Finish documenting move anim scripts

This commit is contained in:
GriffinR
2020-02-20 00:04:42 -05:00
committed by huderlem
parent e633b57593
commit afa1ae2209
23 changed files with 297 additions and 270 deletions

View File

@@ -1340,7 +1340,7 @@ Move_SWORDS_DANCE:
Move_PSYCH_UP: Move_PSYCH_UP:
loadspritegfx ANIM_TAG_SPIRAL loadspritegfx ANIM_TAG_SPIRAL
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0 createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK
setalpha 12, 8 setalpha 12, 8
loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10 loopsewithpan SE_W060B, SOUND_PAN_ATTACKER, 5, 10
createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
@@ -2054,8 +2054,8 @@ Move_CONFUSE_RAY:
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
fadetobg BG_GHOST fadetobg BG_GHOST
waitbgfadein waitbgfadein
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask sub_8115C80, 2, 10013, 0, 6, 0, 14, 351 createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0)
createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish waitforvisualfinish
setalpha 8, 8 setalpha 8, 8
@@ -2098,7 +2098,7 @@ Move_MEAN_LOOK:
Move_ROCK_THROW: Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, SOUND_PAN_TARGET playsewithpan SE_W088, SOUND_PAN_TARGET
delay 6 delay 6
@@ -2120,7 +2120,7 @@ Move_ROCK_THROW:
Move_ROCK_SLIDE: Move_ROCK_SLIDE:
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, SOUND_PAN_TARGET playsewithpan SE_W088, SOUND_PAN_TARGET
delay 2 delay 2
@@ -2625,7 +2625,7 @@ Move_FISSURE:
delay 50 delay 50
fadetobg BG_FISSURE fadetobg BG_FISSURE
waitbgfadeout waitbgfadeout
createvisualtask sub_8115628, 5, ANIM_TARGET, 5, -1 createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein waitbgfadein
delay 40 delay 40
restorebg restorebg
@@ -2833,12 +2833,12 @@ SkullBashSetUp:
waitforvisualfinish waitforvisualfinish
goto SkullBashEnd goto SkullBashEnd
SkullBashSetUpHeadDown: SkullBashSetUpHeadDown:
createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0 createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER playsewithpan SE_W036, SOUND_PAN_ATTACKER
waitforvisualfinish waitforvisualfinish
createvisualtask AminTask_DipMonSpriteToSide, 2, 16, 96, 0, 2 createvisualtask AminTask_DipMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish waitforvisualfinish
createsprite gUnknown_0857FE88, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1 createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
waitforvisualfinish waitforvisualfinish
return return
SkullBashAttack: SkullBashAttack:
@@ -2900,7 +2900,7 @@ Move_GLARE:
createvisualtask AnimTask_ScaryFace, 5 createvisualtask AnimTask_ScaryFace, 5
playsewithpan SE_W043, SOUND_PAN_ATTACKER playsewithpan SE_W043, SOUND_PAN_ATTACKER
delay 2 delay 2
createvisualtask sub_810A094, 3, 20, 1, 0 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 16, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 16, 0, RGB_BLACK
end end
@@ -2910,7 +2910,7 @@ Move_BARRAGE:
createvisualtask AnimTask_BarrageBall, 3 createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_W207, SOUND_PAN_ATTACKER playsewithpan SE_W207, SOUND_PAN_ATTACKER
delay 24 delay 24
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 8, 1, 40, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2 loopsewithpan SE_W070, SOUND_PAN_TARGET, 8, 2
@@ -2943,7 +2943,7 @@ SkyAttackSetUpAgainstOpponent:
blendoff blendoff
goto SkyAttackEnd goto SkyAttackEnd
SkyAttackSetUpAgainstPartner: SkyAttackSetUpAgainstPartner:
createvisualtask sub_8116664, 10, 1, 1, 0, 12, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK
waitforvisualfinish waitforvisualfinish
delay 12 delay 12
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
@@ -2954,7 +2954,7 @@ SkyAttackSetUpAgainstPartner:
delay 20 delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8116664, 10, 4, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER clearmonbg ANIM_DEF_PARTNER
blendoff blendoff
@@ -3183,9 +3183,9 @@ Move_DESTINY_BOND:
playsewithpan SE_W109, SOUND_PAN_ATTACKER playsewithpan SE_W109, SOUND_PAN_ATTACKER
delay 48 delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
createvisualtask sub_8116664, 2, 6, 1, 0, 12, RGB(29, 29, 29) createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
delay 24 delay 24
createvisualtask sub_8116664, 2, 6, 1, 12, 0, RGB(29, 29, 29) createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
playsewithpan SE_W171, SOUND_PAN_TARGET playsewithpan SE_W171, SOUND_PAN_TARGET
waitforvisualfinish waitforvisualfinish
restorebg restorebg
@@ -3365,7 +3365,7 @@ Move_MOONLIGHT:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
waitforvisualfinish waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
createvisualtask sub_80A7A74, 3, 0, 16, 16, 0, 1 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0 playsewithpan SE_W236, 0
delay 30 delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
@@ -3378,7 +3378,7 @@ Move_MOONLIGHT:
delay 30 delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
delay 20 delay 20
createvisualtask AnimTask_FadeScreenBlue, 2 createvisualtask AnimTask_MoonlightEndFade, 2
waitforvisualfinish waitforvisualfinish
call HealingEffect call HealingEffect
waitforvisualfinish waitforvisualfinish
@@ -3661,7 +3661,7 @@ Move_SUPERPOWER:
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
playsewithpan SE_W025, SOUND_PAN_ATTACKER playsewithpan SE_W025, SOUND_PAN_ATTACKER
delay 20 delay 20
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 180, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_W089, 0
delay 40 delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
@@ -3737,7 +3737,7 @@ BrickBreakShatteredWall:
setalpha 12, 8 setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4 delay 4
createsprite gUnknown_08595F90, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10 createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
delay 1 delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_W233, SOUND_PAN_TARGET playsewithpan SE_W233, SOUND_PAN_TARGET
@@ -3754,10 +3754,10 @@ BrickBreakShatteredWall:
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_W233B, SOUND_PAN_TARGET playsewithpan SE_W233B, SOUND_PAN_TARGET
waitforvisualfinish waitforvisualfinish
createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gUnknown_08595FA8, ANIM_ATTACKER, 2, 1, 3, 8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
playsewithpan SE_W280, SOUND_PAN_TARGET playsewithpan SE_W280, SOUND_PAN_TARGET
waitforvisualfinish waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
@@ -3840,7 +3840,7 @@ Move_IMPRISON:
loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_X_SIGN
call SetPsychicBackground call SetPsychicBackground
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
createvisualtask sub_810F940, 5 createvisualtask AnimTask_ImprisonOrbs, 5
delay 8 delay 8
loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5 loopsewithpan SE_W030, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish waitforvisualfinish
@@ -3916,7 +3916,7 @@ Move_LUSTER_PURGE:
playsewithpan SE_W076, SOUND_PAN_ATTACKER playsewithpan SE_W076, SOUND_PAN_ATTACKER
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20 delay 20
createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
@@ -3939,7 +3939,7 @@ Move_LUSTER_PURGE:
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W063, SOUND_PAN_TARGET
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATTACKER clearmonbg ANIM_ATTACKER
@@ -4377,7 +4377,7 @@ Move_HOWL:
createvisualtask AnimTask_DeepInhale, 2, 0 createvisualtask AnimTask_DeepInhale, 2, 0
delay 12 delay 12
call RoarEffect call RoarEffect
createvisualtask sub_8158D8C, 2, ANIM_ATTACKER, 3 createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
waitforvisualfinish waitforvisualfinish
delay 30 delay 30
end end
@@ -4472,7 +4472,7 @@ Move_WATER_SPORT:
Move_CALM_MIND: Move_CALM_MIND:
loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
waitforvisualfinish waitforvisualfinish
@@ -4487,7 +4487,7 @@ Move_CALM_MIND:
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8116664, 5, 0, 0, 16, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER clearmonbg ANIM_ATK_PARTNER
end end
@@ -4522,10 +4522,10 @@ Move_DRAGON_DANCE:
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER
delay 1 delay 1
createvisualtask sub_81133E8, 5 createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_W100, SOUND_PAN_ATTACKER playsewithpan SE_W100, SOUND_PAN_ATTACKER
delay 8 delay 8
createvisualtask sub_80A7CB4, 5, ANIM_TAG_HOLLOW_ORB, 19456, 14, 0, 3 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
@@ -4808,7 +4808,7 @@ Move_THUNDER:
delay 10 delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1 delay 1
createvisualtask sub_810A094, 2, 30, 3, 1, 0 createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0
delay 2 delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1 delay 1
@@ -4962,7 +4962,7 @@ Move_ROAR:
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
monbgprio_28 ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER
setalpha 8, 8 setalpha 8, 8
createvisualtask sub_8158E9C, 2, ANIM_ATTACKER, 2 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
call RoarEffect call RoarEffect
delay 20 delay 20
@@ -4987,7 +4987,7 @@ RoarEffect:
Move_GROWL: Move_GROWL:
loadspritegfx ANIM_TAG_NOISE_LINE loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask sub_8158E9C, 2, ANIM_ATTACKER, 255 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 255
call RoarEffect call RoarEffect
delay 10 delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
@@ -5012,7 +5012,7 @@ SnoreEffect:
playsewithpan SE_W173, SOUND_PAN_ATTACKER playsewithpan SE_W173, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
@@ -5174,7 +5174,7 @@ Move_FAINT_ATTACK:
delay 1 delay 1
setarg 7, 0x1000 setarg 7, 0x1000
delay 32 delay 32
createvisualtask sub_8113888, 2 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish waitforvisualfinish
@@ -5350,7 +5350,7 @@ Move_ICE_BEAM:
loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish waitforvisualfinish
createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1 delay 1
@@ -5399,14 +5399,14 @@ Move_AURORA_BEAM:
waitbgfadein waitbgfadein
playsewithpan SE_W062, SOUND_PAN_ATTACKER playsewithpan SE_W062, SOUND_PAN_ATTACKER
setarg 7, 0 setarg 7, 0
createvisualtask sub_8107528, 10, 130 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
call AuroraBeamCreateRings call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
