Add missing BATTLER_COORD usage
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@@ -650,8 +650,8 @@ static void AnimQuestionMark(struct Sprite *sprite)
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
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x = -x;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + x;
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + y;
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if (sprite->y < 16)
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sprite->y = 16;
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