Solved a bunch of -Wall errors on modern

This commit is contained in:
Eduardo Quezada
2023-09-20 19:01:08 -03:00
parent 003d7d7e2e
commit af210da972
122 changed files with 862 additions and 992 deletions
+7 -14
View File
@@ -485,9 +485,8 @@ void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
}
}
// Unused
// Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc.
static void TranslateSpriteInLissajousCurve(struct Sprite *sprite)
static void UNUSED TranslateSpriteInLissajousCurve(struct Sprite *sprite)
{
if (sprite->sDuration)
{
@@ -639,8 +638,7 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
UpdateMonIconFrame(sprite);
}
// Unused
static void TranslateSpriteToBattleTargetPos(struct Sprite *sprite)
static void UNUSED TranslateSpriteToBattleTargetPos(struct Sprite *sprite)
{
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
@@ -707,8 +705,7 @@ void DestroySpriteAndMatrix(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
// Unused
static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
static void UNUSED TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
{
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
@@ -723,8 +720,7 @@ static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
#undef sStartY
#undef sTargetY
// Unused
static void EndUnkPaletteAnim(struct Sprite *sprite)
static void UNUSED EndUnkPaletteAnim(struct Sprite *sprite)
{
PaletteStruct_ResetById(sprite->data[5]);
DestroySpriteAndMatrix(sprite);
@@ -1103,8 +1099,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite)
sprite->callback(sprite);
}
// Unused
static void StartAnimLinearTranslation_SetCornerVecX(struct Sprite *sprite)
static void UNUSED StartAnimLinearTranslation_SetCornerVecX(struct Sprite *sprite)
{
sprite->data[1] = sprite->x;
sprite->data[3] = sprite->y;
@@ -1512,8 +1507,7 @@ u8 GetSpritePalIdxByBattler(u8 battler)
return battler;
}
// Unused
static u8 GetSpritePalIdxByPosition(u8 position)
static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
{
return GetBattlerAtPosition(position);
}
@@ -2012,8 +2006,7 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId)
DestroyAnimVisualTask(taskId);
}
// Unused
static void SetPriorityForVisibleBattlers(u8 priority)
static void UNUSED SetPriorityForVisibleBattlers(u8 priority)
{
if (IsBattlerSpriteVisible(gBattleAnimTarget))
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;