call AuroraBeamCreateRings call AuroraBeamCreateRings
call AuroraBeamCreateRings call AuroraBeamCreateRings
call AuroraBeamCreateRings call AuroraBeamCreateRings
setarg 7, -1 setarg 7, -1
createsoundtask sub_8158C58, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
call AuroraBeamCreateRings call AuroraBeamCreateRings
call AuroraBeamCreateRings call AuroraBeamCreateRings
@@ -6872,7 +6872,7 @@ Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
setalpha 12, 8 setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
@@ -7130,7 +7130,7 @@ Move_PSYBEAM:
loadspritegfx ANIM_TAG_GOLD_RING loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_W060, SOUND_PAN_ATTACKER playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground call SetPsychicBackground
createsoundtask sub_8158C58, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W060B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call PsybeamRings call PsybeamRings
call PsybeamRings call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
@@ -7176,7 +7176,7 @@ Move_PSYWAVE:
playsewithpan SE_W060, SOUND_PAN_ATTACKER playsewithpan SE_W060, SOUND_PAN_ATTACKER
call SetPsychicBackground call SetPsychicBackground
createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createvisualtask AnimTask_StartSinAnimTimer, 5, 100
createsoundtask sub_8158C58, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W100, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
call PsywaveRings call PsywaveRings
call PsywaveRings call PsywaveRings
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31) createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
@@ -7293,14 +7293,14 @@ Move_METAL_CLAW:
playsewithpan SE_W013, SOUND_PAN_TARGET playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8 delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2 delay 2
playsewithpan SE_W013, SOUND_PAN_TARGET playsewithpan SE_W013, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish waitforvisualfinish
end end
@@ -7353,7 +7353,7 @@ Move_SHADOW_BALL:
fadetobg BG_GHOST fadetobg BG_GHOST
waitbgfadein waitbgfadein
delay 15 delay 15
createsoundtask sub_8158C58, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W054, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET playsewithpan SE_W028, SOUND_PAN_TARGET
@@ -7638,7 +7638,7 @@ CurseGhost:
loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
createvisualtask sub_8112758, 5 createvisualtask AnimTask_CurseStretchingBlackBg, 5
waitforvisualfinish waitforvisualfinish
delay 20 delay 20
createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2 createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
@@ -7741,12 +7741,12 @@ Move_HEAL_BELL:
unloadspritegfx ANIM_TAG_SPARKLE_2 unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER
createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end end
HealBellRing: HealBellRing:
createvisualtask sub_8116664, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_W215, SOUND_PAN_ATTACKER playsewithpan SE_W215, SOUND_PAN_ATTACKER
@@ -7775,7 +7775,7 @@ Move_SCARY_FACE:
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish waitforvisualfinish
createvisualtask sub_810A094, 3, 20, 1, 0 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
playsewithpan SE_W081B, SOUND_PAN_TARGET playsewithpan SE_W081B, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK
waitforvisualfinish waitforvisualfinish
@@ -8026,7 +8026,7 @@ Move_TRI_ATTACK:
delay 20 delay 20
playsewithpan SE_W161, SOUND_PAN_ATTACKER playsewithpan SE_W161, SOUND_PAN_ATTACKER
delay 20 delay 20
createsoundtask sub_8158C58, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W161, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
waitforvisualfinish waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
delay 16 delay 16
@@ -8047,7 +8047,7 @@ Move_TRI_ATTACK:
delay 1 delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2 delay 2
createvisualtask sub_810A094, 2, 20, 3, 1, 1 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1
waitforvisualfinish waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
@@ -8058,7 +8058,7 @@ Move_TRI_ATTACK:
delay 1 delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 20 delay 20
createvisualtask sub_810A094, 2, 20, 3, 1, 0 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0
delay 2 delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish waitforvisualfinish
@@ -8075,7 +8075,7 @@ Move_WILL_O_WISP:
monbgprio_2A ANIM_TARGET monbgprio_2A ANIM_TARGET
playsewithpan SE_W052, SOUND_PAN_ATTACKER playsewithpan SE_W052, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10 waitplaysewithpan SE_W052, SOUND_PAN_ATTACKER, 10
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3 delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
@@ -8084,7 +8084,7 @@ Move_WILL_O_WISP:
delay 3 delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40 delay 40
createvisualtask sub_8159278, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish waitforvisualfinish
monbgprio_29 monbgprio_29
playsewithpan SE_W172B, SOUND_PAN_TARGET playsewithpan SE_W172B, SOUND_PAN_TARGET
@@ -8363,7 +8363,7 @@ Move_HYPER_BEAM:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
waitforvisualfinish waitforvisualfinish
delay 30 delay 30
createsoundtask sub_8158C58, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createsoundtask SoundTask_LoopSEAdjustPanning, SE_W063B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
call HyperBeamOrbs call HyperBeamOrbs
@@ -8501,11 +8501,11 @@ Move_BLAZE_KICK:
Move_HYPER_VOICE: Move_HYPER_VOICE:
loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_THIN_RING
createvisualtask sub_81590B8, 5, 0 createvisualtask SoundTask_PlayCryWithEcho, 5, 0
call HyperVoiceEffect call HyperVoiceEffect
waitforvisualfinish waitforvisualfinish
delay 8 delay 8
createvisualtask sub_81590B8, 5, 1 createvisualtask SoundTask_PlayCryWithEcho, 5, 1
call HyperVoiceEffect call HyperVoiceEffect
waitforvisualfinish waitforvisualfinish
end end
@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2 delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_W013, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
delay 2 delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
@@ -9162,7 +9162,7 @@ Move_SILVER_WIND:
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
monbgprio_29 monbgprio_29
delay 0 delay 0
createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 0, 4, RGB_BLACK
createvisualtask AnimTask_GetTargetSide, 2 createvisualtask AnimTask_GetTargetSide, 2
jumprettrue SilverWindOnPlayer jumprettrue SilverWindOnPlayer
fadetobg BG_BUG_OPPONENT fadetobg BG_BUG_OPPONENT
@@ -9201,7 +9201,7 @@ SilverWindContinue:
delay 0 delay 0
restorebg restorebg
waitbgfadeout waitbgfadeout
createvisualtask sub_8116664, 10, 1, 0, 4, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 4, 0, RGB_BLACK
setarg 7, -1 setarg 7, -1
waitbgfadein waitbgfadein
end end
@@ -9286,14 +9286,14 @@ Move_OVERHEAT:
setalpha 12, 18 setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0)
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8117C44, 5 createvisualtask AnimTask_AllocBackupPalBuffer, 5
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8117CA0, 5, 0, 1 createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
delay 1 delay 1
createvisualtask sub_8117DD8, 5, 0 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1 delay 1
playsewithpan SE_W082, SOUND_PAN_ATTACKER playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_8117CA0, 5, 1, 0 createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1 delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
@@ -9339,12 +9339,12 @@ Move_OVERHEAT:
delay 8 delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
playsewithpan SE_W007, SOUND_PAN_TARGET playsewithpan SE_W007, SOUND_PAN_TARGET
createvisualtask sub_8117DD8, 5, 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1 delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8117D3C, 5, 0, 1 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
delay 1 delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0)
waitforvisualfinish waitforvisualfinish
@@ -9352,11 +9352,11 @@ Move_OVERHEAT:
blendoff blendoff
waitforvisualfinish waitforvisualfinish
delay 15 delay 15
createvisualtask sub_8117D3C, 5, 1, 0 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
delay 1 delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18)
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8117C70, 5 createvisualtask AnimTask_FreeBackupPalBuffer, 5
waitforvisualfinish waitforvisualfinish
end end
@@ -9426,11 +9426,11 @@ Move_SEISMIC_TOSS:
delay 1 delay 1
fadetobg BG_IN_AIR fadetobg BG_IN_AIR
waitbgfadeout waitbgfadeout
createvisualtask sub_811152C, 3 createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_W327, 0 playsewithpan SE_W327, 0
waitbgfadein waitbgfadein
waitforvisualfinish waitforvisualfinish
createvisualtask sub_8111590, 3 createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
jumpreteq 0, SeismicTossWeak jumpreteq 0, SeismicTossWeak
jumpreteq 1, SeismicTossMedium jumpreteq 1, SeismicTossMedium
jumpreteq 2, SeismicTossStrong jumpreteq 2, SeismicTossStrong
@@ -9572,10 +9572,10 @@ Move_KNOCK_OFF:
end end
Move_DOOM_DESIRE: Move_DOOM_DESIRE:
createvisualtask sub_8114960, 2 createvisualtask GetIsDoomDesireHitTurn, 2
delay 1 delay 1
monbg ANIM_ATK_PARTNER monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 0 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish waitforvisualfinish
setalpha 8, 8 setalpha 8, 8
@@ -9583,7 +9583,7 @@ Move_DOOM_DESIRE:
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish waitforvisualfinish
delay 20 delay 20
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, 1 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER clearmonbg ANIM_ATK_PARTNER
@@ -10543,15 +10543,15 @@ General_MonHit:
General_ItemSteal: General_ItemSteal:
loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_8117F30, 2 createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
createvisualtask AnimTask_TargetToEffectBattler, 2 createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above
delay 1 delay 1
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
end end
General_SnatchMove: General_SnatchMove:
loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_8117E94, 2 createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
call SnatchMoveTrySwapFromSubstitute call SnatchMoveTrySwapFromSubstitute
delay 1 delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET

