Minor battle_anim_throw cleanup
This commit is contained in:
+130
-129
@@ -49,7 +49,7 @@ enum {
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};
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static void sub_8170660(u8);
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static void sub_8170A38(u8);
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static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
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static void AnimTask_ThrowBall_Step(u8);
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static void SpriteCB_Ball_Throw(struct Sprite *);
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static void AnimTask_ThrowBall_StandingTrainer_Step(u8);
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@@ -139,39 +139,39 @@ static const struct CaptureStar sCaptureStars[] =
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#define TAG_PARTICLES_LUXURYBALL 55030
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#define TAG_PARTICLES_PREMIERBALL 55031
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const struct CompressedSpriteSheet gBallParticleSpritesheets[] =
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static const struct CompressedSpriteSheet sBallParticleSpriteSheets[POKEBALL_COUNT] =
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{
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
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{gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
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[BALL_POKE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
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[BALL_GREAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
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[BALL_SAFARI] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
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[BALL_ULTRA] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
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[BALL_MASTER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
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[BALL_NET] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
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[BALL_DIVE] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
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[BALL_NEST] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
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[BALL_REPEAT] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
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[BALL_TIMER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
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[BALL_LUXURY] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
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[BALL_PREMIER] = {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
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};
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const struct CompressedSpritePalette gBallParticlePalettes[] =
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static const struct CompressedSpritePalette sBallParticlePalettes[POKEBALL_COUNT] =
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{
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
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{gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
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[BALL_POKE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
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[BALL_GREAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
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[BALL_SAFARI] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
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[BALL_ULTRA] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
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[BALL_MASTER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
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[BALL_NET] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
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[BALL_DIVE] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
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[BALL_NEST] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
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[BALL_REPEAT] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
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[BALL_TIMER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
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[BALL_LUXURY] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
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[BALL_PREMIER] = {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
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};
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const union AnimCmd gAnim_RegularBall[] =
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static const union AnimCmd sAnim_RegularBall[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(1, 1),
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@@ -182,185 +182,185 @@ const union AnimCmd gAnim_RegularBall[] =
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd gAnim_MasterBall[] =
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static const union AnimCmd sAnim_MasterBall[] =
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{
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ANIMCMD_FRAME(3, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gAnim_NetDiveBall[] =
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static const union AnimCmd sAnim_NetDiveBall[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gAnim_NestBall[] =
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static const union AnimCmd sAnim_NestBall[] =
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{
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ANIMCMD_FRAME(5, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gAnim_LuxuryPremierBall[] =
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static const union AnimCmd sAnim_LuxuryPremierBall[] =
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{
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ANIMCMD_FRAME(6, 4),
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ANIMCMD_FRAME(7, 4),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd gAnim_UltraRepeatTimerBall[] =
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static const union AnimCmd sAnim_UltraRepeatTimerBall[] =
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{
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ANIMCMD_FRAME(7, 4),
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ANIMCMD_END,
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};
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const union AnimCmd *const gAnims_BallParticles[] =
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static const union AnimCmd *const sAnims_BallParticles[] =
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{
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gAnim_RegularBall,
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gAnim_MasterBall,
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gAnim_NetDiveBall,
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gAnim_NestBall,
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gAnim_LuxuryPremierBall,
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gAnim_UltraRepeatTimerBall,
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sAnim_RegularBall,
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sAnim_MasterBall,
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sAnim_NetDiveBall,
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sAnim_NestBall,
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sAnim_LuxuryPremierBall,
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sAnim_UltraRepeatTimerBall,
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};
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const u8 gBallParticleAnimNums[] =
