Document files with a few remaining symbols
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+5
-2
@@ -5,6 +5,9 @@
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#define SPRITE_NONE 0xFF
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#define TAG_NONE 0xFFFF
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// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
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#define NO_ANCHOR 0x800
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struct SpriteSheet
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{
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const void *data; // Raw uncompressed pixel data
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@@ -227,7 +230,7 @@ struct Sprite
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bool16 animEnded:1; //0x10
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bool16 affineAnimEnded:1; //0x20
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bool16 usingSheet:1; //0x40
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bool16 flags_f:1; //0x80
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bool16 anchored:1; //0x80
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/*0x40*/ u16 sheetTileStart;
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@@ -280,7 +283,7 @@ void FreeSpriteOamMatrix(struct Sprite *sprite);
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void DestroySpriteAndFreeResources(struct Sprite *sprite);
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void sub_800142C(u32 a1, u32 a2, u16 *a3, u16 a4, u32 a5);
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void AnimateSprite(struct Sprite *sprite);
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void sub_8007E18(struct Sprite* sprite, s16 a2, s16 a3);
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void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y);
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void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
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void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
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void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
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