Add missing BATTLER_COORD usage
This commit is contained in:
+26
-26
@@ -478,8 +478,8 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
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gBattleAnimArgs[2] = Random2() % 5;
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->x = GetBattlerSpriteCoord(battler, 2);
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sprite->y = GetBattlerSpriteCoord(battler, 3);
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sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
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xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
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yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
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@@ -646,8 +646,8 @@ static void AnimStompFoot_Step(struct Sprite *sprite)
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if (--sprite->data[0] == -1)
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{
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sprite->data[0] = 6;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimStompFoot_End);
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@@ -691,13 +691,13 @@ static void AnimBrickBreakWall(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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}
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sprite->x += gBattleAnimArgs[1];
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@@ -745,13 +745,13 @@ static void AnimBrickBreakWallShard(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[3];
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
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}
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sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
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@@ -796,8 +796,8 @@ static void AnimSuperpowerOrb(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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sprite->data[7] = gBattleAnimTarget;
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}
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@@ -821,9 +821,9 @@ static void AnimSuperpowerOrb_Step(struct Sprite *sprite)
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sprite->data[0] = 16;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
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sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_X_2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
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sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_Y_PIC_OFFSET);
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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@@ -865,10 +865,10 @@ static void AnimSuperpowerRock_Step1(struct Sprite *sprite)
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}
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else
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{
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s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[0] = pos2 - pos0;
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sprite->data[1] = pos3 - pos1;
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@@ -899,8 +899,8 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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{
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattlerAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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battler = gBattleAnimTarget;
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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}
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@@ -917,9 +917,9 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
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sprite->data[0] = 16;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
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sprite->data[2] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
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sprite->data[4] = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
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InitAnimLinearTranslation(sprite);
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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@@ -938,8 +938,8 @@ static void AnimArmThrustHit(struct Sprite *sprite)
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{
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u8 turn;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[2] = gBattleAnimArgs[0];
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sprite->data[3] = gBattleAnimArgs[1];
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