Add missing BATTLER_COORD usage
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@@ -682,8 +682,8 @@ static void AnimElectricity(struct Sprite *sprite)
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// The vertical falling thunder bolt used in Thunder Wave/Shock/Bolt
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void AnimTask_ElectricBolt(u8 taskId)
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{
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gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
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gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
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gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
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gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
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gTasks[taskId].data[2] = gBattleAnimArgs[2];
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gTasks[taskId].func = AnimTask_ElectricBolt_Step;
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}
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