View File

@@ -590,7 +590,7 @@ struct MonSpritesGfx
u8 field_F4[0x80]; u8 field_F4[0x80];
u8 *barFontGfx; u8 *barFontGfx;
void *field_178; void *field_178;
u16 *field_17C; u16 *buffer;
}; };
// All battle variables are declared in battle_main.c // All battle variables are declared in battle_main.c

View File

@@ -49,7 +49,7 @@ extern u8 gAnimMoveTurn;
extern u8 gBattleAnimAttacker; extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget; extern u8 gBattleAnimTarget;
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
extern u8 gUnknown_02038440; extern u8 gAnimCustomPanning;
void ClearBattleAnimationVars(void); void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move); void DoMoveAnim(u16 move);
@@ -143,7 +143,7 @@ void TranslateSpriteLinear(struct Sprite *sprite);
void AnimSpriteOnMonPos(struct Sprite *sprite); void AnimSpriteOnMonPos(struct Sprite *sprite);
void sub_80A7000(struct Sprite *sprite); void sub_80A7000(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2); void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task); bool8 RunAffineAnimFromTaskData(struct Task *task);
void AnimThrowProjectile(struct Sprite *sprite); void AnimThrowProjectile(struct Sprite *sprite);

View File

@@ -112,7 +112,7 @@ EWRAM_DATA static u16 sAnimMoveIndex = 0; // Set but unused.
EWRAM_DATA u8 gBattleAnimAttacker = 0; EWRAM_DATA u8 gBattleAnimAttacker = 0;
EWRAM_DATA u8 gBattleAnimTarget = 0; EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_02038440 = 0; EWRAM_DATA u8 gAnimCustomPanning = 0;
const struct OamData gOamData_AffineOff_ObjNormal_8x8 = const struct OamData gOamData_AffineOff_ObjNormal_8x8 =
{ {
@@ -1821,7 +1821,7 @@ void ClearBattleAnimationVars(void)
sAnimMoveIndex = 0; sAnimMoveIndex = 0;
gBattleAnimAttacker = 0; gBattleAnimAttacker = 0;
gBattleAnimTarget = 0; gBattleAnimTarget = 0;
gUnknown_02038440 = 0; gAnimCustomPanning = 0;
} }
void DoMoveAnim(u16 move) void DoMoveAnim(u16 move)
@@ -2715,7 +2715,8 @@ static void ScriptCmd_goto(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr); sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
} }
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior. // Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior.
// As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest(void) bool8 IsContest(void)
{ {
if (!gMain.inBattle) if (!gMain.inBattle)

