identify and name battle records things
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@@ -965,9 +965,9 @@ void CopyBgTilemapBufferToVram(u8 bg)
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}
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}
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void CopyToBgTilemapBufferRect(u8 bg, void* src, u8 destX, u8 destY, u8 width, u8 height)
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void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
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{
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void* srcCopy;
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const void* srcCopy;
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u16 destX16;
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u16 destY16;
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u16 mode;
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