start decompiling pokemon animation
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@@ -1,7 +1,7 @@
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#ifndef GUARD_POKEMON_ANIMATION_H
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#define GUARD_POKEMON_ANIMATION_H
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void LaunchAnimationTaskForFrontSprite(struct Sprite* sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite* sprite, u8 backAnimId);
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void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimId);
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#endif // GUARD_POKEMON_ANIMATION_H
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@@ -233,6 +233,7 @@ extern s16 gSpriteCoordOffsetX;
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extern s16 gSpriteCoordOffsetY;
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extern struct Sprite gSprites[];
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extern struct OamMatrix gOamMatrices[];
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void ResetSpriteData(void);
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void AnimateSprites(void);
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