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@@ -78,6 +78,7 @@ void AnimThoughtBubble(struct Sprite *);
void AnimMetronomeFinger(struct Sprite *); void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *); void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *); void AnimTauntFinger(struct Sprite *);
static void AnimTask_MoonlightEndFadeStep(u8 taskId);
static void AnimMovePowderParticleStep(struct Sprite *); static void AnimMovePowderParticleStep(struct Sprite *);
static void AnimSolarbeamSmallOrbStep(struct Sprite *); static void AnimSolarbeamSmallOrbStep(struct Sprite *);
static void AnimAbsorptionOrbStep(struct Sprite *); static void AnimAbsorptionOrbStep(struct Sprite *);
@@ -4987,10 +4988,7 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite)
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
void AnimTask_FadeScreenBlueStep(u8); void AnimTask_MoonlightEndFade(u8 taskId)
void AnimTask_FadeScreenBlue(u8 taskId)
{ {
int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
int b; int b;
@@ -5013,11 +5011,11 @@ void AnimTask_FadeScreenBlue(u8 taskId)
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
gTasks[taskId].func = AnimTask_FadeScreenBlueStep; gTasks[taskId].func = AnimTask_MoonlightEndFadeStep;
gTasks[taskId].func(taskId); gTasks[taskId].func(taskId);
} }
void AnimTask_FadeScreenBlueStep(u8 taskId) static void AnimTask_MoonlightEndFadeStep(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task* task = &gTasks[taskId];
switch (task->data[0]) switch (task->data[0])

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@@ -3010,12 +3010,12 @@ void AnimTask_LoadMusicNotesPals(u8 taskId)
for (i = 1; i < NUM_MUSIC_NOTE_PAL_TAGS; i++) for (i = 1; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i); paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C); LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->buffer);
for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++) for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32); LoadPalette(&gMonSpritesGfxPtr->buffer[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }

View File

@@ -18,7 +18,7 @@ static void ReverseVerticalDipDirection(struct Sprite* sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite); static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPosStep(struct Sprite *sprite); static void SlideMonToOriginalPosStep(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite); static void SlideMonToOffset(struct Sprite *sprite);
static void sub_80D5B48(struct Sprite *sprite); static void SlideMonToOffsetAndBack(struct Sprite *sprite);
static void sub_80D5C20(struct Sprite *sprite); static void sub_80D5C20(struct Sprite *sprite);
void AnimTask_WindUpLungePart1(u8 taskId); void AnimTask_WindUpLungePart1(u8 taskId);
void AnimTask_WindUpLungePart2(u8 taskId); void AnimTask_WindUpLungePart2(u8 taskId);
@@ -72,7 +72,7 @@ const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
.callback = SlideMonToOffset, .callback = SlideMonToOffset,
}; };
const struct SpriteTemplate gUnknown_0857FE88 = const struct SpriteTemplate gSlideMonToOffsetAndBackSpriteTemplate =
{ {
.tileTag = 0, .tileTag = 0,
.paletteTag = 0, .paletteTag = 0,
@@ -80,7 +80,7 @@ const struct SpriteTemplate gUnknown_0857FE88 =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D5B48, .callback = SlideMonToOffsetAndBack,
}; };
// Task to facilitate simple shaking of a pokemon's picture in battle. // Task to facilitate simple shaking of a pokemon's picture in battle.
@@ -584,19 +584,17 @@ static void SlideMonToOffset(struct Sprite *sprite)
sprite->callback = TranslateMonSpriteLinearFixedPoint; sprite->callback = TranslateMonSpriteLinearFixedPoint;
} }
static void sub_80D5B48(struct Sprite *sprite) static void SlideMonToOffsetAndBack(struct Sprite *sprite)
{ {
u8 spriteId; u8 spriteId;
u8 battlerId; u8 battlerId;
sprite->invisible = TRUE; sprite->invisible = TRUE;
if (gBattleAnimArgs[0] == ANIM_ATTACKER) if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{
battlerId = gBattleAnimAttacker; battlerId = gBattleAnimAttacker;
}
else else
{
battlerId = gBattleAnimTarget; battlerId = gBattleAnimTarget;
}
spriteId = gBattlerSpriteIds[battlerId]; spriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId)) if (GetBattlerSide(battlerId))
{ {

View File

@@ -34,7 +34,7 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite);
static void sub_80A8DFC(struct Sprite *sprite); static void sub_80A8DFC(struct Sprite *sprite);
static void sub_80A8E88(struct Sprite *sprite); static void sub_80A8E88(struct Sprite *sprite);
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
static void AnimTask_BlendMonInAndOutSetup(struct Task *task); static void AnimTask_BlendPalInAndOutSetup(struct Task *task);
static void sub_80A7AFC(u8 taskId); static void sub_80A7AFC(u8 taskId);
static void sub_80A8CAC(u8 taskId); static void sub_80A8CAC(u8 taskId);
static void AnimTask_BlendMonInAndOutStep(u8 taskId); static void AnimTask_BlendMonInAndOutStep(u8 taskId);
@@ -1594,7 +1594,8 @@ void obj_delete_but_dont_free_vram(struct Sprite *sprite)
DestroySprite(sprite); DestroySprite(sprite);
} }
void sub_80A7A74(u8 taskId) // Only used to fade Moonlight moon sprite in
void AnimTask_AlphaFadeIn(u8 taskId)
{ {
s16 v1 = 0; s16 v1 = 0;
s16 v2 = 0; s16 v2 = 0;
@@ -1663,10 +1664,10 @@ void AnimTask_BlendMonInAndOut(u8 task)
return; return;
} }
gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101;
AnimTask_BlendMonInAndOutSetup(&gTasks[task]); AnimTask_BlendPalInAndOutSetup(&gTasks[task]);
} }
static void AnimTask_BlendMonInAndOutSetup(struct Task *task) static void AnimTask_BlendPalInAndOutSetup(struct Task *task)
{ {
task->data[1] = gBattleAnimArgs[1]; task->data[1] = gBattleAnimArgs[1];
task->data[2] = 0; task->data[2] = 0;
@@ -1713,7 +1714,8 @@ static void AnimTask_BlendMonInAndOutStep(u8 taskId)
} }
} }
void sub_80A7CB4(u8 task) // See AnimTask_BlendMonInAndOut. Same, but ANIM_TAG_* instead of mon
void AnimTask_BlendPalInAndOutByTag(u8 task)
{ {
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
@@ -1723,7 +1725,7 @@ void sub_80A7CB4(u8 task)
return; return;
} }
gTasks[task].data[0] = (palette * 0x10) + 0x101; gTasks[task].data[0] = (palette * 0x10) + 0x101;
AnimTask_BlendMonInAndOutSetup(&gTasks[task]); AnimTask_BlendPalInAndOutSetup(&gTasks[task]);
} }
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
@@ -2033,20 +2035,20 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]); u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]);
u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag); u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag);
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL)
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
if (!isBackpic) if (!isBackpic)
{ {
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
TRUE); TRUE);
else else
LoadSpecialPokePic_2(&gMonFrontPicTable[species], LoadSpecialPokePic_2(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
TRUE); TRUE);
@@ -2056,20 +2058,20 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
FALSE); FALSE);
else else
LoadSpecialPokePic_2(&gMonBackPicTable[species], LoadSpecialPokePic_2(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->buffer,
species, species,
personality, personality,
FALSE); FALSE);
} }
RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); RequestDma3Copy(gMonSpritesGfxPtr->buffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
if (!isBackpic) if (!isBackpic)
spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority);

