Add missing BATTLER_COORD usage

This commit is contained in:
GriffinR
2021-11-08 11:46:38 -05:00
parent d20341646a
commit ae2602b5a5
13 changed files with 231 additions and 232 deletions
+38 -38
View File
@@ -1211,8 +1211,8 @@ static void AnimBlackSmoke_Step(struct Sprite *sprite)
void AnimTask_SmokescreenImpact(u8 taskId)
{
SmokescreenImpact(
GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
0);
DestroyAnimVisualTask(taskId);
}
@@ -1247,8 +1247,8 @@ static void AnimWhiteHalo_Step2(struct Sprite *sprite)
static void AnimTealAlert(struct Sprite *sprite)
{
u16 rotation;
u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -1608,8 +1608,8 @@ static void AnimClappingHand(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
sprite->x += gBattleAnimArgs[0];
@@ -1710,13 +1710,13 @@ static void AnimRapidSpin(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
sprite->y2 = gBattleAnimArgs[2];
@@ -1896,8 +1896,8 @@ void AnimTask_TormentAttacker(u8 taskId)
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
task->data[4] = 32;
task->data[5] = -20;
task->data[6] = 0;
@@ -2038,8 +2038,8 @@ static void AnimTriAttackTriangle(struct Sprite *sprite)
sprite->x2 = 0;
sprite->y2 = 0;
sprite->data[0] = 20;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = StartAnimLinearTranslation;
}
}
@@ -2066,8 +2066,8 @@ static void AnimBatonPassPokeball(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
sprite->data[1] = 256;
sprite->data[2] = 256;
@@ -2222,7 +2222,7 @@ static void AnimSwallowBlueOrb(struct Sprite *sprite)
case 0:
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[1] = 0x900;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[0]++;
break;
case 1:
@@ -2476,8 +2476,8 @@ static void AnimGreenStar(struct Sprite *sprite)
if (xOffset > 31)
xOffset = 32 - xOffset;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + xOffset;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + xOffset;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
@@ -3246,8 +3246,8 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
}
}
coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
spriteId = CreateAdditionalMonSpriteForMoveAnim(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, TRUE);
gSprites[spriteId].oam.priority = priority;
@@ -4165,7 +4165,7 @@ static void AnimSmellingSaltsHand(struct Sprite *sprite)
sprite->oam.tileNum += 16;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
sprite->y = GetBattlerSpriteCoord(battler, 3);
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
if (gBattleAnimArgs[1] == 0)
{
sprite->oam.matrixNum |= ST_OAM_HFLIP;
@@ -4280,12 +4280,12 @@ static void AnimSmellingSaltExclamation(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
}
@@ -4426,9 +4426,9 @@ void AnimTask_HelpingHandAttackerMovement(u8 taskId)
{
if (IsDoubleBattle() == TRUE)
{
int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), 0);
if (x > y)
int attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
int partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X);
if (attackerX > partnerX)
task->data[14] = 1;
else
task->data[14] = -1;
@@ -4566,24 +4566,24 @@ static void AnimForesightMagnifyingGlass_Step(struct Sprite *sprite)
sprite->data[6] = 0;
case 0:
case 4:
x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
break;
case 1:
x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4;
x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) + 4;
break;
case 2:
x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
break;
case 3:
x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4;
x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) - 4;
break;
case 5:
x = GetBattlerSpriteCoord(sprite->data[7], 2);
y = GetBattlerSpriteCoord(sprite->data[7], 3);
x = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_X_2);
y = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_Y_PIC_OFFSET);
break;
}
@@ -4814,7 +4814,7 @@ static void AnimBlockX(struct Sprite *sprite)
y = -96;
}
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->y2 = y;
sprite->callback = AnimBlockX_Step;
}