Add missing BATTLER_COORD usage
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@@ -665,9 +665,9 @@ static void AnimFireRing_Step1(struct Sprite *sprite)
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{
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sprite->data[0] = 0x19;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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InitAnimLinearTranslation(sprite);
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@@ -681,8 +681,8 @@ static void AnimFireRing_Step2(struct Sprite *sprite)
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{
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sprite->data[0] = 0;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->y2 = 0;
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sprite->x2 = 0;
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@@ -1101,9 +1101,9 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
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sprite->data[0] = 256;
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sprite->data[1] = sprite->x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[3] = sprite->y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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InitAnimLinearTranslationWithSpeed(sprite);
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sprite->callback = AnimWillOWispOrb_Step;
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