add field info to wild pokemon json
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@@ -3,6 +3,32 @@
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{
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"label": "gWildMonHeaders",
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"for_maps": true,
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"fields": [
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{
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"type": "land_mons",
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"encounter_rates": [
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20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1
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]
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},
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{
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"type": "water_mons",
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"encounter_rates": [
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60, 30, 5, 4, 1
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]
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},
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{
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"type": "rock_smash_mons",
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"encounter_rates": [
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60, 30, 5, 4, 1
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]
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},
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{
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"type": "fishing_mons",
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"encounter_rates": [
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70, 30, 60, 20, 20, 40, 40, 15, 4, 1
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]
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}
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],
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"encounters": [
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{
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"map": "MAP_ROUTE101",
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@@ -1,5 +1,16 @@
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{{ doNotModifyHeader }}
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## for wild_encounter_group in wild_encounter_groups
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{% if wild_encounter_group.for_maps %}
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## for wild_encounter_field in wild_encounter_group.fields
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## for encounter_rate in wild_encounter_field.encounter_rates
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{% if trackVar(encounter_rate, 100) %}
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#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_INDEX_{{ loop.index }} {{ encounter_rate }} {% else %}#define ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_INDEX_{{ loop.index }} ENCOUNTER_CHANCE_{{ upper(wild_encounter_field.type) }}_INDEX_{{ subtract(loop.index, 1) }} + {{ encounter_rate }}{% endif %}
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## endfor
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## endfor
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{% endif %}
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## for encounter in wild_encounter_group.encounters
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{% if existsIn(encounter, "land_mons") %}
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const struct WildPokemon {{ encounter.base_label }}_LandMons[] =
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