Add missing BATTLER_COORD usage
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d20341646a
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13 files changed
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-232
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@@ -895,8 +895,8 @@ static void AnimFallingFeather_Step(struct Sprite *sprite)
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static void AnimUnusedBubbleThrow(struct Sprite *sprite)
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{
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->callback = TranslateAnimSpriteToTargetMonLocation;
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}
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@@ -955,8 +955,8 @@ void AnimTask_DrillPeckHitSplats(u8 task)
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gBattleAnimArgs[3] = 3;
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CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
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GetBattlerSpriteCoord(gBattleAnimTarget, 2),
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GetBattlerSpriteCoord(gBattleAnimTarget, 3),
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
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3);
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}
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@@ -987,7 +987,7 @@ static void AnimBounceBallLand(struct Sprite *sprite)
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switch (sprite->data[0])
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{
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case 0:
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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sprite->y2 = -sprite->y - 32;
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sprite->data[0]++;
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break;
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@@ -1056,13 +1056,13 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
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case 0:
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if (!gBattleAnimArgs[0])
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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}
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sprite->data[1] = 0x200;
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@@ -1123,13 +1123,13 @@ static void AnimSprayWaterDroplet(struct Sprite *sprite)
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if (gBattleAnimArgs[1] == 0)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 32;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 32;
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}
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sprite->callback = AnimSprayWaterDroplet_Step;
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@@ -1190,8 +1190,8 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
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s16 posx = sprite->x;
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s16 posy = sprite->y;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[4] = sprite->x << 4;
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sprite->data[5] = sprite->y << 4;
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