add field info to wild pokemon json

This commit is contained in:
garak
2019-06-30 12:05:45 -04:00
parent f3c7e1cc81
commit adb0a44457
4 changed files with 88 additions and 30 deletions

View File

@@ -105,7 +105,7 @@ static bool8 CheckFeebas(void)
if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
route119Section = 2;
if (Random() % 100 > 49) // 50% chance of encountering Feebas
if (Random() % 100 > 49)
return FALSE;
FeebasSeedRng(gSaveBlock1Ptr->easyChatPairs[0].unk2);
@@ -145,29 +145,29 @@ static u8 ChooseWildMonIndex_Land(void)
{
u8 rand = Random() % 100;
if (rand < 20) // 20% chance
if (rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_0)
return 0;
else if (rand >= 20 && rand < 40) // 20% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_1)
return 1;
else if (rand >= 40 && rand < 50) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_2)
return 2;
else if (rand >= 50 && rand < 60) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_3)
return 3;
else if (rand >= 60 && rand < 70) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_4)
return 4;
else if (rand >= 70 && rand < 80) // 10% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_5)
return 5;
else if (rand >= 80 && rand < 85) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_6)
return 6;
else if (rand >= 85 && rand < 90) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_7)
return 7;
else if (rand >= 90 && rand < 94) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_8)
return 8;
else if (rand >= 94 && rand < 98) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_INDEX_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
return 9;
else if (rand == 98) // 1% chance
else if (rand == ENCOUNTER_CHANCE_LAND_MONS_INDEX_9)
return 10;
else // 1% chance
else
return 11;
}
@@ -175,15 +175,15 @@ static u8 ChooseWildMonIndex_WaterRock(void)
{
u8 rand = Random() % 100;
if (rand < 60) // 60% chance
if (rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_0)
return 0;
else if (rand >= 60 && rand < 90) // 30% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_1)
return 1;
else if (rand >= 90 && rand < 95) // 5% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_2)
return 2;
else if (rand >= 95 && rand < 99) // 4% chance
else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_INDEX_3)
return 3;
else // 1% chance
else
return 4;
}
@@ -202,29 +202,29 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
switch (rod)
{
case OLD_ROD:
if (rand < 70) // 70% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_0)
wildMonIndex = 0;
else // 30% chance
else
wildMonIndex = 1;
break;
case GOOD_ROD:
if (rand < 60) // 60% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2)
wildMonIndex = 2;
if (rand >= 60 && rand < 80) // 20% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3)
wildMonIndex = 3;
if (rand >= 80 && rand < 100) // 20% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_4)
wildMonIndex = 4;
break;
case SUPER_ROD:
if (rand < 40) // 40% chance
if (rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5)
wildMonIndex = 5;
if (rand >= 40 && rand < 80) // 40% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6)
wildMonIndex = 6;
if (rand >= 80 && rand < 95) // 15% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7)
wildMonIndex = 7;
if (rand >= 95 && rand < 99) // 4% chance
if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_INDEX_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
wildMonIndex = 8;
if (rand == 99) // 1% chance
if (rand == ENCOUNTER_CHANCE_FISHING_MONS_INDEX_8)
wildMonIndex = 9;
break;
}