start decompiling pokemon animation
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@@ -1,7 +1,7 @@
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#ifndef GUARD_POKEMON_ANIMATION_H
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#define GUARD_POKEMON_ANIMATION_H
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void LaunchAnimationTaskForFrontSprite(struct Sprite* sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite* sprite, u8 backAnimId);
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void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimId);
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#endif // GUARD_POKEMON_ANIMATION_H
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