identify and name battle records things
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@@ -1,9 +1,12 @@
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#ifndef GUARD_BATTLE_RECORDS_H
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#define GUARD_BATTLE_RECORDS_H
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extern u8 gRecordsWindowId;
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void ClearPlayerLinkBattleRecords(void);
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void UpdatePlayerLinkBattleRecords(s32 battlerId);
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void ShowLinkBattleRecords(void);
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void ShowBattleTowerRecords(void);
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void RemoveRecordsWindow(void);
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void ShowTrainerHillRecords(void);
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#endif // GUARD_BATTLE_RECORDS_H
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@@ -68,7 +68,7 @@ void UnsetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
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void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
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@@ -1,8 +1,6 @@
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#ifndef GUARD_PALETTE_H
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#define GUARD_PALETTE_H
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#include "global.h"
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#define gPaletteFade_selectedPalettes (gPaletteFade.multipurpose1) // normal and fast fade
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#define gPaletteFade_blendCnt (gPaletteFade.multipurpose1) // hardware fade
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#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade
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