View File

@@ -73,7 +73,7 @@ static void sub_8158C04(u8 taskId)
// task end // task end
// task start // task start
void sub_8158C58(u8 taskId) void SoundTask_LoopSEAdjustPanning(u8 taskId)
{ {
u16 songId = gBattleAnimArgs[0]; u16 songId = gBattleAnimArgs[0];
s8 targetPan = gBattleAnimArgs[2]; s8 targetPan = gBattleAnimArgs[2];
@@ -119,7 +119,7 @@ static void sub_8158D08(u8 taskId)
u16 dPan, oldPan; u16 dPan, oldPan;
gTasks[taskId].data[10] = 0; gTasks[taskId].data[10] = 0;
dPan = gTasks[taskId].data[3]; dPan = gTasks[taskId].data[3];
oldPan = gTasks[taskId].data[11] ; oldPan = gTasks[taskId].data[11];
gTasks[taskId].data[11] = dPan + oldPan; gTasks[taskId].data[11] = dPan + oldPan;
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan); gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
} }
@@ -127,7 +127,7 @@ static void sub_8158D08(u8 taskId)
// task end // task end
// task start // task start
void sub_8158D8C(u8 taskId) void SoundTask_PlayCryHighPitch(u8 taskId)
{ {
u16 species = 0; u16 species = 0;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
@@ -173,7 +173,7 @@ void sub_8158D8C(u8 taskId)
// task end // task end
// task start // task start
void sub_8158E9C(u8 taskId) void SoundTask_PlayDoubleCry(u8 taskId)
{ {
u16 species = 0; u16 species = 0;
s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER); s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
@@ -275,7 +275,7 @@ void SoundTask_WaitForCry(u8 taskId)
} }
// task start // task start
void sub_81590B8(u8 taskId) void SoundTask_PlayCryWithEcho(u8 taskId)
{ {
u16 species; u16 species;
s8 pan; s8 pan;
@@ -350,7 +350,9 @@ void SoundTask_PlaySE2WithPanning(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8159278(u8 taskId) // Adjusts panning and assigns it to gAnimCustomPanning. Doesnt play sound.
// Used by Confuse Ray and Will-O-Wisp (see uses of gAnimCustomPanning)
void SoundTask_AdjustPanningVar(u8 taskId)
{ {
s8 targetPan = gBattleAnimArgs[1]; s8 targetPan = gBattleAnimArgs[1];
s8 panIncrement = gBattleAnimArgs[2]; s8 panIncrement = gBattleAnimArgs[2];
@@ -384,7 +386,7 @@ void sub_8159308(u8 taskId)
gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan); gTasks[taskId].data[11] = KeepPanInRange(gTasks[taskId].data[11], oldPan);
} }
gUnknown_02038440 = gTasks[taskId].data[11]; gAnimCustomPanning = gTasks[taskId].data[11];
if (gTasks[taskId].data[11] == gTasks[taskId].data[2]) if (gTasks[taskId].data[11] == gTasks[taskId].data[2])
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }

View File

@@ -2010,7 +2010,7 @@ void AnimTask_IsAttackerBehindSubstitute(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void AnimTask_TargetToEffectBattler(u8 taskId) void AnimTask_SetTargetToEffectBattler(u8 taskId)
{ {
gBattleAnimTarget = gEffectBattler; gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);

View File

@@ -55,7 +55,7 @@ void AnimTask_BlendBattleAnimPal(u8 taskId)
StartBlendAnimSpriteColor(taskId, selectedPalettes); StartBlendAnimSpriteColor(taskId, selectedPalettes);
} }
void sub_8116664(u8 taskId) void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
{ {
u8 battler; u8 battler;
u32 selectedPalettes; u32 selectedPalettes;
@@ -68,13 +68,13 @@ void sub_8116664(u8 taskId)
case 2: case 2:
selectedPalettes = 0; selectedPalettes = 0;
// fall through // fall through
case 0: case ANIM_ATTACKER:
animBattlers[0] = gBattleAnimAttacker; animBattlers[0] = gBattleAnimAttacker;
break; break;
case 3: case 3:
selectedPalettes = 0; selectedPalettes = 0;
// fall through // fall through
case 1: case ANIM_TARGET:
animBattlers[0] = gBattleAnimTarget; animBattlers[0] = gBattleAnimTarget;
break; break;
case 4: case 4:
@@ -908,20 +908,19 @@ void AnimTask_GetBattleTerrain(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117C44(u8 taskId) void AnimTask_AllocBackupPalBuffer(u8 taskId)
{ {
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117C70(u8 taskId) void AnimTask_FreeBackupPalBuffer(u8 taskId)
{ {
Free(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
gMonSpritesGfxPtr->field_17C = NULL;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117CA0(u8 taskId) void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
{ {
u32 selectedPalettes; u32 selectedPalettes;
int paletteIndex = 0; int paletteIndex = 0;
@@ -944,11 +943,11 @@ void sub_8117CA0(u8 taskId)
paletteIndex = gBattleAnimTarget + 16; paletteIndex = gBattleAnimTarget + 16;
} }
memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32); memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117D3C(u8 taskId) void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
{ {
u32 selectedPalettes; u32 selectedPalettes;
int paletteIndex = 0; int paletteIndex = 0;
@@ -971,11 +970,11 @@ void sub_8117D3C(u8 taskId)
paletteIndex = gBattleAnimTarget + 16; paletteIndex = gBattleAnimTarget + 16;
} }
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32); memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], 32);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117DD8(u8 taskId) void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
{ {
u32 selectedPalettes; u32 selectedPalettes;
int paletteIndex = 0; int paletteIndex = 0;
@@ -1012,7 +1011,7 @@ void AnimTask_IsContest(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117E94(u8 taskId) void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
{ {
gBattleAnimAttacker = gBattlerTarget; gBattleAnimAttacker = gBattlerTarget;
gBattleAnimTarget = gEffectBattler; gBattleAnimTarget = gEffectBattler;
@@ -1035,7 +1034,7 @@ void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8117F30(u8 taskId) void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
{ {
gBattleAnimAttacker = gBattlerAttacker; gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gEffectBattler; gBattleAnimTarget = gEffectBattler;

View File

@@ -1226,8 +1226,8 @@ void FreeMonSpritesGfx(void)
if (gMonSpritesGfxPtr == NULL) if (gMonSpritesGfxPtr == NULL)
return; return;
if (gMonSpritesGfxPtr->field_17C != NULL) if (gMonSpritesGfxPtr->buffer != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
if (gMonSpritesGfxPtr->field_178 != NULL) if (gMonSpritesGfxPtr->field_178 != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178); FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);

View File

@@ -6,7 +6,7 @@
static void AnimMegahornHorn(struct Sprite *); static void AnimMegahornHorn(struct Sprite *);
static void AnimLeechLifeNeedle(struct Sprite *); static void AnimLeechLifeNeedle(struct Sprite *);
void AnimTranslateWebThread(struct Sprite *); static void AnimTranslateWebThread(struct Sprite *);
static void AnimStringWrap(struct Sprite *); static void AnimStringWrap(struct Sprite *);
void sub_811067C(struct Sprite *); void sub_811067C(struct Sprite *);
void AnimTranslateStinger(struct Sprite *); void AnimTranslateStinger(struct Sprite *);
@@ -254,7 +254,7 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
// arg 2: controls the left-to-right movement // arg 2: controls the left-to-right movement
// arg 3: amplitude // arg 3: amplitude
// arg 4: if targets both opponents // arg 4: if targets both opponents
void AnimTranslateWebThread(struct Sprite *sprite) static void AnimTranslateWebThread(struct Sprite *sprite)
{ {
if (IsContest()) if (IsContest())
gBattleAnimArgs[2] /= 2; gBattleAnimArgs[2] /= 2;

