Solved a bunch of -Wall errors on modern

This commit is contained in:
Eduardo Quezada
2023-09-20 19:01:08 -03:00
parent 003d7d7e2e
commit af210da972
122 changed files with 862 additions and 992 deletions
+5 -5
View File
@@ -2551,8 +2551,8 @@ static void AnimPencil_Step(struct Sprite *sprite)
static void AnimBlendThinRing(struct Sprite *sprite)
{
u8 battler = 0;
u16 sp0 = 0;
u16 sp1 = 0;
s16 x = 0;
s16 y = 0;
u8 r4;
if (gBattleAnimArgs[2] == 0)
@@ -2563,16 +2563,16 @@ static void AnimBlendThinRing(struct Sprite *sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
{
SetAverageBattlerPositions(battler, r4, &sp0, &sp1);
SetAverageBattlerPositions(battler, r4, &x, &y);
if (r4 == 0)
r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
else
r4 = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
gBattleAnimArgs[0] -= (x - r4) - gBattleAnimArgs[0]; // This is weird.
else
gBattleAnimArgs[0] = sp0 - r4;
gBattleAnimArgs[0] = x - r4;
}
sprite->callback = AnimSpriteOnMonPos;