);
LoadSpritePalette(&sUnknown_0862B72C);
}
static u8 sub_81DA74C(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
{
u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
switch (spriteAnimNum)
{
case 0:
gSprites[spriteId].data[0] = 120;
gSprites[spriteId].data[1] = 45;
break;
case 1:
gSprites[spriteId].data[0] = 89;
gSprites[spriteId].data[1] = 97;
break;
case 2:
gSprites[spriteId].data[0] = 151;
gSprites[spriteId].data[1] = 97;
break;
}
gSprites[spriteId].data[2] = arg4;
gSprites[spriteId].data[3] = arg5;
gSprites[spriteId].data[6] = arg2;
gSprites[spriteId].data[7] = arg3;
gSprites[spriteId].data[4] = 0;
gSprites[spriteId].data[5] = 0;
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
gSprites[spriteId].callback = sub_81DA848;
return spriteId;
}
static void sub_81DA848(struct Sprite *sprite)
{
s16 *data = sprite->data;
if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
{
sprite->callback = SpriteCallbackDummy;
}
else
{
if (data[4] == data[6])
{
sprite->pos1.x += data[2];
data[4] = 0;
}
else
{
data[4]++;
}
if (data[5] == data[7])
{
sprite->pos1.y += data[3];
data[5] = 0;
}
else
{
data[5]++;
}
}
}
static u8 sub_81DA8BC(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
{
u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
switch (spriteAnimNum)
{
case 0:
gSprites[spriteId].data[0] = 120;
gSprites[spriteId].data[1] = 45;
break;
case 1:
gSprites[spriteId].data[0] = 89;
gSprites[spriteId].data[1] = 97;
break;
case 2:
gSprites[spriteId].data[0] = 151;
gSprites[spriteId].data[1] = 97;
break;
}
gSprites[spriteId].data[2] = arg2;
gSprites[spriteId].data[3] = arg3;
gSprites[spriteId].data[4] = arg4;
gSprites[spriteId].data[5] = arg5;
gSprites[spriteId].data[6] = arg6;
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
gSprites[spriteId].callback = sub_81DA9BC;
return spriteId;
}
static void sub_81DA9BC(struct Sprite *sprite)
{
sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
if (sprite->data[4] != sprite->data[5])
sprite->data[4] += sprite->data[6];
else
sprite->callback = SpriteCallbackDummy;
}
#define tState data[0]
static void sub_81DAA20(struct Task *task)
{
FreeSpriteTilesByTag(11920);
FreeSpritePaletteByTag(11920);
DestroySprite(&gSprites[task->data[4]]);
DestroySprite(&gSprites[task->data[5]]);
DestroySprite(&gSprites[task->data[6]]);
}
static bool8 sub_81DAA74(struct Task *task)
{
if (gSprites[task->data[4]].callback == SpriteCallbackDummy
&& gSprites[task->data[5]].callback == SpriteCallbackDummy
&& gSprites[task->data[6]].callback == SpriteCallbackDummy)
return TRUE;
else
return FALSE;
}
static bool8 sub_81DAACC(struct Task *task)
{
if (task->data[1] == 0)
{
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
task->data[1]++;
return FALSE;
}
else
{
sub_81DA700();
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F41);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgY(0, 0x500, 2);
task->data[1] = 0;
task->tState++;
return TRUE;
}
}
static bool8 sub_81DAB4C(struct Task *task)
{
if (task->data[2] == 0)
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
if (task->data[2] == 16)
{
if (task->data[3] == 31)
{
BeginNormalPaletteFade(-1, -1, 0, 0x10, 0);
task->tState++;
}
else
{
task->data[3]++;
}
}
else
{
u16 var;
task->data[2]++;
var = task->data[2];
SetGpuReg(REG_OFFSET_BLDALPHA, (var) | ((16 - var) << 8));
}
return FALSE;
}
static bool8 sub_81DABBC(struct Task *task)
{
if (sub_81DAA74(task) == TRUE)
task->tState++;
return FALSE;
}
void Phase2Task_34(u8 taskId)
{
while (sPhase2_34_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DAC14(struct Task *task)
{
task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 2, 0);
task->data[5] = sub_81DA74C(-7, 193, 0, 0, 2, -2, 1);
task->data[6] = sub_81DA74C(247, 193, 0, 0, -2, -2, 2);
task->tState++;
return FALSE;
}
static bool8 sub_81DAC80(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_34));
}
return FALSE;
}
void Phase2Task_35(u8 taskId)
{
while (sPhase2_35_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DACEC(struct Task *task)
{
task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -4, 0);
task->data[5] = sub_81DA74C(241, 59, 0, 1, -4, 2, 1);
task->data[6] = sub_81DA74C(-1, 59, 0, 1, 4, 2, 2);
task->tState++;
return FALSE;
}
static bool8 sub_81DAD58(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_35));
}
return FALSE;
}
void Phase2Task_36(u8 taskId)
{
while (sPhase2_36_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DADC4(struct Task *task)
{
task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
task->tState++;
return FALSE;
}
static bool8 sub_81DAE44(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_36));
}
return FALSE;
}
void Phase2Task_37(u8 taskId)
{
while (sPhase2_37_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DAEB0(struct Task *task)
{
task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
task->tState++;
return FALSE;
}
static bool8 sub_81DAF34(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_37));
}
return FALSE;
}
void Phase2Task_38(u8 taskId)
{
while (sPhase2_38_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DAFA0(struct Task *task)
{
if (task->data[1] == 0)
{
task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 4, 0);
}
else if (task->data[1] == 16)
{
task->data[5] = sub_81DA74C(-7, 193, 0, 0, 4, -4, 1);
}
else if (task->data[1] == 32)
{
task->data[6] = sub_81DA74C(247, 193, 0, 0, -4, -4, 2);
task->tState++;
}
task->data[1]++;
return FALSE;
}
static bool8 sub_81DB02C(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_38));
}
return FALSE;
}
void Phase2Task_39(u8 taskId)
{
while (sPhase2_39_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DB098(struct Task *task)
{
if (task->data[1] == 0)
{
task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -8, 0);
}
else if (task->data[1] == 16)
{
task->data[5] = sub_81DA74C(241, 78, 0, 0, -8, 1, 1);
}
else if (task->data[1] == 32)
{
task->data[6] = sub_81DA74C(-1, 78, 0, 0, 8, 1, 2);
task->tState++;
}
task->data[1]++;
return FALSE;
}
static bool8 sub_81DB124(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_39));
}
return FALSE;
}
void Phase2Task_40(u8 taskId)
{
while (sPhase2_40_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DB190(struct Task *task)
{
if (task->data[1] == 0)
{
task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
}
else if (task->data[1] == 16)
{
task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
}
else if (task->data[1] == 32)
{
task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
task->tState++;
}
task->data[1]++;
return FALSE;
}
static bool8 sub_81DB224(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_40));
}
return FALSE;
}
void Phase2Task_41(u8 taskId)
{
while (sPhase2_41_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 sub_81DB290(struct Task *task)
{
if (task->data[1] == 0)
{
task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
}
else if (task->data[1] == 16)
{
task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
}
else if (task->data[1] == 32)
{
task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
task->tState++;
}
task->data[1]++;
return FALSE;
}
static bool8 sub_81DB328(struct Task *task)
{
if (!gPaletteFade.active)
{
sub_81DAA20(task);
DestroyTask(FindTaskIdByFunc(Phase2Task_41));
}
return FALSE;
}