Finish documenting move anim scripts
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@@ -49,7 +49,7 @@ extern u8 gAnimMoveTurn;
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extern u8 gBattleAnimAttacker;
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extern u8 gBattleAnimTarget;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_02038440;
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extern u8 gAnimCustomPanning;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -143,7 +143,7 @@ void TranslateSpriteLinear(struct Sprite *sprite);
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void AnimSpriteOnMonPos(struct Sprite *sprite);
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void sub_80A7000(struct Sprite *sprite);
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
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void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
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void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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