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static const u8 sBallParticleAnimNums[POKEBALL_COUNT] =
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{
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[BALL_POKE] = 0,
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[BALL_GREAT] = 0,
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[BALL_SAFARI] = 0,
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[BALL_ULTRA] = 5,
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[BALL_MASTER] = 1,
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[BALL_NET] = 2,
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[BALL_DIVE] = 2,
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[BALL_NEST] = 3,
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[BALL_REPEAT] = 5,
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[BALL_TIMER] = 5,
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[BALL_LUXURY] = 4,
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[BALL_POKE] = 0,
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[BALL_GREAT] = 0,
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[BALL_SAFARI] = 0,
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[BALL_ULTRA] = 5,
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[BALL_MASTER] = 1,
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[BALL_NET] = 2,
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[BALL_DIVE] = 2,
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[BALL_NEST] = 3,
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[BALL_REPEAT] = 5,
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[BALL_TIMER] = 5,
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[BALL_LUXURY] = 4,
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[BALL_PREMIER] = 4,
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};
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const TaskFunc gBallParticleAnimationFuncs[] =
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static const TaskFunc sBallParticleAnimationFuncs[POKEBALL_COUNT] =
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{
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PokeBallOpenParticleAnimation,
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GreatBallOpenParticleAnimation,
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SafariBallOpenParticleAnimation,
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UltraBallOpenParticleAnimation,
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MasterBallOpenParticleAnimation,
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SafariBallOpenParticleAnimation,
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DiveBallOpenParticleAnimation,
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UltraBallOpenParticleAnimation,
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RepeatBallOpenParticleAnimation,
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TimerBallOpenParticleAnimation,
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GreatBallOpenParticleAnimation,
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PremierBallOpenParticleAnimation,
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[BALL_POKE] = PokeBallOpenParticleAnimation,
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[BALL_GREAT] = GreatBallOpenParticleAnimation,
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[BALL_SAFARI] = SafariBallOpenParticleAnimation,
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[BALL_ULTRA] = UltraBallOpenParticleAnimation,
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[BALL_MASTER] = MasterBallOpenParticleAnimation,
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[BALL_NET] = SafariBallOpenParticleAnimation,
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[BALL_DIVE] = DiveBallOpenParticleAnimation,
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[BALL_NEST] = UltraBallOpenParticleAnimation,
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[BALL_REPEAT] = RepeatBallOpenParticleAnimation,
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[BALL_TIMER] = TimerBallOpenParticleAnimation,
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[BALL_LUXURY] = GreatBallOpenParticleAnimation,
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[BALL_PREMIER] = PremierBallOpenParticleAnimation,
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};
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const struct SpriteTemplate gBallParticlesSpriteTemplates[] =
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static const struct SpriteTemplate sBallParticleSpriteTemplates[POKEBALL_COUNT] =
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{
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{
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[BALL_POKE] = {
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.tileTag = TAG_PARTICLES_POKEBALL,
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.paletteTag = TAG_PARTICLES_POKEBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_GREAT] = {
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.tileTag = TAG_PARTICLES_GREATBALL,
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.paletteTag = TAG_PARTICLES_GREATBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_SAFARI] = {
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.tileTag = TAG_PARTICLES_SAFARIBALL,
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.paletteTag = TAG_PARTICLES_SAFARIBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_ULTRA] = {
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.tileTag = TAG_PARTICLES_ULTRABALL,
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.paletteTag = TAG_PARTICLES_ULTRABALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_MASTER] = {
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.tileTag = TAG_PARTICLES_MASTERBALL,
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.paletteTag = TAG_PARTICLES_MASTERBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_NET] = {
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.tileTag = TAG_PARTICLES_NETBALL,
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.paletteTag = TAG_PARTICLES_NETBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_DIVE] = {
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.tileTag = TAG_PARTICLES_DIVEBALL,
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.paletteTag = TAG_PARTICLES_DIVEBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_NEST] = {
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.tileTag = TAG_PARTICLES_NESTBALL,
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.paletteTag = TAG_PARTICLES_NESTBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_REPEAT] = {
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.tileTag = TAG_PARTICLES_REPEATBALL,
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.paletteTag = TAG_PARTICLES_REPEATBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_TIMER] = {
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.tileTag = TAG_PARTICLES_TIMERBALL,
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.paletteTag = TAG_PARTICLES_TIMERBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_LUXURY] = {
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.tileTag = TAG_PARTICLES_LUXURYBALL,
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.paletteTag = TAG_PARTICLES_LUXURYBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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},
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{
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[BALL_PREMIER] = {
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.tileTag = TAG_PARTICLES_PREMIERBALL,
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.paletteTag = TAG_PARTICLES_PREMIERBALL,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gAnims_BallParticles,
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.anims = sAnims_BallParticles,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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@@ -404,22 +404,23 @@ const struct SpriteTemplate gPokeblockSpriteTemplate =
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.callback = SpriteCB_PokeBlock_Throw,
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};
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const union AnimCmd gUnknown_085E5350[] =
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static const union AnimCmd sAnim_SafariRock[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085E5358[] = {
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gUnknown_085E5350,
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static const union AnimCmd *const sAnims_SafariRock[] = {
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sAnim_SafariRock,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
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// Unused, leftover from FRLG
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static const struct SpriteTemplate sSafariRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_085E5358,
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.anims = sAnims_SafariRock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PokeBlock_Throw,
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@@ -594,10 +595,10 @@ void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
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{
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gTasks[taskId].data[10] = gBattleAnimArgs[0];
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gTasks[taskId].data[11] = gBattleAnimArgs[1];
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gTasks[taskId].func = sub_8170A38;
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gTasks[taskId].func = AnimTask_FlashHealthboxOnLevelUp_Step;
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}
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static void sub_8170A38(u8 taskId)
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static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
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{
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u8 paletteNum;
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u32 paletteOffset, colorOffset;
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@@ -807,7 +808,7 @@ void AnimTask_ThrowBall_StandingTrainer(u8 taskId)
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gSprites[spriteId].sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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gSprites[spriteId].sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
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gSprites[spriteId].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84;
|
||||
gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = SpriteCB_TrainerThrowObject;
|
||||
gTasks[taskId].tSpriteId = spriteId;
|
||||
gTasks[taskId].func = AnimTask_ThrowBall_StandingTrainer_Step;
|
||||
}
|
||||
@@ -1415,7 +1416,7 @@ static void MakeCaptureStars(struct Sprite *sprite)
|
||||
LoadBallParticleGfx(BALL_MASTER);
|
||||
for (i = 0; i < ARRAY_COUNT(sCaptureStars); i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gBallParticlesSpriteTemplates[4], sprite->pos1.x, sprite->pos1.y, subpriority);
|
||||
u8 spriteId = CreateSprite(&sBallParticleSpriteTemplates[4], sprite->pos1.x, sprite->pos1.y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].sDuration = 24;
|
||||
@@ -1424,7 +1425,7 @@ static void MakeCaptureStars(struct Sprite *sprite)
|
||||
gSprites[spriteId].sAmplitude = sCaptureStars[i].amplitude;
|
||||
InitAnimArcTranslation(&gSprites[spriteId]);
|
||||
gSprites[spriteId].callback = SpriteCB_CaptureStar_Flicker;
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[BALL_MASTER]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[BALL_MASTER]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1552,10 +1553,10 @@ static void LoadBallParticleGfx(u8 ballId)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
if (GetSpriteTileStartByTag(gBallParticleSpritesheets[ballId].tag) == 0xFFFF)
|
||||
if (GetSpriteTileStartByTag(sBallParticleSpriteSheets[ballId].tag) == 0xFFFF)
|
||||
{
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallParticleSpritesheets[ballId]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallParticlePalettes[ballId]);
|
||||
LoadCompressedSpriteSheetUsingHeap(&sBallParticleSpriteSheets[ballId]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&sBallParticlePalettes[ballId]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1564,7 +1565,7 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
|
||||
u8 taskId;
|
||||
|
||||
LoadBallParticleGfx(ballId);
|
||||
taskId = CreateTask(gBallParticleAnimationFuncs[ballId], 5);
|
||||
taskId = CreateTask(sBallParticleAnimationFuncs[ballId], 5);
|
||||
gTasks[taskId].data[1] = x;
|
||||
gTasks[taskId].data[2] = y;
|
||||
gTasks[taskId].data[3] = priority;
|
||||
@@ -1597,11 +1598,11 @@ static void PokeBallOpenParticleAnimation(u8 taskId)
|
||||
priority = gTasks[taskId].data[3];
|
||||
subpriority = gTasks[taskId].data[4];
|
||||
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
|
||||
@@ -1656,11 +1657,11 @@ static void TimerBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1690,11 +1691,11 @@ static void DiveBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1725,11 +1726,11 @@ static void SafariBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1760,11 +1761,11 @@ static void UltraBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 25;
|
||||
@@ -1801,11 +1802,11 @@ static void GreatBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1851,11 +1852,11 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < POKEBALL_COUNT; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 21;
|
||||
@@ -1895,11 +1896,11 @@ static void MasterBallOpenParticleAnimation(u8 taskId)
|
||||
{
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1939,11 +1940,11 @@ static void PremierBallOpenParticleAnimation(u8 taskId)
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
spriteId = CreateSprite(&gBallParticlesSpriteTemplates[ballId], x, y, subpriority);
|
||||
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
IncrBallParticleCount();
|
||||
StartSpriteAnim(&gSprites[spriteId], gBallParticleAnimNums[ballId]);
|
||||
StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
|
||||
gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
gSprites[spriteId].data[0] = i * 32;
|
||||
@@ -1985,7 +1986,7 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
||||
{
|
||||
for (i = 0; i < POKEBALL_COUNT; i++)
|
||||
{
|
||||
if (FuncIsActiveTask(gBallParticleAnimationFuncs[i]) == TRUE)
|
||||
if (FuncIsActiveTask(sBallParticleAnimationFuncs[i]) == TRUE)
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1993,8 +1994,8 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
||||
{
|
||||
for (j = 0; j < POKEBALL_COUNT; j++)
|
||||
{
|
||||
FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag);
|
||||
FreeSpritePaletteByTag(gBallParticlePalettes[j].tag);
|
||||
FreeSpriteTilesByTag(sBallParticleSpriteSheets[j].tag);
|
||||
FreeSpritePaletteByTag(sBallParticlePalettes[j].tag);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2218,7 +2219,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
|
||||
u8 taskCirc, taskDgnl;
|
||||
|
||||
isShiny = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = TRUE;
|
||||
otId = GetMonData(mon, MON_DATA_OT_ID);
|
||||
personality = GetMonData(mon, MON_DATA_PERSONALITY);
|
||||
|
||||
@@ -2246,7 +2247,7 @@ void TryShinyAnimation(u8 battler, struct Pokemon *mon)
|
||||
}
|
||||
}
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
|
||||
}
|
||||
|
||||
static void Task_ShinyStars(u8 taskId)
|
||||
@@ -2331,7 +2332,7 @@ static void Task_ShinyStars_Wait(u8 taskId)
|
||||
if (gTasks[taskId].tStarMove == SHINY_STAR_DIAGONAL)
|
||||
{
|
||||
battler = gTasks[taskId].tBattler;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = TRUE;
|
||||
}
|
||||
|
||||
DestroyTask(taskId);
|
||||
@@ -2411,7 +2412,7 @@ static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
|
||||
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
|
||||
sprite->sAmplitude = -32;
|
||||
InitAnimArcTranslation(sprite);
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = SpriteCB_TrainerThrowObject;
|
||||
sprite->callback = SpriteCB_PokeBlock_LiftArm;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user