start decompiling pokemon animation

This commit is contained in:
DizzyEggg
2018-01-22 21:32:50 +01:00
parent f57340b729
commit ad73f92061
6 changed files with 1020 additions and 738 deletions

View File

@@ -1,7 +1,7 @@
#ifndef GUARD_POKEMON_ANIMATION_H
#define GUARD_POKEMON_ANIMATION_H
void LaunchAnimationTaskForFrontSprite(struct Sprite* sprite, u8 frontAnimId);
void LaunchAnimationTaskForBackSprite(struct Sprite* sprite, u8 backAnimId);
void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimId);
#endif // GUARD_POKEMON_ANIMATION_H

View File

@@ -233,6 +233,7 @@ extern s16 gSpriteCoordOffsetX;
extern s16 gSpriteCoordOffsetY;
extern struct Sprite gSprites[];
extern struct OamMatrix gOamMatrices[];
void ResetSpriteData(void);
void AnimateSprites(void);