Finish documenting move anim scripts

This commit is contained in:
GriffinR
2020-02-20 00:04:42 -05:00
committed by huderlem
parent e633b57593
commit afa1ae2209
23 changed files with 297 additions and 270 deletions
+4 -3
View File
@@ -112,7 +112,7 @@ EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0;
EWRAM_DATA u8 gAnimCustomPanning = 0;
const struct OamData gOamData_AffineOff_ObjNormal_8x8 =
{
@@ -1821,7 +1821,7 @@ void ClearBattleAnimationVars(void)
sAnimMoveIndex = 0;
gBattleAnimAttacker = 0;
gBattleAnimTarget = 0;
gUnknown_02038440 = 0;
gAnimCustomPanning = 0;
}
void DoMoveAnim(u16 move)
@@ -2715,7 +2715,8 @@ static void ScriptCmd_goto(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior.
// As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest(void)
{
if (!gMain.inBattle)