Solved a bunch of -Wall errors on modern
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@@ -1428,8 +1428,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
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static void AnimSpikes(struct Sprite *sprite)
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{
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u16 x;
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u16 y;
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s16 x, y;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
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@@ -4758,8 +4757,8 @@ static void AnimMeteorMashStar_Step(struct Sprite *sprite)
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// arg 4: duration
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static void AnimMeteorMashStar(struct Sprite *sprite)
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{
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s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable
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s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable
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s16 UNUSED y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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s16 UNUSED x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
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{
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