Finish documenting move anim scripts

This commit is contained in:
GriffinR
2020-02-20 00:04:42 -05:00
committed by huderlem
parent e633b57593
commit afa1ae2209
23 changed files with 297 additions and 270 deletions
+9 -7
View File
@@ -73,7 +73,7 @@ static void sub_8158C04(u8 taskId)
// task end
// task start
void sub_8158C58(u8 taskId)
void SoundTask_LoopSEAdjustPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 targetPan = gBattleAnimArgs[2];
@@ -119,7 +119,7 @@ static void sub_8158D08(u8 taskId)
u16 dPan, oldPan;
gTasks[taskId].data[10] = 0;
dPan = gTasks[taskId].data[3];
oldPan = gTasks[taskId].data[11] ;
oldPan = gTasks[taskId].data[11];
gTasks[taskId].data[11] = dPan + oldPan;
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
}
@@ -127,7 +127,7 @@ static void sub_8158D08(u8 taskId)
// task end
// task start
void sub_8158D8C(u8 taskId)
void SoundTask_PlayCryHighPitch(u8 taskId)
{
u16 species = 0;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
@@ -173,7 +173,7 @@ void sub_8158D8C(u8 taskId)
// task end
// task start
void sub_8158E9C(u8 taskId)
void SoundTask_PlayDoubleCry(u8 taskId)
{
u16 species = 0;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
@@ -275,7 +275,7 @@ void SoundTask_WaitForCry(u8 taskId)
}
// task start
void sub_81590B8(u8 taskId)
void SoundTask_PlayCryWithEcho(u8 taskId)
{
u16 species;
s8 pan;
@@ -350,7 +350,9 @@ void SoundTask_PlaySE2WithPanning(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void sub_8159278(u8 taskId)
// Adjusts panning and assigns it to gAnimCustomPanning. Doesnt play sound.
// Used by Confuse Ray and Will-O-Wisp (see uses of gAnimCustomPanning)
void SoundTask_AdjustPanningVar(u8 taskId)
{
s8 targetPan = gBattleAnimArgs[1];
s8 panIncrement = gBattleAnimArgs[2];
@@ -384,7 +386,7 @@ void sub_8159308(u8 taskId)
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
}
gUnknown_02038440 = gTasks[taskId].data[11];
gAnimCustomPanning = gTasks[taskId].data[11];
if (gTasks[taskId].data[11] == gTasks[taskId].data[2])
DestroyAnimVisualTask(taskId);
}