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@@ -256,7 +256,7 @@ static void sub_811381C(u8 taskId)
} }
} }
void sub_8113888(u8 taskId) void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
{ {
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
@@ -901,7 +901,7 @@ static void sub_8114748(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum; paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0) if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, 1); SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]); DestroySprite(&gSprites[gTasks[taskId].data[0]]);
sub_80A6B30(&animBg); sub_80A6B30(&animBg);
@@ -928,7 +928,7 @@ static void sub_8114748(u8 taskId)
// Changes battler's palette to either greyscale or original. // Changes battler's palette to either greyscale or original.
// arg0: which battler // arg0: which battler
// arg1: 0 grayscale, 1 original // arg1: FALSE grayscale, TRUE original
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId) void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
{ {
u8 spriteId; u8 spriteId;
@@ -938,10 +938,10 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
switch (gBattleAnimArgs[0]) switch (gBattleAnimArgs[0])
{ {
case 0: case ANIM_ATTACKER:
case 1: case ANIM_TARGET:
case 2: case ANIM_ATK_PARTNER:
case 3: case ANIM_DEF_PARTNER:
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break; break;
case 4: case 4:
@@ -980,13 +980,13 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8114960(u8 taskId) void GetIsDoomDesireHitTurn(u8 taskId)
{ {
if (gAnimMoveTurn < 2) if (gAnimMoveTurn < 2)
gBattleAnimArgs[ARG_RET_ID] = 0; gBattleAnimArgs[ARG_RET_ID] = FALSE;
if (gAnimMoveTurn == 2) if (gAnimMoveTurn == 2)
gBattleAnimArgs[ARG_RET_ID] = 1; gBattleAnimArgs[ARG_RET_ID] = TRUE;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }

View File

@@ -324,7 +324,9 @@ static void sub_81132E0(struct Sprite *sprite)
} }
} }
void sub_81133E8(u8 taskId) // Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
// Used by Dragon Dance
void AnimTask_DragonDanceWaver(u8 taskId)
{ {
struct ScanlineEffectParams sp; struct ScanlineEffectParams sp;
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];

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@@ -16,8 +16,8 @@ void sub_810D1B4(struct Sprite *);
static void AnimSpinningKickOrPunch(struct Sprite *); static void AnimSpinningKickOrPunch(struct Sprite *);
static void AnimStompFoot(struct Sprite *); static void AnimStompFoot(struct Sprite *);
static void AnimDizzyPunchDuck(struct Sprite *); static void AnimDizzyPunchDuck(struct Sprite *);
void sub_810D40C(struct Sprite *); static void AnimBrickBreakWall(struct Sprite *);
void sub_810D4F4(struct Sprite *); static void AnimBrickBreakWallShard(struct Sprite *);
static void AnimSuperpowerOrb(struct Sprite *); static void AnimSuperpowerOrb(struct Sprite *);
static void AnimSuperpowerRock(struct Sprite *); static void AnimSuperpowerRock(struct Sprite *);
static void AnimSuperpowerFireball(struct Sprite *); static void AnimSuperpowerFireball(struct Sprite *);
@@ -231,7 +231,7 @@ const struct SpriteTemplate gDizzyPunchDuckSpriteTemplate =
.callback = AnimDizzyPunchDuck, .callback = AnimDizzyPunchDuck,
}; };
const struct SpriteTemplate gUnknown_08595F90 = const struct SpriteTemplate gBrickBreakWallSpriteTemplate =
{ {
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL, .tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
@@ -239,10 +239,10 @@ const struct SpriteTemplate gUnknown_08595F90 =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D40C, .callback = AnimBrickBreakWall,
}; };
const struct SpriteTemplate gUnknown_08595FA8 = const struct SpriteTemplate gBrickBreakWallShardSpriteTemplate =
{ {
.tileTag = ANIM_TAG_TORN_METAL, .tileTag = ANIM_TAG_TORN_METAL,
.paletteTag = ANIM_TAG_TORN_METAL, .paletteTag = ANIM_TAG_TORN_METAL,
@@ -250,7 +250,7 @@ const struct SpriteTemplate gUnknown_08595FA8 =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810D4F4, .callback = AnimBrickBreakWallShard,
}; };
const union AffineAnimCmd gUnknown_08595FC0[] = const union AffineAnimCmd gUnknown_08595FC0[] =
@@ -691,9 +691,10 @@ static void AnimDizzyPunchDuck(struct Sprite *sprite)
} }
} }
void sub_810D40C(struct Sprite *sprite) // The wall that appears when Brick Break is going to shatter the target's defensive wall
static void AnimBrickBreakWall(struct Sprite *sprite)
{ {
if (gBattleAnimArgs[0] == 0) if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{ {
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
@@ -744,9 +745,10 @@ static void sub_810D47C(struct Sprite *sprite)
} }
} }
void sub_810D4F4(struct Sprite *sprite) // Piece of shattered defensive wall flies off. Used by Brick Break when the target has a defensive wall
static void AnimBrickBreakWallShard(struct Sprite *sprite)
{ {
if (gBattleAnimArgs[0] == 0) if (gBattleAnimArgs[0] == ANIM_ATTACKER)
{ {
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];

View File

@@ -446,12 +446,15 @@ const struct SpriteTemplate gWillOWispFireSpriteTemplate =
.callback = AnimWillOWispFire, .callback = AnimWillOWispFire,
}; };
const s8 gUnknown_08595684[16] = // Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
// Only first 10 values are ever accessed.
// First pattern results in larger shakes, second results in faster oscillation
static const s8 sShakeDirsPattern0[16] =
{ {
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1, -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
}; };
const s8 gUnknown_08595694[16] = static const s8 sShakeDirsPattern1[16] =
{ {
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1, -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
}; };
@@ -1131,7 +1134,7 @@ static void sub_8109C4C(struct Sprite *sprite)
if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0) if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
{ {
PlaySE12WithPanning(SE_W172, gUnknown_02038440); PlaySE12WithPanning(SE_W172, gAnimCustomPanning);
} }
} }
else else
@@ -1288,33 +1291,40 @@ void AnimTask_BlendBackground(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_810A094(u8 taskId) #define tShakeNum data[0]
#define tMaxShakes data[1]
#define tShakeOffset data[2] // Never read, gBattleAnimArgs[1] is used directly instead
#define tVertical data[3]
#define tPatternId data[4]
// Shakes target horizontally or vertically tMaxShakes times, following a set pattern of alternations
void AnimTask_ShakeTargetInPattern(u8 taskId)
{ {
s8 unk; s8 dir;
u8 spriteId; u8 spriteId;
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].tShakeNum == 0)
{ {
gTasks[taskId].data[1] = gBattleAnimArgs[0]; gTasks[taskId].tMaxShakes = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1]; gTasks[taskId].tShakeOffset = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2]; gTasks[taskId].tVertical = gBattleAnimArgs[2];
gTasks[taskId].data[4] = gBattleAnimArgs[3]; gTasks[taskId].tPatternId = gBattleAnimArgs[3];
} }
gTasks[taskId].data[0]++; gTasks[taskId].tShakeNum++;
spriteId = gBattlerSpriteIds[gBattleAnimTarget]; spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4]) if (gTasks[taskId].tPatternId == 0)
unk = gUnknown_08595684[gTasks[taskId].data[0] % 10]; dir = sShakeDirsPattern0[gTasks[taskId].tShakeNum % 10];
else else
unk = gUnknown_08595694[gTasks[taskId].data[0] % 10]; dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10];
if (gTasks[taskId].data[3] == 1) if (gTasks[taskId].tVertical == TRUE)
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk; gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
else else
gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk; gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * dir;
if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes)
{ {
gSprites[spriteId].pos2.x = 0; gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0; gSprites[spriteId].pos2.y = 0;

View File

@@ -250,7 +250,7 @@ static void sub_8111674(struct Sprite *sprite)
return; return;
if (r0 <= 0) if (r0 <= 0)
return; return;
PlaySE12WithPanning(SE_W109, gUnknown_02038440); PlaySE12WithPanning(SE_W109, gAnimCustomPanning);
} }
static void sub_81116E8(struct Sprite *sprite) static void sub_81116E8(struct Sprite *sprite)
@@ -941,7 +941,7 @@ static void sub_81125E0(u8 taskId)
} }
} }
void sub_8112758(u8 taskId) void AnimTask_CurseStretchingBlackBg(u8 taskId)
{ {
s16 startX, startY; s16 startX, startY;
s16 leftDistance, topDistance, bottomDistance, rightDistance; s16 leftDistance, topDistance, bottomDistance, rightDistance;

