Add missing BATTLER_COORD usage
This commit is contained in:
+38
-38
@@ -1211,8 +1211,8 @@ static void AnimBlackSmoke_Step(struct Sprite *sprite)
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void AnimTask_SmokescreenImpact(u8 taskId)
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{
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SmokescreenImpact(
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GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
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GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
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0);
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DestroyAnimVisualTask(taskId);
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}
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@@ -1247,8 +1247,8 @@ static void AnimWhiteHalo_Step2(struct Sprite *sprite)
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static void AnimTealAlert(struct Sprite *sprite)
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{
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u16 rotation;
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u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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InitSpritePosToAnimTarget(sprite, TRUE);
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@@ -1608,8 +1608,8 @@ static void AnimClappingHand(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[3] == 0)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
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sprite->x += gBattleAnimArgs[0];
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@@ -1710,13 +1710,13 @@ static void AnimRapidSpin(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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}
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sprite->y2 = gBattleAnimArgs[2];
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@@ -1896,8 +1896,8 @@ void AnimTask_TormentAttacker(u8 taskId)
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task->data[0] = 0;
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task->data[1] = 0;
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task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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task->data[4] = 32;
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task->data[5] = -20;
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task->data[6] = 0;
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@@ -2038,8 +2038,8 @@ static void AnimTriAttackTriangle(struct Sprite *sprite)
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sprite->x2 = 0;
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sprite->y2 = 0;
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sprite->data[0] = 20;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = StartAnimLinearTranslation;
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}
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}
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@@ -2066,8 +2066,8 @@ static void AnimBatonPassPokeball(struct Sprite *sprite)
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switch (sprite->data[0])
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{
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case 0:
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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sprite->data[1] = 256;
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sprite->data[2] = 256;
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@@ -2222,7 +2222,7 @@ static void AnimSwallowBlueOrb(struct Sprite *sprite)
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case 0:
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[1] = 0x900;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[0]++;
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break;
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case 1:
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@@ -2476,8 +2476,8 @@ static void AnimGreenStar(struct Sprite *sprite)
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if (xOffset > 31)
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xOffset = 32 - xOffset;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + xOffset;
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
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sprite->data[1] = gBattleAnimArgs[0];
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sprite->data[2] = gBattleAnimArgs[1];
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@@ -3246,8 +3246,8 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
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}
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}
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coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, TRUE);
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gSprites[spriteId].oam.priority = priority;
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@@ -4165,7 +4165,7 @@ static void AnimSmellingSaltsHand(struct Sprite *sprite)
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sprite->oam.tileNum += 16;
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sprite->data[6] = gBattleAnimArgs[2];
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sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
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sprite->y = GetBattlerSpriteCoord(battler, 3);
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sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
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if (gBattleAnimArgs[1] == 0)
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{
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sprite->oam.matrixNum |= ST_OAM_HFLIP;
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@@ -4280,12 +4280,12 @@ static void AnimSmellingSaltExclamation(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
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}
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@@ -4426,9 +4426,9 @@ void AnimTask_HelpingHandAttackerMovement(u8 taskId)
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{
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if (IsDoubleBattle() == TRUE)
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{
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int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
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if (x > y)
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int attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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int partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X);
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if (attackerX > partnerX)
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task->data[14] = 1;
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else
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task->data[14] = -1;
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@@ -4566,24 +4566,24 @@ static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
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sprite->data[6] = 0;
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case 0:
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case 4:
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x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
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x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
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break;
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case 1:
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x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4;
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x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) + 4;
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break;
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case 2:
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x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
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x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
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break;
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case 3:
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x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4;
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x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
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y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) - 4;
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break;
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case 5:
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x = GetBattlerSpriteCoord(sprite->data[7], 2);
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y = GetBattlerSpriteCoord(sprite->data[7], 3);
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x = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_X_2);
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y = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_Y_PIC_OFFSET);
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break;
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}
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@@ -4814,7 +4814,7 @@ static void AnimBlockX(struct Sprite *sprite)
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y = -96;
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}
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->y2 = y;
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sprite->callback = AnimBlockX_Step;
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}
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