Solved a bunch of -Wall errors on modern
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@@ -161,7 +161,7 @@ static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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[CONTROLLER_TERMINATOR_NOP] = WallyCmdEnd
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};
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static void SpriteCB_Null7(void)
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static void UNUSED SpriteCB_Null7(void)
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{
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}
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@@ -417,7 +417,7 @@ static void WallyBufferExecCompleted(void)
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}
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}
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static void CompleteOnFinishedStatusAnimation(void)
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static void UNUSED CompleteOnFinishedStatusAnimation(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
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WallyBufferExecCompleted();
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