View File

@@ -737,12 +737,12 @@ void AnimTask_IsPowerOver99(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_8115628(u8 taskId) void AnimTask_PositionFissureBgOnBattler(u8 taskId)
{ {
struct Task *newTask; struct Task *newTask;
u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker; u8 battler = (gBattleAnimArgs[0] & ANIM_TARGET) ? gBattleAnimTarget : gBattleAnimAttacker;
if (gBattleAnimArgs[0] > 1) if (gBattleAnimArgs[0] > ANIM_TARGET)
battler ^= 2; battler ^= 2;
newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])]; newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])];

View File

@@ -11,7 +11,7 @@ void AnimSimplePaletteBlend(struct Sprite *);
u32 UnpackSelectedBattleAnimPalettes(s16); u32 UnpackSelectedBattleAnimPalettes(s16);
void sub_81158A4(struct Sprite *); void sub_81158A4(struct Sprite *);
void sub_81159B4(struct Sprite *); void sub_81159B4(struct Sprite *);
void sub_81160A4(struct Sprite *); static void AnimShakeMonOrBattleTerrain(struct Sprite *);
static void AnimBasicHitSplat(struct Sprite *); static void AnimBasicHitSplat(struct Sprite *);
void sub_8116420(struct Sprite *); void sub_8116420(struct Sprite *);
static void AnimHitSplatRandom(struct Sprite *); static void AnimHitSplatRandom(struct Sprite *);
@@ -22,12 +22,12 @@ static void AnimConfusionDuckStep(struct Sprite *);
static void AnimSimplePaletteBlendStep(struct Sprite *); static void AnimSimplePaletteBlendStep(struct Sprite *);
static void sub_81158F8(struct Sprite *); static void sub_81158F8(struct Sprite *);
static void sub_8115984(struct Sprite *); static void sub_8115984(struct Sprite *);
static void BlendColorInCycle(u8, u8, u8); static void BlendColorCycle(u8, u8, u8);
static void AnimTask_BlendColorInCycleLoop(u8); static void AnimTask_BlendColorCycleLoop(u8);
static void sub_8115BC8(u8, u8, u8); static void BlendColorCycleExclude(u8, u8, u8);
static void sub_8115C18(u8); static void AnimTask_BlendColorCycleExcludeLoop(u8);
static void sub_8115CD0(u8, u8, u8); static void BlendColorCycleByTag(u8, u8, u8);
static void sub_8115D2C(u8); static void AnimTask_BlendColorCycleByTagLoop(u8);
static void sub_8115E00(u8); static void sub_8115E00(u8);
static void sub_8115EB8(u8); static void sub_8115EB8(u8);
static void sub_8116148(struct Sprite *); static void sub_8116148(struct Sprite *);
@@ -119,7 +119,7 @@ const struct SpriteTemplate gUnknown_085972C0 =
.callback = sub_81159B4, .callback = sub_81159B4,
}; };
const struct SpriteTemplate gBattleAnimSpriteTemplate_85972D8 = const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
{ {
.tileTag = 0, .tileTag = 0,
.paletteTag = 0, .paletteTag = 0,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_85972D8 =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81160A4, .callback = AnimShakeMonOrBattleTerrain,
}; };
const union AffineAnimCmd gUnknown_085972F0[] = const union AffineAnimCmd gUnknown_085972F0[] =
@@ -416,14 +416,17 @@ void sub_81159B4(struct Sprite *sprite)
sprite->callback(sprite); sprite->callback(sprite);
} }
// Task data for AnimTask_BlendColorCycle // Task data for AnimTask_BlendColorCycle, AnimTask_BlendColorCycleExclude, and AnimTask_BlendColorCycleByTag
#define tPalSelector data[0] #define tPalSelector data[0] // AnimTask_BlendColorCycle
#define tPalTag data[0] // AnimTask_BlendColorCycleByTag
#define tDelay data[1] #define tDelay data[1]
#define tNumBlends data[2] #define tNumBlends data[2]
#define tInitialBlendY data[3] #define tInitialBlendY data[3]
#define tTargetBlendY data[4] #define tTargetBlendY data[4]
#define tBlendColor data[5] #define tBlendColor data[5]
#define tRestoreBlend data[8] #define tRestoreBlend data[8]
#define tPalSelectorHi data[9]
#define tPalSelectorLo data[10]
// Blends mon/screen to designated color or back alternately tNumBlends times // Blends mon/screen to designated color or back alternately tNumBlends times
// Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once // Many uses of this task only set a tNumBlends of 2, which has the effect of blending to a color and back once
@@ -436,11 +439,11 @@ void AnimTask_BlendColorCycle(u8 taskId)
gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4]; gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
gTasks[taskId].tBlendColor = gBattleAnimArgs[5]; gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
gTasks[taskId].tRestoreBlend = FALSE; gTasks[taskId].tRestoreBlend = FALSE;
BlendColorInCycle(taskId, 0, gTasks[taskId].tTargetBlendY); BlendColorCycle(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = AnimTask_BlendColorInCycleLoop; gTasks[taskId].func = AnimTask_BlendColorCycleLoop;
} }
static void BlendColorInCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount) static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{ {
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector); u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector);
BeginNormalPaletteFade( BeginNormalPaletteFade(
@@ -454,14 +457,14 @@ static void BlendColorInCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmou
gTasks[taskId].tRestoreBlend ^= 1; gTasks[taskId].tRestoreBlend ^= 1;
} }
static void AnimTask_BlendColorInCycleLoop(u8 taskId) static void AnimTask_BlendColorCycleLoop(u8 taskId)
{ {
u8 startBlendAmount, targetBlendAmount; u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if (gTasks[taskId].tNumBlends > 0) if (gTasks[taskId].tNumBlends > 0)
{ {
if (gTasks[taskId].tRestoreBlend == FALSE) if (!gTasks[taskId].tRestoreBlend)
{ {
// Blend to designated color // Blend to designated color
startBlendAmount = gTasks[taskId].tInitialBlendY; startBlendAmount = gTasks[taskId].tInitialBlendY;
@@ -477,7 +480,7 @@ static void AnimTask_BlendColorInCycleLoop(u8 taskId)
if (gTasks[taskId].tNumBlends == 1) if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0; targetBlendAmount = 0;
BlendColorInCycle(taskId, startBlendAmount, targetBlendAmount); BlendColorCycle(taskId, startBlendAmount, targetBlendAmount);
} }
else else
{ {
@@ -486,26 +489,19 @@ static void AnimTask_BlendColorInCycleLoop(u8 taskId)
} }
} }
#undef tPalSelector // See AnimTask_BlendColorCycle. Same, but excludes Attacker and Target
#undef tDelay void AnimTask_BlendColorCycleExclude(u8 taskId)
#undef tNumBlends
#undef tInitialBlendY
#undef tTargetBlendY
#undef tBlendColor
#undef tFirstBlendDone
void sub_8115B0C(u8 taskId)
{ {
int battler; int battler;
u32 selectedPalettes = 0; u32 selectedPalettes = 0;
gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].tDelay = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5]; gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
gTasks[taskId].data[8] = 0; gTasks[taskId].tRestoreBlend = 0;
for (battler = 0; battler < gBattlersCount; battler++) for (battler = 0; battler < gBattlersCount; battler++)
{ {
@@ -516,48 +512,50 @@ void sub_8115B0C(u8 taskId)
