identify and name battle records things

This commit is contained in:
DizzyEggg
2018-05-01 15:33:13 +02:00
parent 95cf853762
commit ae78786723
23 changed files with 300 additions and 644 deletions

View File

@@ -1,9 +1,12 @@
#ifndef GUARD_BATTLE_RECORDS_H
#define GUARD_BATTLE_RECORDS_H
extern u8 gRecordsWindowId;
void ClearPlayerLinkBattleRecords(void);
void UpdatePlayerLinkBattleRecords(s32 battlerId);
void ShowLinkBattleRecords(void);
void ShowBattleTowerRecords(void);
void RemoveRecordsWindow(void);
void ShowTrainerHillRecords(void);
#endif // GUARD_BATTLE_RECORDS_H

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@@ -68,7 +68,7 @@ void UnsetBgTilemapBuffer(u8 bg);
void* GetBgTilemapBuffer(u8 bg);
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
void CopyBgTilemapBufferToVram(u8 bg);
void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2);
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);

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@@ -1,8 +1,6 @@
#ifndef GUARD_PALETTE_H
#define GUARD_PALETTE_H
#include "global.h"
#define gPaletteFade_selectedPalettes (gPaletteFade.multipurpose1) // normal and fast fade
#define gPaletteFade_blendCnt (gPaletteFade.multipurpose1) // hardware fade
#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade