Add missing BATTLER_COORD usage
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@@ -564,10 +564,10 @@ void AnimTask_Rollout(u8 taskId)
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task = &gTasks[taskId];
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var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
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var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
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var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
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var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
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if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
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var3 = var1;
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@@ -787,8 +787,8 @@ static void AnimRockBlastRock(struct Sprite *sprite)
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static void AnimRockScatter(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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