if (gBattleAnimArgs[0] == 1) if (gBattleAnimArgs[0] == 1)
selectedPalettes |= 0xE; selectedPalettes |= 0xE;
gTasks[taskId].data[9] = selectedPalettes >> 16; gTasks[taskId].tPalSelectorHi = selectedPalettes >> 16;
gTasks[taskId].data[10] = selectedPalettes & 0xFF; gTasks[taskId].tPalSelectorLo = selectedPalettes & 0xFF;
sub_8115BC8(taskId, 0, gTasks[taskId].data[4]); BlendColorCycleExclude(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = sub_8115C18; gTasks[taskId].func = AnimTask_BlendColorCycleExcludeLoop;
} }
static void sub_8115BC8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) static void BlendColorCycleExclude(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{ {
u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10]; u32 selectedPalettes = ((u16)gTasks[taskId].tPalSelectorHi << 16) | (u16)gTasks[taskId].tPalSelectorLo;
BeginNormalPaletteFade( BeginNormalPaletteFade(
selectedPalettes, selectedPalettes,
gTasks[taskId].data[1], gTasks[taskId].tDelay,
initialBlendAmount, startBlendAmount,
targetBlendAmount, targetBlendAmount,
gTasks[taskId].data[5]); gTasks[taskId].tBlendColor);
gTasks[taskId].data[2]--; gTasks[taskId].tNumBlends--;
gTasks[taskId].data[8] ^= 1; gTasks[taskId].tRestoreBlend ^= 1;
} }
static void sub_8115C18(u8 taskId) static void AnimTask_BlendColorCycleExcludeLoop(u8 taskId)
{ {
u8 initialBlendAmount, targetBlendAmount; u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if (gTasks[taskId].data[2] > 0) if (gTasks[taskId].tNumBlends > 0)
{ {
if (gTasks[taskId].data[8] == 0) if (!gTasks[taskId].tRestoreBlend)
{ {
initialBlendAmount = gTasks[taskId].data[3]; // Blend to designated color
targetBlendAmount = gTasks[taskId].data[4]; startBlendAmount = gTasks[taskId].tInitialBlendY;
targetBlendAmount = gTasks[taskId].tTargetBlendY;
} }
else else
{ {
initialBlendAmount = gTasks[taskId].data[4]; // Blend back to original color
targetBlendAmount = gTasks[taskId].data[3]; startBlendAmount = gTasks[taskId].tTargetBlendY;
targetBlendAmount = gTasks[taskId].tInitialBlendY;
} }
if (gTasks[taskId].data[2] == 1) if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0; targetBlendAmount = 0;
sub_8115BC8(taskId, initialBlendAmount, targetBlendAmount); BlendColorCycleExclude(taskId, startBlendAmount, targetBlendAmount);
} }
else else
{ {
@@ -566,58 +564,61 @@ static void sub_8115C18(u8 taskId)
} }
} }
void sub_8115C80(u8 taskId) // See AnimTask_BlendColorCycle. Same, but selects palette by ANIM_TAG_*
void AnimTask_BlendColorCycleByTag(u8 taskId)
{ {
u8 paletteIndex; u8 paletteIndex;
gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].tPalTag = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1]; gTasks[taskId].tDelay = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].tNumBlends = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3]; gTasks[taskId].tInitialBlendY = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4]; gTasks[taskId].tTargetBlendY = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5]; gTasks[taskId].tBlendColor = gBattleAnimArgs[5];
gTasks[taskId].data[8] = 0; gTasks[taskId].tRestoreBlend = FALSE;
sub_8115CD0(taskId, 0, gTasks[taskId].data[4]); BlendColorCycleByTag(taskId, 0, gTasks[taskId].tTargetBlendY);
gTasks[taskId].func = sub_8115D2C; gTasks[taskId].func = AnimTask_BlendColorCycleByTagLoop;
} }
static void sub_8115CD0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) static void BlendColorCycleByTag(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{ {
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].tPalTag);
BeginNormalPaletteFade( BeginNormalPaletteFade(
1 << (paletteIndex + 16), 1 << (paletteIndex + 16),
gTasks[taskId].data[1], gTasks[taskId].tDelay,
initialBlendAmount, startBlendAmount,
targetBlendAmount, targetBlendAmount,
gTasks[taskId].data[5]); gTasks[taskId].tBlendColor);
gTasks[taskId].data[2]--; gTasks[taskId].tNumBlends--;
gTasks[taskId].data[8] ^= 1; gTasks[taskId].tRestoreBlend ^= 1;
} }
static void sub_8115D2C(u8 taskId) static void AnimTask_BlendColorCycleByTagLoop(u8 taskId)
{ {
u8 initialBlendAmount, targetBlendAmount; u8 startBlendAmount, targetBlendAmount;
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if (gTasks[taskId].data[2] > 0) if (gTasks[taskId].tNumBlends > 0)
{ {
if (gTasks[taskId].data[8] == 0) if (!gTasks[taskId].tRestoreBlend)
{ {
initialBlendAmount = gTasks[taskId].data[3]; // Blend to designated color
targetBlendAmount = gTasks[taskId].data[4]; startBlendAmount = gTasks[taskId].tInitialBlendY;
targetBlendAmount = gTasks[taskId].tTargetBlendY;
} }
else else
{ {
initialBlendAmount = gTasks[taskId].data[4]; // Blend back to original color
targetBlendAmount = gTasks[taskId].data[3]; startBlendAmount = gTasks[taskId].tTargetBlendY;
targetBlendAmount = gTasks[taskId].tInitialBlendY;
} }
if (gTasks[taskId].data[2] == 1) if (gTasks[taskId].tNumBlends == 1)
targetBlendAmount = 0; targetBlendAmount = 0;
sub_8115CD0(taskId, initialBlendAmount, targetBlendAmount); BlendColorCycleByTag(taskId, startBlendAmount, targetBlendAmount);
} }
else else
{ {
@@ -626,6 +627,17 @@ static void sub_8115D2C(u8 taskId)
} }
} }
#undef tPalSelector
#undef tPalTag
#undef tDelay
#undef tNumBlends
#undef tInitialBlendY
#undef tTargetBlendY
#undef tBlendColor
#undef tRestoreBlend
#undef tPalSelectorHi
#undef tPalSelectorLo
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam // Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
void AnimTask_FlashAnimTagWithColor(u8 taskId) void AnimTask_FlashAnimTagWithColor(u8 taskId)
{ {
@@ -771,7 +783,7 @@ void sub_8115F94(u8 taskId)
} }
} }
void sub_81160A4(struct Sprite *sprite) static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
{ {
u16 var0; u16 var0;

View File

@@ -744,7 +744,7 @@ static void sub_810F898(u8 taskId)
} }
} }
void sub_810F940(u8 taskId) void AnimTask_ImprisonOrbs(u8 taskId)
{ {
u16 var0, var1; u16 var0, var1;

View File

@@ -836,7 +836,7 @@ void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void sub_811152C(u8 taskId) void AnimTask_MoveSeismicTossBg(u8 taskId)
{ {
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].data[0] == 0)
{ {
@@ -856,7 +856,7 @@ void sub_811152C(u8 taskId)
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
} }
void sub_8111590(u8 taskId) void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
{ {
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].data[0] == 0)
{ {

View File

@@ -621,7 +621,8 @@ void sub_81074E4(struct Sprite *sprite)
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
void sub_8107528(u8 taskId) // Updates the palette on the rainbow rings used in Aurora Beam to make them appear to be rotating counterclockwise
void AnimTask_RotateAuroraRingColors(u8 taskId)
{ {
gTasks[taskId].data[0] = gBattleAnimArgs[0]; gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256; gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;