Update constants
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@@ -1,6 +1,13 @@
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#ifndef GUARD_CONSTANTS_SECRET_BASES_H
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#define GUARD_CONSTANTS_SECRET_BASES_H
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#define SECRET_BASE_RED_CAVE 1
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#define SECRET_BASE_BROWN_CAVE 2
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#define SECRET_BASE_BLUE_CAVE 3
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#define SECRET_BASE_YELLOW_CAVE 4
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#define SECRET_BASE_TREE 5
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#define SECRET_BASE_SHRUB 6
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// Each secret base location is assigned an identifier value.
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// The secret base's map is determined by (id / 10). The ones
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// digit is used to differentiate secret bases using the same map.
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